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I propose a new template: Bughurt.

Recommended sizes: L and XL without underground. Each player has 5 starting towns, 4 quarries and sawmills each, 2 mines of each other resource, the starting hero spawns in a Castle in the center of the zone. The content is rich in a Jebus-like way, lots of treasure piles and Dragon Fly Hives, but there is even more free stuff, and you can develop two towns at once or build a parallel Mage Guild, plus the starting income is 2500. The zones are connected by wide unguarded passages, meaning one unguarded zone transitions directly into another. It only makes sense to fight in the early days for experience and treasure piles.
It is recommended to play without restart on encounter, but with a Knight's truce: you can gather resources and fight neutrals in another player's zone, but you cannot attack empty castles, heroes, or enemy garrisons for the first 7 days. That is, if at least one spearman remains in a mine, you cannot claim it.
Dungeon is strengthened with the portal, mages are greatly strengthened due to the rush, and Inferno's town portal can become viable (lots of gold). Losing one town is not very painful, unless you decided to develop a town close to the enemies.

Weakened the guards, now it's like on Jebus.
You can also play on M size, just turn off the roads completely :) then Tower will start to dominate, thanks to its scouting.