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Posts from M-200% No. 7 Auto-translated

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#603
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18.07.2013 GOD (blue, dungeon, Geon, Vidomina) def Aiwe (red, Citadel, Orrin, Clavius), Skirmish, 125
http://heroes3.tv/aiwe
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#604
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19.07.2013 Heroin_HP (blue, Barbarian, Orris, Mephala) def RiMpel2 (red, Tower, Jose, Tan) Balance 132

We took all the respawns. On day 111 I split into three heroes, from the good spawns I got some goblins and orcs, from the bad ones a couple of piles of gold and that's it. I break through the portal with Mephala on day 112 into the grassland zone, scout hero goes for the orcs, nothing in the castle - no money. In the grass on day 113 I get 4 chests and a Jacket of +3 Attack, and there is a Griffin Conservatory level 2 with a Griffin Sanctuary, Clancy with birds went to break a block on a respawn for a little gold, while Mephala with the scout was clearing the grass. On day 117 I have 1235 in the Citadel. On the second week I bought everything available, upgraded 1\2\5 and killed the Griffin Conservatory on day 124 and rushed to the GO with 50 mages! The computer, as always, beat me better than I did - I lose a bird and half a stack of wolves. The red player appears right in the zone near the grass, Mephala stood in front of the Dragon Fly Hive on day 125. The next day I take the Dragon Fly Hive with her and reach Tan; because I'm 50 MP short I don't take 15 wolves and 22 orcs with me - that meat could have been decisive, but Mephala's morale and defense did the job! Mephala 6 9 5 2 (2 angels, 6 birds, 4 ducks, 25 hobgoblins) Tan 4 4 3 6 (177 capes, 30+ gargoyles, almost 20 golems and single gargoyles) 177 capes is a tough variant, and no Haste, so I decided to test morale. I move the angels forward a couple of squares - MORALE, then Mass Stone Skin and Shield and a trade plus a shooter with 80 HP, from the red player an arrow for 60, but there were more of them and they killed all the angels and all the birds, and Tan bought back with golems and a few capes. On day 131 I went into the sands, thought about going to the opponent when I realized that the GO was not broken, and decided to take a necromancer horses spawn and break the treasure zone guard. But on day 132 Tan appears with growth again in the same place; there is an option to crash Mephala in there and attack! GG. I looked at the opponent's respawn, didn't see anything good, and the GO is also not weak with 50+ monks. Thanks for the game!
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#605
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Heroin_HP
07/19/2013 Heroin_HP (blue, Barbarian, Oris, Mephala) def RiMpel2 (red, Tower, Jose, Tan) Balance 132
Thank you for the game!
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#606
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19.07.2013 JustObserver (blue, random, Rampart, Mephala, Luna) def Juristis (red, random, Inferno, Zydar, Labeta) Skirmish 116

From a preliminary review, I see that on turn 116, Labeta attacks with 19 vampires, dealing 3 damage each, and then moves into a village. With a boosted Luna (0,0,7,6), a stable, and 50 mana, I manage to defeat his remaining Inferno army with my Necropolis hero. Thanks for the game.
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#607
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JustObserver
07/19/2013 JustObserver (blue, random, Rampart, Mephala, Luna) def Juristis (red, random, Inferno, Zydar, Labeta) Skirmish 116

From a preliminary review, I see that on turn 116, Labeta attacks with 19 vampires, dealing 3 damage each, and then retreats to the village. With my boosted Luna (0,0,7,6), a stable, and 50 mana, I manage to defeat his Necropolis hero and reduce his Inferno army to remnants. Thanks for the game.
Thanks for the game!
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#608
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07/09/13 Volodymyr (Castle, Edric) def. GUNAR (Inferno, Kalkh), skirmish, 123

Confirmed:smile24:
#609
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21.07.2013 BlooDy)DriVeR (red, Rampart, Ivor) def bubuch (blue, Stronghold, Tyraxor) balance 123
7 archers from the start, 4 heroes in 1 day, and a dwarven mine nearby. Two adjacent zones are connected by roads. I didn't bother with restocking. It turned out that the zones were very small, and the exit to the center was either through a Guardian of Order, or through a horde of Magogs, a teleport, and something unknown, or through the snow. I went through the snow, but on turn 122, the opponent surrendered on the Guardian of Order. I saw this and ran to take his secondary town. On turn 123, he conceded. Thanks for the game!
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#610
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21.07.2013 BlooDy)DriVeR (red, Rampart, Ivor) def bubuch (blue, Stronghold, Tyraxor) balance 123
Exactly like that.
Thank you for the game!
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#611
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Juristis
Thank you for the game!
and once again, only he could stop you:cool:

лето 2012.
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#612
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06/07/2013 GoD (Red, Tower, Aine, Dermit) def RomarioGrom (Blue, Inferno, Rashka, Luna) 2sm2c 126

The start was very good: Tower on Inferno, decent gold, golem horde, guessed right with the main hero, who got Earth on level 3. By week 1, nagas in the fort.
On the second week, I was clearing the treasure zone, where killing 90 dwarves with Log (a bit tricky without a cart to take them down in 8 shots) gave 5 griffins.
In the middle of the second week, Luna, on her second attempt, finally broke a guard of 10-19 hydras and sat down right next to the Conflux village. The main hero split back home, and the chain returned the army. On her 126th day, Luna attacks my capital and dies.

Thanks for the game!

Added after 6 minutes
KobRa_RR
15.07.13 KobRa (red, random, Castle, random, Ingham, Sir Mullich) def GoD (blue, random, Inferno, random, Xarfax, Coronius) on 2sm2c at 137

Zhenya took 2 restarts, I took none; I kept getting good drops — either Bron and 6 heroes with Dhemir on 111, or Aislinn and 5 heroes with good roads, or just the Mirror would show up. This time as well, 5 heroes and Sir Mullich didn’t allow me to reject this setup against Inferno. Though my hands were itching for the first 2 turns — oh, how they were itching — since no goodies were found. But on 113, after scouting the center, I saw a Barbarian castle nearby and 2 excellent entrances to both treasure zones. By the end of the week, I cleared crypts with Mullich — even on Necro ground, no problems — and set up at the Medusa tanks near the upper guard. Week's fortification: cavalry in the Citadel. On 121, I bought it and upgraded 70 sprites, and just made it to the upper observatory. No opponent yet, and nearby there are 2 Pandora's Boxes and an Arena. Next turn, I take out 18 Minotaurs, get +5K exp, +2 attack, and Offense! I don’t risk attacking the sharpshooters' stack without Tactics, and I hit the Barbarian castle. The opponent is wandering somewhere nearby, but hasn't hit my Dendroids yet — just scaring me.)
On 124, I take out 60 Orcs, a Pandora's Box with 60 Pikemen for 40 Ogres, and set up by the tree. Where’s the opponent?.. I’m dominating both treasure zones. Day 125 arrives, and my heart skipped a beat — on the replay, it’s clearly visible that the opponent appeared from my portal near the castle, but he didn’t risk hitting several Ancient Bears. And good thing too, or he’d have taken the Fort as well. Next: +8 Wights, +5k gold, and then another +8 Wights. I run to turn in a quest from one treasure zone to another, getting 15k exp — good, perfect to level up the main hero's Air magic (got it as the 5th skill after Earth..). Then the opponent finally appears in the upper treasure zone and jumps into a teleport leading to the lower zone. His army and stats aren’t impressive. I set up a chain to take his castle. The opponent runs closer and closer to me, right into the trap. On 127, I write in ICQ for some reason: "if the timer doesn't end now, we'll finish now," I split with the main hero, take out 40+ trees with a scout hero, take Inferno (-35 sprites), and buy the main hero there. We didn't finish. The opponent doesn’t give up, spending the whole third week testing me, trying to take at least one castle with the Cyclops. But after upgrading the Efreets, I passed the test with honor!
Thanks for the game!
PS. For the first time at the end of the game, all resources are at 50 each.) All because I nipped any thoughts of Angels and Soul Guilds in the bud))) Mullich level 16 with no artifacts — 12 8 6 5!

I shouldn’t have played the SM game; I should have gone for a scrimish instead. Twice it generated one road to the guard, first through 400 moves on fast roads, then at a distance of one move. Since the first generation was for Stronghold and I saw nothing, I had to restart... Same picture in the second generation for Inferno — little gold, Luna is there, but nowhere to level... another restart...

The last generation, again one road to the guard. Scouting helped choose the right direction to take the village without a road.
At home, I scraped together enough for efreets in the Citadel, won the Chain Lightning and Animate Dead scrolls, but resources were catastrophically low — I traded for Sulfur at insane prices for the efreets. After losing the capital, I tried to Cyclops to take back my capital or find something good in the treasure zone, but all attempts were futile — I found nothing, and the rest was already "stolen before us" (quote), and Artyom made no mistakes.

Thanks for the game!

Added after 11 minutes
18/07/2013 GoD (Blue, Dungeon, Dhemir, Vidomina) def Aiwe (Red, Stronghold, Saurog, Clavius) Scrimish 125

Strangely enough, we played the first generation. Despite a stretch of water almost across the entire map, the goodies like Dhemir, Eye of the Beholder horde, Vidomina in the tavern, and gold around made us play.
In the first week, I slowly Necroed with Vidomina, who on level 2 immediately got Earth and became a main hero. At home, I built 1-3 with a portal, and through wild trading got another 2 harpy hordes with buyback. At home, the Mage Guild didn't give Slow — only Archery and Stone Skin from the useful ones, since by the end of the first week I already had Expert Earth. There was nothing to build a Mage Guild with in the Necro village.
In the 2nd week, I cleared 2 Crypts, managed to buy troops, upgraded the harpies.
On 123, the opponent came through the adjacent zone with 6 rocs and 200 skeletons — I immediately realized he built the Transformer; we simply have no gold for it, and after trading, no resources either, though we have over 100 Troglodytes and a few Gremlins. We run to take back our Necro secondary. Vidomina sets up a day's march away with her army — 67 harpies, 1+1+1+82 skeletons, 92 Troglodytes, 36 Eyes.
On his 125, Clavius, after some thought, attacks with 6 rocs and 220 skeletons, plus a few Pixies and a couple of Lizards.
The harpies and Eyes did their job. Clavius bought back with small fries, while Vidomina, with all 36 Eyes, 56 harpies, 50 skeletons, and 50 Troglodytes, takes back the Necro village and sits down to replenish mana, where the Mage Guild greets her with Slow and Mass Shield.
After this, the red player throws in the white flag.

Thanks for the game!

Added after 2 minutes
to kalababa:

I've written everything!!!!=)))
"РЫЦАРЬ АПОКАЛИПСИСА"

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#613
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21.07.2013 Heroin_HP (blue, Ramp, Uland, Kyrre) def BISHOP (red, Tower, Aine, Iona) Skirmish 126.

We both rested to 111 and went for it.
111. Uland with 4 elves and Kyrre out of jail with 6, at respawn a stable, a Medusa den with 30 Medusas and a couple of mills, snowballed to 4 heroes. 112 113 cleared the respawn and took a Necropolis town. 114 upgraded the elves and killed all the Necropolis secondary hero in two days, except for sulfur and gems. And with Kyrre on the gnome home 20 with GS gave Earth. On 117, Kyrre near Necropolis with a rush into a green treasure with mass slow. 13456 in the fort and 19000 gold in reserve. In short, the elves quickly broke everything that was there. Took 3 Dragon Fly Hives for 16 ducks, a Nyx of devils, a couple of Pandora's Boxes for magic and 45 gogs + plus an ARCH from the camp. Lit up the reds on 125, defeated Kyrre and attacked Iona with all the meat. FB with such a setup is a formality! Thanks for the game!
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#614
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Heroin_HP
21.07.2013 Heroin_HP (blue, Ramp, Uland, Kyrre) def BISHOP (red, Tower, Aine, Iona) Skirmish 126.

We respawned to 111 and went.
111. Uland with 4 elves and Kyrre from the dungeon with 6, at the respawn a stable, Medusa pit with 30 Medusas and a couple of mills, ramped up to 4 heroes. 112 113 cleared the respawn and took a necro town. 114 upgraded the elves and in two days killed all the necro secondary, except for sulfur and gem. And with Kyrre to the Dwarf Hive home on day 20 with Grand Sires gave Earth. On day 117 Kyrre near the necro on the ramp into a green treasure with mass slow. 13456 in the fort and 19000 gold in reserve. In short, the elves quickly broke everything that was there. Took 3 Dragon Fly Hives for 16 ducks, a devil spawner, a couple of Pandora's boxes for magic and 45 Gogs + plus ARCH from the camp. Lit up the reds on day 125, broke Kyrre and attacked Iona with all the meat. FB with such a lineup is a formality! Thanks for the game!
Confirmed!
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#615
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21.07.2013 Heroin_HP (red, Rampart, Malcom, Septienna) def Stinger (blue, Tower, Serena, Aislin) Skirmish 126.

Used all resets! Spawned without elves on respawn at 111 2 crypts and a bit of gold, rushed 4 heroes, broke through to necro lands where there was a horde of liches, skeletons, and a stable. Gold mines guarded by 20+ golems and 20+ air elementals, and found near the lich horde a +4 shield behind 95 dwarves. Killed the outer guards on 115, placed 13456 in the fort, some noob from 112 also helped clear the native respawn, which was cut off by mountains, found a chest and a couple piles of gold + resources there! Septienna got air magic on the first roll, also took a lich horde guarded by pegasi. On 121 gathered everything I could, boosted Septienna, grabbed the cap +4 knowledge, replenished mana to 90, Mage Guild 2 with ice bolt at 110 HP and with 15 grand elves, 150 skeletons, 6 liches, 4 cavalry + some meat, moved on the secondary! The blue player arrived, not many troops there, had the option to wait and not rush, but decided to push forward! Have expert air magic, but no haste in Mage Guild 2. Stinger retreated, need to chase, on the way grab a Pandora's box with 20+ crusaders and 20 air elementals! On 126 take the blue secondary, surrender follows! But before that almost ran into those portals, went to the lava, air scouts showed a lot of blue there, and the guards had been moved, I thought the passage was open, but it turned out the opponent had gone through a portal, at that moment I had second thoughts, don't know how it would have turned out, but thanks to Stinger for pointing it out in time and then GG. After looked - the blue spawn is worse, especially center. Thanks for the game!
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#616
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Heroin_HP
21.07.2013 Heroin_HP (red, Ramp, Malcolm, Septiena) def Stinger (blue, Tower, Serena, Aislin) Skirmish 126.

Used all the respawns! Spawned without elves on respawn on 111 2 crypts and a bit of gold, a 4-hero rush, broke into the necro lands, there was a hoard of liches, skeletons and a stable. Gold mines guarded by 20+ golems and 20+ air elementals, and found a hoard of skeletons near a +4 shield behind 95 dwarves. Killed the outer guards on 115, placed 13456 in the fort, was also helped by a noob from 112 to clear the native respawn, which was cut off by mountains, found a chest and a couple piles of gold + resources there! Septiena got air on the first, also took a hoard of liches behind pegasi. On 121 gathered everything I could, rushed Septiena, took a hat +4 to knowledge, replenished mana on 90 MG2 with ice bolt on 110 HP and with 15 grand elves, 150 skeletons, 6 liches, 4 cavalry + a bit of meat moved on the secondary! The blues came, not many troops there, there was an option to wait and not rush, but I decided to push forward! Have expert air, but no haste in 2 MGs. Stinger retreated, I have to catch up, on the way I grab a Pandora's Box for 20+ crosses there 20 air elementals! On 126 I take the blue secondary, they surrender! But before that I almost ran into those portals, went to the lava, air showed a lot of blue there, and the guard was moved, I decided the passage was open, but it turned out the opponent went there through a portal, I had a moment of doubt, I don't know how it would have gone, but thanks to Stinger for the timely hint and then GG. Afterwards I looked - the blue respawn was worse, especially the center. Thanks for the game!
Came across a respawn consisting mostly of mountains. No money, the center is tiny with just one pile of gold and a chest with an artifact))
Built golems without a citadel and a market. On week 2 I hired Aislin, had hope to level him up somewhere, but the opponent came earlier.
Thanks for the game.
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#617
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LeBron (red, rampart, Mephala, Vokial) def numOne (blue, stronghold, Gundula) 2sm2c 127
The game turned out quite nice — an external dwelling of elves, dwarves, and a tier-3 Griffin Conservatory pleased the eye, there was enough gold, and the 3 Liches were a very pleasant bonus. Besides, Vokial quickly grabbed Earth Magic. Built stables on day 1 at the Citadel, took the tier-3 Griffin Conservatory and the Naga Bank on day 121, then moved into the treasure zone, where Gundulka ambushed me.
Stats: 4 2 7 25
3 Behemoths, 9 Thunderbirds, 52 Black Wolves, 23 Hobgoblins, 27 Orcs, and 10 Pegasi
My Vokial: 5 5 5 25
3 Angels, 4 Unicorns, 26 Grand Elves, and a few single Centaurs
I thought it was over, but I managed to sort it out with the Angels, forcing Gundulka to buy peace. A couple of days later, my opponent took a chest and a hut in the treasure zone and headed toward my secondary hero with just a few units, clearly intending to pummel me with terrible bolts — but then my Death Wave at 60 instantly cooled his ardor :)
Thank you for the game!

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D