Well, you can reload the game 100 times, as an option, so there's nothing unfair about it in offline mode.
By the way, how do you dismiss a hero from a castle?
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Well, you can reload the game 100 times, as an option, so there's nothing unfair about it in offline mode.
By the way, how do you dismiss a hero from a castle?
You place the hero in a garrison, go to the kingdom overview, there's a list of towns, you select the hero in the desired town from that list, and dismiss him.

I couldn't find anything on the forum.
As far as I understand, there are no templates with water because the generator can't properly create maps with it.
Is this the only problem?
The random map generator creates a lot of water, but doesn't place any objects on it. As a result, you get a lot of unused space. What's the point? For those who want to sail, there are fixes! In particular, Pirates of the Caribbean.
Alexey-omsk.. The same water magic could have become more desirable. And the universally loved navigation too..
I couldn't find anything on the forum.
As far as I understand, there are no templates with water because the generator can't properly create maps with it.
Is this the only problem?
I tried playing with the same 2cm4d3 settings, but with water. The template structure remains the same. However, if you add too much water, it becomes less interesting.
I couldn't find anything on the forum.
As I understand it, there are no templates with water because the generator can't properly create maps with it.
Is that the only problem?
The generator doesn't care which path to take, so imagine this: you have three paths from your starting point across water on a small map, while your opponent has paths across land... and your respawn timers are over... so, tell me, is water necessary or not?! :smile17: