We took it after a restart. The deal we got was bad, but still better than our opponents'. And we played terribly...
111 - the stable under the castle is pleasing, and Galthran getting logistics at first level. Skeletons - standard, there will be just over 100 after converting gremlins. There's an external dwelling of black knights. But one of the roads is blocked by wizards, little gold - 5 heroes.
In the swamp, things are much cooler - a decent army, a bunch of small external dwellings, two hydra dwellings, two Dragon Fly Hives, a Griffin Conservatory.
112 - took the black knight dwelling, bought two more heroes, sent Galthran to Pandora's Box for the dogs.
In the swamp, 2 more Dragon Fly Hives and a Griffin Conservatory were found. Scouting revealed a wonderful treasure zone - books of earth, fire, Dragon Fly Hives, Pandora's Boxes, stat-boosting artifacts...
113 - I got 10k gold from the Pandora's Box. Running along the only narrow path...
Tatiana collects the army from dwellings and paints the hydra dwelling.
114 - I disband Galthran back home. I want to build black knights and break through the four wizards.
Everything is very crooked in the swamp... Troops get bogged down, gold is insufficient, chains don't come together... Took a Dragon Fly Hive for 6 Wyverns.
115 - broke through the wizards with Luna, took a dwelling of bone dragons.
Green takes a Dragon Fly Hive +4 Wyverns, then another one just like it. Attempt to take the Griffin Conservatory fails - 3-4 won't enter without an army. The army is transferred to Müllich, and the last Dragon Fly Hive also turns out to be minimal. Total - 20 Wyverns. The second Griffin Conservatory turns out to be a two. Tazar has nowhere to level.
116 - however, Galthran also has nothing to do, took the second bone dragon dwelling, Dragon Fly Hive for 6 Wyverns, caught Earth magic. GO - triple set of bone dragons, giants, and titans, the last of which must absolutely be fought. Since there is no necro army, a decision is made to fight into the swamp and war with the swamp-dwellers...
Tatiana builds hydras and takes their second dwelling.
117 - took Vampire's Cowl, 2 angels, mini-Dwarf Cottage.
121 - in total I have 2 angels, 3 hydras and 20 Wyverns, green's growth can only be brought in after a turn, and we can't delay - any moment the book of earth could be taken. I hit the first GO - death knights, I play dumb, lose all the hydras. I hit the second GO - autorun showed a wipe... Minotaurs get a morale right away and take out three Wyverns. I threw in slow, sorted it out, the hundred skeletons hit hard. I attack the behemoths next - good thing I already have expert earth. After the check, 23 remain with GS, tolerable, I fought through somehow, losing all the skeletons and a couple of Wyverns. I take the book, instead of scouting earth and taking the central town, I retreat back to the swamp...
Tazar doesn't reach anywhere and takes the behemoth dwelling :).
122 - opponents don't show. I replenish mana, with a growth of 6 hydras everything goes much more easily. I hit the horde of mighty ogres for the prison - they give a completely fresh hero - a warrior, without a book, Rylund - diplomacy, leadership, archery, wisdom, learning, artillery, resistance, and at least something, logistics. I take a mini-Dragon Fly Hive, the helm +4+4, portal home, grab the necro army, portal to the village near the GO.
That's when brown shows up. Tazar gets killed by Solmyr with Chain Lightning due to +1 speed, a bunch of heroes are hanging around where the KZ was.
Galthran gets built up; he is, in principle, quite ready for battle.
123 - I take the central town, Galthran replenishes mana and portals there. I attack Mephala.
There - many moderately thick stacks, 4 mighty behemoths, 3 angels, 5 green dragons, 60 centaurs, 7 mighty cyclopes, a dozen wyverns, 19 elves. But stats are weak (about 10 each), and no powerful magic.
With Implosion I take out 4 dragons, they kill my angel and surrender.
Then I start goofing off. Lost far too many heroes stupidly, didn't even kill a single unit against Solmyr... Anyway, I attack Solmyr with bone dragons and skeletons, cast Armageddon - one centaur resists due to the unicorn's aura... I get hit by Chain Lightning, lose more skeletons, but Solmyr doesn't risk erasing Mephala and dies. I portal to the castle, and for some reason walk out of it one square, instead of blocking it with some hero and calmly replenishing mana, even without building up. Oh yes, also reclaimed the armor +5 to magic.
The town, naturally, gets taken back and my heroes get built up. No attack follows on Galthran. Tatiana takes the town back and builds up the enemy heroes.
124 - I break through the GO towards green (archangels, they scattered), one of my heroes reaches the scouting spot and lights up the entire respawn. Galthran stands under a Utopia. I stupidly sacrifice Rylund.
Fortunately, Rylund isn't killed, and he goes to the tavern. And Tatiana found a "teapot" in the desert.
125 - I take a great Utopia - book of water, pendant of lightning protection, and sphere of resistance. Portal home, build up calmly and replenish mana, while Serina collects the Griffin Conservatory located very far away - 3 angels. Oh yes, also Charna reclaimed the gloves and a Pandora's Box with 8 behemoths. I set up a chain to take the helm +6 to all stats.
Mephala runs dangerously close to the helm, but Dimension Doors to the wrong place, grabbing a Dragon Fly Hive and boots.
126 - I transfer the army to Rylund, reclaim the helm, attack Mephala. My army is significantly larger, my magic significantly stronger, my stats significantly higher. After an Implosion that removes all 4 mighty behemoths, there is a surrender.
Thank you all for the game!


