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A decent respawn was rolled - 4 Dragon Fly Hives, Necro boots, Griffin Conservatory 3-4, and a teapot behind the snipers not far from the ГО. Though it was all coming together somehow slowly, and bones weren't stacking up much, plus 6 ducks were eaten on morale. I would have entered the center around 123-124. If Stinger had broken through and managed to hold on there somehow, I think there would have been few chances. Thanks for the game!
Started without restarts. A lot of elves and single Conflux units spawned for a fast start - excellent. Spawn small and one short road goes straight into a portal, guarded by lizards. Broke through and saw a good road junction. At first gold was very tight, but good heroes arrived - Aislinn, Ciele. Both were very helpful. Took a Pandora's Box for 5k gold even on week 1, which helped a lot. Started creeping little by little, Ciele killed the Conflux computer opponent. On that opponent's spawn there was a Griffin Conservatory lvl 2. Kyrre started from the stables at the beginning of week 2 and rode to the corner treasure zone. There she took a village, a shield +3+3, and leveled up nicely on a hundred dendroids. Meanwhile, Ciele took a Griffin Conservatory for 2 angels, then a Dragon Fly Hive for 6 flies. Then another small Dragon Fly Hive and Kyrre went to kill the second nearby Conflux computer opponent. There on the spawn 2 Griffin Conservatories - 4 + 1 - I take them immediately, plus another small Dragon Fly Hive. In the treasure zone, a book of air magic spawns behind black dragons. I go there. Clear it, then 2 more Dragon Fly Hives and a Dragon Utopia. In the Conflux town I built 4gm - Town Portal is available. Everything is excellent. Then Shakti appears within striking range. I decide to split up and kill him the next turn. But Redwhait didn't drag it out and surrenders follows. Thanks for the game!
3.7.2013: twaryna (blue, Rampart, Kyrre, Kyrre) def Redwhait (red, Dungeon, Shakti, Shakti) 6LM10a 136 Thanks for the game!
There's not much to describe. I should have taken RE, but 160+ Troglodytes from the start threw me off. I paid the price for that. Thanks for the game.
There was a bit too little meat at the respawn: external dwelling of hydras, lizards, basilisks, and bulls + 1 clue for 8 wyverns + there was little money. But in exchange, they placed КЗ and a lvl 5 hat + 2 Dragon Utopia. I took КЗ on 121; the next day I took Dragon Utopia two while losing almost everything except hydras. Got a +10 hat and +2 all boots. I make 300 mana with Tazar in the dungeon and run to ГО. Upgrade 6 hydras. Fight my way through on 123. In the center, I grab a flask, flail, and shield +3. On 124, I take a console for 3 angels, capture the central Castle, but by the external dwellings it's clear that the treasure zone is native to the opponent. On 125 at home, I pick up a lvl 5 hat and Dragon Utopia. Tazar takes a +3+3 necklace in the center and then a +3 all necklace and Dragon Utopia. Not enough time to Town Portal home for mana. Then I slowly start eating back the dungeon respawn. There I take a console, Dragon Utopia, and burn several hives. On 127, I try to reach the red capital with Tazar, but I'm short by 400 mp. On 131, I gather all my might and build a stable in the Castle. And on 132, I capture the opponent's main just in time. A bit more power after that, and soon Kirry attacks Tazar in the Castle and dies. Thanks for the game!
On the respawn there was a bit little meat: an external dwelling of hydras, lizardmen, basilisks, and bulls + 1 Dragon Fly Hive for 8 wyverns + there was little gold. But in return, they placed КЗ and a 5 lvl hat + 2 Dragon Utopias. I took КЗ on 121, the next day I took the second Dragon Utopia with the loss of almost everything except the hydras. They gave a hat +10 and boots +2 all. I make 300 mana with Taz in the dungeon and run to ГО. I upgrade 6 hydras. I break through on 123. In the center I pick up a chalice, a flail, and a shield +3. On 124 I take a Griffin Conservatory for 3 angels, I take the central castle, but from the external dwellings it's clear that the treasure zone is native to the opponent. On 125 at home I pick up a 5 lvl hat and a Dragon Utopia. Tazar takes a necklace +3+3 in the center and then a necklace +3 all and a Dragon Utopia. Not quite enough time to Town Portal home for mana. Then I slowly start to devour the dungeon's respawn. There I take a Griffin Conservatory, a Dragon Utopia, and clear several hives. On 127 I try to reach the reds' capital with Tazar, but I'm 400 mp short. On 131 I gather all the strength and build a stable in the castle. And on 132 I just take the opponent's main. Then a bit more strength and soon Kyrre attacks Tazar in the castle and dies. Thanks for the game!
We picked all the rest, and off we went. Not a bad starting army; on the 2nd day with the buyout in the town and from the external dwelling of elves 46+ Centaur guards, 30 dwarves and 20 elves, plus a +1 speed lying on the road — absolute beauty. On 113 I upgrade the elves, but it's not clear where to go next; I checked a Griffin Conservatory (2) and I see another one, a strong one; I was already about to run to the second one, but one of the scouts finds a unique dwelling, so we run there. There we also find another Centaur dwelling, the Bible, and a stable; we just hit level 10, visit a +2 to all; in parallel, we transfer to another corner of the respawn; he captures the native Tuesday; we build a fort and elves there. Recon checks ГО, a horde of greater dreads. In the main, uniques are in the Citadel. Kyrre on 117 stands at the stable, leveled up like a freak of course, not a single elemental skill was given. On 113 I plan to exit, having picked up 2 Griffin Conservatories, as well as a sword +12-3 spotted near ГО. The Thieves' Guild shows updated info on the opponent — his parameters have grown and there are greater hydras in the army, which clearly indicates a Dragon Utopia on the respawn. On 113 I don't have enough gold to buy out; I stand before ГО on 4 angels, having grabbed a gladius and the legacy. The day I'm pulling up 90 Centaur guards, 58 grand elves, 10 war unicorns, 60 greater dwarves, 6 dendroids :smile13: On the exit, right behind the mountain I see a red orb; along the road past the lots of Centaur captives I take КВ and run along the road to a Pandora's Box for a pack of archers; it gives 10 unicorns. Then another box for experience and a green dragon dwelling; then I run into a dragon wasteland. I run back towards the red orb; it turns out there's a Rampart town there. I see a bunch of boxes and unique dwellings, Dragon Fly Hives, and the first Dragon Utopia :) . The opponent is not yet visible; I plan to collect all the unicorn dwellings, 3 hives, and a Griffin Conservatory, but then unexpectedly on 127 Tazar runs out and is about 5 steps short of reaching the main. 131 Kyrre takes 2 Dragon Fly Hives (minimal :smile21:) and trots on foot back home. I buy out; I get 35 war unicorns, 80+ grand elves, 3 angels, 8 griffins + dendroids and dwarves; Tazar has 6 angels, 6 chaos hydras, 35 greater dwarves + lizardmen and flies. Kyrre has the red orb and enough points to attack, but by the rules I cannot attack with growth on 131, so I stand in the town. Tazar, scratching his head, casts Town Portal, which is annoying because we have neither Town Portal nor earth :smile05: . I run into the treasure zone to take a Dragon Utopia, hives, and boxes; Tazar finally reaches my main on the next turn and stands there. His angel stack has grown, and hydra stack too. Meanwhile, I take boxes that give 3 gold dragons; griffins are already 27; in the Dragon Utopia a shield +4 to all and handcuffs; on the next turn I plan to jump into the treasure zone where I see Dragon Fly Hives, 2 boxes, boots +2 to all. But then I look into the tavern, which shows that the main force is not with Tazar, but with the scout hero; I take a look and see a hero in the town and another hero nearby, presumably avoiding with a Dimension Door. I got there and it's a total fail — Tazar stands in the town, all the army in the garrison, he himself on 2 flies, and nearby a scout with a bunch of flies and chaff. No Town Portal, no escape; I attack and the battle is lost. Thanks for the game!
P.S. Pardon the spelling, was writing from a tablet.
Good game. Kirr and Kreg showed up, but Valerka still managed to earn the most points in the beginning. There were 2 hidden spots with monks, a hidden spot with griffins and archers, and a +2 axe. I took 2 secondary heroes - Flax and Necro. I grabbed a +3+3 shield and had a tough fight with 48 earth elementals with guard on the grass - I lost 6 archers and a ballista. I built stables with an external stable (although it was far away). There was a level 3 conflux. Meanwhile, Javdet couldn't handle the hidden spot with dragons. Thanks for the game!
Good draft, Kyrre and Crag Hack came, but in fact Valya still did the most fighting in the beginning. At the respawn there were 2 external dwellings of monks, an external dwelling of griffins and archers, an axe +2. I picked 2 secondary skills — Conflux and Necromancy. Picked up a shield +3+3, had a bad fight with 48 earth elementals with GS on grass — lost 6 arbs and a ballista. Built cavalry with an external stable (though far away). There was a Griffin Conservatory tier 3. Javdet meanwhile couldn't handle an external dragon dwelling. Thanks for the game!
A few small mistakes ultimately decided it. There was no wood or sulfur, and as it turned out, I was just slightly short on meat — needed to bring in 6 gargoyles or medusas, but I held back on switching to Afterburn, and the guardians of the external dwelling shredded me — 88 gr gargoyles hurt the nearly zero-stat Shakti. Remembering Valeska's reveals with decent stats and Kyrre's, I hoped to kill the dragon, and also set up for a morale in the first turn)). Well, even if I had set up normally — about 70 trogs still suck.