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Posts from Round table Auto-translated

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In reply to Aiwe
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#3403
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Aiwe
Well, you can reload the game 100 times, as an option, so there's nothing unfair about it in offline mode.

By the way, how do you dismiss a hero from a castle?
in offline mode, this trick is prohibited by the rules :cool:
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Juristis
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#3404
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Juristis
You place the hero in a garrison, go to the kingdom overview, there's a list of towns, you select the hero in the desired town from that list, and dismiss him.

Cool, I didn't know that, and it's sometimes really necessary in online play...
http://heroes3.tv/aiwe
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#3405
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Isn't this a bug? Why can't you dismiss a hero in a town? What's the logic behind it?
ICQ: 494048169
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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#3406
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What is this?
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#3407
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What? Haven't you played single-player with companions? The Grail is in the Conflux, or rather, its bonuses – all the magic.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#3408
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I couldn't find anything on the forum.
As far as I understand, there are no templates with water because the map generator can't create maps with water properly.
Is this the only problem?
In reply to Alexey-omsk
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#3409
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Alexey-omsk
I couldn't find anything on the forum.
As far as I understand, there are no templates with water because the generator can't properly create maps with it.
Is this the only problem?
The random map generator creates too much water, and it doesn't place any objects on the water. As a result, you get a lot of unused space. What's the point? For those who want to sail, there are fixes! In particular, Pirates of the Caribbean.
In reply to Dirty_Player
#3410
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Dirty_Player
The random map generator creates a lot of water, but doesn't place any objects on it. As a result, you get a lot of unused space. What's the point? For those who want to sail, there are fixes! In particular, Pirates of the Caribbean.
There are many objects on the water, such as abandoned ships. + spells, artifacts. Water magic could also become more desirable. And the beloved navigation too. Why not fix the generator's errors?
In reply to Alexey-omsk
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#3411
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Alexey-omsk
... The same water magic could become more desirable. And the universally loved navigation too...

In World of Tanks, both are desirable :D


In reply to KobRa_RR
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#3412
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KobRa_RR
Alexey-omsk.. The same water magic could have become more desirable. And the universally loved navigation too..
in WT, both are desirable :D:D I remembered the "joke" about sod=wt :D
In reply to Alexey-omsk
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#3413
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Alexey-omsk
I couldn't find anything on the forum.
As far as I understand, there are no templates with water because the generator can't properly create maps with it.
Is this the only problem?
I tried playing the same 2cm4d3 map with water. The template structure is preserved. But if you put a lot of water, it becomes less interesting.
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In reply to Alessandro
#3415
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Alessandro
I tried playing with the same 2cm4d3 settings, but with water. The template structure remains the same. However, if you add too much water, it becomes less interesting.
The generator doesn't create abandoned ships or whirlpools; it just adds some random patches of land in the water. And the water itself is not very interesting in terms of content. But is this just a problem with the generator? If it were good, would it be possible to play?
In reply to Alexey-omsk
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#3416
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Alexey-omsk
I couldn't find anything on the forum.
As I understand it, there are no templates with water because the generator can't properly create maps with it.
Is that the only problem?

The generator doesn't care what kind of transition it makes, so imagine this: you have three transitions from your starting point across water on the strategic map, while your opponent has transitions across land... and when the respawn timers are over... so, is water really necessary? :smile17:
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
In reply to leosnow
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#3417
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leosnow
The generator doesn't care which path to take, so imagine this: you have three paths from your starting point across water on a small map, while your opponent has paths across land... and your respawn timers are over... so, tell me, is water necessary or not?! :smile17:

But won't paths across water be unguarded? Or will they be?
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