Against lifting the Conflux ban. The Fairy upgrade will make it very strong... I wouldn't claim anything about Jebus Cross, but changing the rules for just one Jebus map isn't worth it. Choosing a starting hero shouldn't be allowed either — there are so many imbalanced heroes. And why boost Conflux? Is it weak?
Alright, let's go step by step.
1) The Fairy upgrade. What's so great about it? Let's consider the pros and cons.
"+" - 9 speed for scouting, 9(10) for combat, no retaliation.
"-" - spending a day on building, which is critical for Flax in SoD since the Sprites might not come out on time due to day constraints; logically, the Fairy upgrade in most cases needs to be done on day 111 to properly scout all the heroes - which leads to a downside, almost always on day 111 for Flax you build a Mage Guild so everyone learns spells (when playing as a Mage, this won't be an easy choice since Scholars aren't always available); no retaliation is not only a plus but also a minus — that retaliation has to be taken by something, like Air elementals or Fish)))
2) The Psychic Elemental upgrade. Psychic Elementals in SoD on Jebus Cross are a pitiful sight, mostly just cannon fodder. I'd like a proper level 6 unit, so you could play, for example, relying on a few stacks of Psychic Elementals without building Sprites at all, which would only add variety and tactics to the game, not weaken it.
Again, let's consider the pros and cons.
"+" - 9 speed, magic immunity, 80 HP vs 70 HP for regular Psychic Elementals;
"-" - losing 2 days of building for the upgrade — a very important factor for Jebus Cross.
3) Heroes.
I already described this in the post just above.
Luna, Grindan, Labetha, Monere, Brissa(?) (what other options do people have?)
Maybe it's worth giving Mages a chance? Despite all the discussions on this topic, almost nothing has been done in that direction. In SoD, they lifted the bans on level 4 specialty heroes; in Wake of Gods, no matter how much it's criticized, they made a step forward — they banned Chupa-Chups.
Whoever wants to play as a Mage, let them play; it's a matter of taste — I don't think I need to elaborate on the advantages and specifics of playing as one; everyone understands anyway.
I want more variety in the game and in strategies.
