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Posts from [2x2 Tournament] Double Up [SoD]

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I no longer rely on ICQ to ensure that messages reach people, so I'm writing here. I propose a game for the Peka Generation HellLight team (649566490) + twaryna (301303816) on Saturday night, starting between 10 PM and 11 PM Moscow time.
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Dziękuje, że mnie zrozumieliście.
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What nonsense, what forum? Can’t you use ICQ? Give me your Skype contact. We were all communicating perfectly via ICQ with redwhite. I already said that I probably won’t be able to make it on Saturday (although it’s not certain), and we tentatively agreed on Sunday.
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Dirty_Player

boombox (L-U),
- Monsters are strong.
- Restart is possible at the player's request if they have only one path leading to their own territory. This can be done on the day this fact is discovered.
- Using "Wings of Angel" and the spells "Flight" and "Dimension Door" when moving from your zone to the opponent's zone is allowed only if the guard between the zones has been defeated.
- In case of buggy passages appearing between zones, it is permissible to move to an adjacent zone only if the guard between the zones has been defeated.
- It is permitted to enter the ally's starting zone by any means.

If an ally breaks through to the opponent's territory, must you attack their territory from your side, or can you immediately enter using Dimension Door?
ICQ: 564224919
In reply to Toganash
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Toganash
If an ally has broken through their ГО to the opponent, do I absolutely have to hit the ГО from my side, or can I enter immediately using DD?
You must hit the guards, because that is already a different passage. But there are nuances. They remained unresolved even in Jebus Cross. For example, I use flight to reach my ally, but while doing so, I fly over the opponent's territory (without stopping there), thereby revealing the opponents' respawn (as if being there). Formally—the rules were not violated. But as a result—they were.
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Since I have plenty of time, I'm flexible. Problems might arise during the next weekend – a relative's wedding! Pitoko, come to the forum with a convenient date, and let's start playing!
693078206
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3.07.2013. Toganash (blue, Dungeon, Miner, Dimer) + Vatya (green, Rampart, Eleazar, Solmyr) def marader-kisa (red, Inferno, Pyre, Pyre) + MaxGor (brown, Castle, Vala, Ciele), boombox 131

The start was pleasing, right away near the village the cat's hideout is revealed, we're definitely playing.

First week.

4 Griffin Conservatories revealed for Toga and 3 for me + I have 4 Dragon Fly Hives, impressive... Somewhere on day 114 after another spit on the generator (because chests are either minimum value or with artifacts), I notice that the chests have finally paid off and I have 2 artifacts for the Mana Well and Toga has the missing one. Plus, the quest required a statuette for Eagle Eye, which happened to be on my path. I split to my ally, give him the well (which turned out to be extremely handy) and go along his stat boosters.
Meanwhile, Toga takes 4 Griffin Conservatories 1+2+1+2 and we build G.M.5 in 3 castles. No Town Portal, too bad, but there is Resurrect, Dimension Door, and Fly. Dimer is level 10, Miner is 9. Solmyr is only 3 though :) Everything is great...

Second week.

Toga splits to me, learns control, and splits back. I take a guard, it gives 10K experience. Solmyr is a champ, almost immediately caught up to Dimer.
Day 123 Dimer builds a chain for a rush on Max, I build to take 1+3+2 Griffin Conservatories and Dragon Fly Hives along the way, luckily on the path.
Day 125 Dimer takes out Ciele in the main with almost no losses, Solmyr takes the Dragon Fly Hives and Griffin Conservatories and moves up to meet.

Day 131 Army merge, upgrade of archers, and Pyre is taken out with no losses and GG...

Thanks for the game.
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3.07.2013. Toganash (blue, Dungeon, Shakhtyor, Dimer) + Vatya (green, Ramp, Elezar, Solmir) def marader-kisa (red, Inferno, Pirr, Pirr) + MaxGor (brown, Castle, Valya, Ciel), boombox 131

confirmed!
In reply to rebellious
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Toganash
If an ally has cleared their own Gate Out to the opponent, is it mandatory to also clear the Gate Out from your side, or can you enter immediately using Dimension Door?
The Gate Out must be cleared!
rebellious
You have to clear the guard, because this is a different passage after all. But. There are nuances. They remained unresolved even in Jebus Cross. For instance, I use Fly to get to my ally, but in doing so I fly over the enemy's territory (without stopping there), thereby revealing the enemy's respawn (as if being there). Formally - the rules are not broken. But in terms of the result - they are broken.
Formally, this is a violation of the rules. You need to find a flight path that does not fly over other players' respawns.
In reply to BA/IEHOK
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BA/IEHOK
While there's plenty of time, I'm flexible. Problems might arise on the following weekend – there's a relative's wedding! Pitokory, come to the forum with a convenient date and let's play.
I've already written to you and Satyr in ICQ. We'll play after July 24th, when I return from vacation. The tournament organizers are aware.
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Regarding magic scrolls. On all templates, we proceed as follows:

Magic scrolls of levels 4 and 5 can only be used if the corresponding level of the Mage Guild has been built in one of your castles (visiting the castle is not required). It does not matter whether the castles with the built Mage Guild levels will be controlled later.
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And what about the strength of monsters on templates? My friend and I played BoomBox vs computers, just for practice and such. I had Citadel, and so, a stack of 50 dogs against 55 grade skeletons, GO to the ally 10-19 necro horses, this can be broken in week 1, it’s a bit weak, and the hives have guards of level 2-3, sometimes even level 1. I think on BoomBox it would make sense to set strong monsters. But that’s just my opinion.
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The hardest battles are fought in the mind
In reply to shameonyou
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shameonyou
What about the strength of monsters on templates? Played with a friend on boombox vs computers, purely for practice and so on. I had Citadel, so, a box of 50 dogs against 55 grade skeletons, ГО to the teammate 10-19 necro horses, this can be broken on week 1, kinda weak, and also the beehives have guards of levels 2-3, sometimes even 1. I think on boombox it would be reasonable to set strong monsters. But that's just my opinion.
boombox (L-U),
- Monsters are strong

True, we were playing on medium, indeed sad...
In reply to Dirty_Player
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Dirty_Player
Guard Outpost must be broken!...........
What if I break the opponent's Guard Outpost, capture their castle, and my teammate teleports there using a Teleport spell and starts an offensive from there, without breaking their own Guard Outpost, or if they transfer troops to me, is that also a violation?
ICQ: 564224919
In reply to Toganash
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Toganash
What if I break the Garrison of Order (GO) to an opponent's Castle, capture it, and my teammate teleports there using Teleport and starts an offensive from there, without breaking their own GO, or if they transfer troops to me, is that a violation?
No, that is within the rules. Moreover, an ally can even buy heroes in the captured Castle without using Teleport. Similarly, on Jebus, when one player breaks the GO and captures the central Castle, the other can teleport there, but they cannot make a direct attack (DD) through the GO.

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