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That is, the shackles don't work for the AI.
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That is, the shackles don't work for the AI.
They really don't work in AI vs. AI battles. There, whether the loser flees or not is determined randomly: 60% chance they flee and 40% chance they don't.
Yes, I saw that, it exists.
We'll fix it, but for now:
When playing versions 346 and 348, synchronization issues do occur...
If they could also fix the display of heroes in the tavern on the first day of the game. It's a really bad thing.
And also, not so long ago, some guy asked me if I knew how to remove the black bars on the sides in the HD mod, so that the resolution would be like in the original Heroes, filling the entire screen. I didn't know what to tell him. Is this even possible?
Well, here's another bug: it's when in a computer battle, artifacts are transferred to the loser during teleportation!
I didn't understand what you were talking about. I guess I'm not in the loop.
I can definitely say that during the opponent's turn, the inactive player's information about the opponent's newly purchased heroes is updated, but the information about the heroes' armies is not updated. Also, heroes who arrive in the tavern with a single unit have a normal starting army at the beginning of the first turn, which is only replaced with a single unit when the hero appears in the tavern, i.e., during the first turn, the blue player sees that all of the red player's heroes have a starting army, because the information about its replacement with a single unit has not yet reached him.
From all this, we can assume that the hero with the strongest starting army is highlighted, which would be the case if it hadn't been replaced with a single unit (with a slight influence of the hero's attack and defense). This, of course, should be tested, but I don't think any other result will be obtained, especially since it is impossible to determine exactly what the army was before it was replaced with a single unit.
All video cards (if using default settings) stretch the original 800x600 (4:3) to the required sizes, for example, for widescreen monitors 16:9, NON-proportionally to the entire screen, while the image is distorted, stretching horizontally, which is - EVIL!
He actually needs EVIL )))
That's why I asked if it's possible to enable the same full-screen stretching as in the original game in the New Dawn expansion, or not.
By the way, I have a 1680x1050 widescreen monitor on my desktop. I enable the 32-bit True (stretchable) mode with 1062x664, and everything is fine with the resolution in the game.
But if I want a smaller resolution, around 800x600, there isn't even an option to choose that. (885x664 with black bars is the same as 800x600). There used to be an option in the menu by default for 8xx-6xx, but it disappeared somewhere.
Yes, things like possible desynchronization when updating a version must be announced, and it's even better to duplicate it in the forum, as there is a lot of frustration in online games.
The same applies to incompatible passwords/saves with new versions and general incompatibility with older versions.
Updated and set it to 32-bit True (stretchable). During my turn, when in fullscreen mode, the cursor disappeared. The map could be scrolled with the mouse, but the cursor was not visible.
The game crashed while attempting to create a map in the online game.
Another question. Why not add the option to see the opponent's timer?
Another question. Why not add the option to see the opponent's timer?