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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.” Auto-translated

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In reply to Dirty_Player
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#1662
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Dirty_Player
Against lifting the Conflux ban. The Fairy upgrade will make it very strong... I wouldn't claim anything about Jebus Cross, but changing the rules for just one Jebus map isn't worth it. Choosing a starting hero shouldn't be allowed either — there are so many imbalanced heroes. And why boost Conflux? Is it weak?

Alright, let's go step by step.
1) The Fairy upgrade. What's so great about it? Let's consider the pros and cons.
"+" - 9 speed for scouting, 9(10) for combat, no retaliation.
"-" - spending a day on building, which is critical for Flax in SoD since the Sprites might not come out on time due to day constraints; logically, the Fairy upgrade in most cases needs to be done on day 111 to properly scout all the heroes - which leads to a downside, almost always on day 111 for Flax you build a Mage Guild so everyone learns spells (when playing as a Mage, this won't be an easy choice since Scholars aren't always available); no retaliation is not only a plus but also a minus — that retaliation has to be taken by something, like Air elementals or Fish)))

2) The Psychic Elemental upgrade. Psychic Elementals in SoD on Jebus Cross are a pitiful sight, mostly just cannon fodder. I'd like a proper level 6 unit, so you could play, for example, relying on a few stacks of Psychic Elementals without building Sprites at all, which would only add variety and tactics to the game, not weaken it.
Again, let's consider the pros and cons.
"+" - 9 speed, magic immunity, 80 HP vs 70 HP for regular Psychic Elementals;
"-" - losing 2 days of building for the upgrade — a very important factor for Jebus Cross.

3) Heroes.
I already described this in the post just above.
Luna, Grindan, Labetha, Monere, Brissa(?) (what other options do people have?)
Maybe it's worth giving Mages a chance? Despite all the discussions on this topic, almost nothing has been done in that direction. In SoD, they lifted the bans on level 4 specialty heroes; in Wake of Gods, no matter how much it's criticized, they made a step forward — they banned Chupa-Chups.
Whoever wants to play as a Mage, let them play; it's a matter of taste — I don't think I need to elaborate on the advantages and specifics of playing as one; everyone understands anyway.
I want more variety in the game and in strategies.
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In reply to Pit for LM
#1663
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Conflux can, in addition to what it currently has, safely be allowed to upgrade level 6 on Jebus Cross

and that's enough
and let's see what happens in season 1

"babysteps"
In reply to Pit for LM
#1664
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There is no need to overcomplicate the Flax system.
There's no point in adding unnecessary rules just for the sake of one template.
In reply to Dima Surmay
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#1665
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Dima Surmay
There is no need to buff Flux.
No point in cluttering the rules for the sake of a single template.

Is Flux really that strong on Jebus Cross?

Actually, rule differences for individual templates are kept separate from the general ones, so there won't be any clutter.
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to Tovariщ
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#1666
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Tovariщ
What does the championship have to do with it? Galtran is allowed on Jebb.
Considering that you said Necropolis performs well even without Galtran. Or did you just say that and forget?)
In reply to Juristis
#1667
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Juristis
Given what you wrote, that Necropolis looks great even without Galtran. Or did you just say that and forget?

What did I forget? :D
In reply to Pit for LM
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#1668
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Regarding mages: mages are suitable for small maps, while warriors are better for large maps; everything is quite balanced. There's no need to artificially try to boost mages; banning the "ball" spell didn't make people play with them more in World Tournament.
In reply to GoD
#1669
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GoD
Is Flax so strong on Jebus Cross?

Actually, the differences in rules for individual templates are separate from the General ones, so there won't be any clutter.

He's not the weakest, so start strengthening the weak ones or weakening the strong ones. By strengthening the mid-tier factions, the gap between the weaker ones increases.

The fact that differences for templates are separate from the General ones is certainly more convenient to perceive, but still, the more exceptions there are, the worse it is.
In reply to Pit for LM
#1670
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I was going to raise the topic of Conflux specifically for Jebus Cross myself))
I agree with Zhenya, on Jebus Cross we should allow upgrade 1, 6 and allow picking any hero except Luna. That's my opinion. I recently played Conflux on Jebus Cross with him — a depressing sight. The sixth level shouldn't be so lackluster.

On other templates, the dispersion of Conflux is also not encouraging.
In reply to Pit for LM
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#1671
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I don't see how one can strengthen Tower and partly Inferno in SoD, so I'm trying to raise Conflux up the scale.
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to GoD
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#1672
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GoD
Besides the jabs, will there be any constructive thoughts for/against, or does your intellect not allow it?)

Yeah, you're just butthurt after the game with Maretti! ))

The Conflux isn't right, the heroes aren't right, the mouse probably isn't right, the keyboard, everything's something wrong. Everything gets in the way )) And definitely someone is to blame :D

Accept it and be a man!

Regarding restrictions. Personally, I don't see anything wrong with unbanning fairies and mage heroes. Even though Luna is a really cool lady, but:
a) you still need to know how to play her, it's not that hard to throw the game foolishly
b) on Jebus Cross, the work of chains is important (in principle, as on any template), not just the 1st strong hero.
c) Mages are in the gutter anyway. So I don't see any significant imbalance in the mage-warrior matchup.

Beholders - against. Full immunity to magic can really get on your nerves in FB. And they upgrade for completely different money than black dragons.

Phoenix is debatable. The fastest speed in the game. The right of first move ALWAYS. On Jebus Cross it's not hard to find a book of fire, and if the opponent doesn't have a cloak or orb, then 1 phoenix and Armageddon is basically GG. With a good spell, of course. And what about making single phoenixes?

Don't forget that in the minds of many players, Necropolis and Conflux are OP. And these towns are rarely allowed to be played anyway. They are just STRAIGHT UP scratched even with restrictions (and some players cross them out as 1st and 2nd picks). This was further encouraged by the full ban of these towns on foreign resources. What will happen if all this is allowed?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#1673
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Lider1
Yeah, you're just salty after the game with Maretti! ))

The Flux isn't right, the heroes aren't right, the mouse probably isn't right, the keyboard, everything is somehow not right. Everything is in the way )) And someone is definitely to blame :D

Accept it, and be a man!

Regarding restrictions. Personally, I don't see anything wrong with unbanning faeries and mage heroes. Even though Luna is really a cool lady, but:
a) you still need to know how to play her, it's not that hard to screw up and lose
b) on Jebus Cross, the work of chains is important (basically as on any template), not just the 1st strong hero.
c) Mages are already in a bad spot anyway. So I don't see a significant imbalance in the mage-warrior matchup.

Beholders - against. Complete immunity to magic can really get on your nerves in FB. And they upgrade for completely different money than black dragons.

Phoenix is debatable. The fastest speed in the game. The right of the first move ALWAYS. On Jebus Cross it's not that hard to find a fire book, and if the opponent doesn't have a cloak or orb, then 1 phoenix and Armageddon is basically GG. With a good spell naturally. And what if you make single phoenixes?

Don't forget that in the minds of many players, Necropolis and Conflux are IMBALANCED. And these towns are rarely allowed to be played anyway. They are just STRAIGHT UP crossed out even with restrictions (and some characters are 1st and 2nd number black marks). This was further contributed to by the complete ban of these towns on foreign resources. What will happen if all this is allowed?

Did I write that someone was to blame in that game? Or is that your conjectures along with Dom2, which you decided are irrefutably correct?

You come to certain conclusions after certain moments. For me, that moment was the game with Maretti, it could have been with anyone, this thought has been flickering in my mind for a long time.

What do phoenixes have to do with this? There was no talk of unbanning them, read carefully. They were unbanned in BT because their wild growth was removed, both in the town and in dwellings.

Well, if Flux is still being crossed out anyway, then maybe cancel all these bans regarding it, what difference does it make whether they exist or not?
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to Juristis
#1674
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Juristis
Despite the fact that you wrote that Necropolis looks fine even without Galthran. Or did you just blurt it out and forget?)

I didn't mean Jebus Cross. According to our rules, everything is fine there. And on other templates, Galthran is not much different from other Necropolis heroes. He may even be inferior to some.
icq - 630493876

Лето 2013.
In reply to GoD
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#1675
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GoD
Did I say that someone was to blame in that game? Or is that your Dom2-style speculation, which you’ve decided is infallibly correct?

Dom2 is more like Alex’s thing. (What does Dom2 have to do with it?)

Of course you’re not to blame, nothing’s stopping you; you just lost and started complaining came to the conclusion that Conflux is very weak.
GoD

You come to certain conclusions after certain moments. For me, that moment was the game with Marreti; it could have been anyone, this thought has been crossing my mind for a while.

Aaa, I see :D Well, ok.
GoD

In WT they were unbanned because they removed their wild growth both in town and in hoards.

Moreover, in WT they also changed their speed ^^.
There was no such question, so there wasn’t, ok.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#1676
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Lider1
Dom2 is closer to Alex. (what does Dom2 have to do with anything?)

Of course you're not to blame, nothing is stopping you, you just lost and started complaining, came to the conclusion that Conflux is very weak.


Ah, so that's it :D Well ok.


Moreover, in WT they changed their speed too.
There was no such question, so there wasn't, ok.

you're being true to form. Instead of concrete pros/cons, you're writing nonsense as usual. Why does it even matter to you what reason I started this topic? Lost to Mareti, got upset that Conflux is weaker... or even got high or had a bad trip to the bathroom, what concern is it of yours, sir? Aside from the suggestion about phoenixes, which wasn't even the topic, and your prickly jabs, the meaningful content in the text tends toward zero.
"РЫЦАРЬ АПОКАЛИПСИСА"