Posts from What kind of spell do you like?
What kind of spell effect do you prefer?
Is it permanent or not?
I voted for summoning because additional creatures not only strengthen the army but also serve to absorb damage, and some can even cast spells.


I'm all for every type of magic, because each one is useful in a specific situation.
OptiMAL, and in what situation can you apply, for example, summoning? And who do you like to summon?
OptiMAL, in what situation can you use summoning, for example? And who do you like to summon?
I summon those creatures that I can, but in particular, fairies (they fly far and you can harass ranged units), and lepers. And when summoning magic is upgraded, then elementals and drakons. They won't be a hindrance anymore:)
But I still voted for curses. I simply calculated that I use them the most when I play as Haven. Although, as I mentioned before, I also really like combat and summoning spells. But overall, they are all good. The exploration spell "Summon Ship" is very helpful...
May blessings prevail: for example, cast Vampire Touch and Dragon Strength on some creature of level 4!
...rather than Weakness or Curse on creatures of levels 1-3.
Curse can also be Blindness, Hypnosis, Plague, which clearly won't hinder the game.:)
2. Mostly, levels 1-3 creatures are found on the streets.
3. Blindness, hypnosis, plague - these are good curses, I agree, but what about:
A Barbarian with 100% magic resistance against a Haven mage!!! And now, what curses will work?:D Yes, a combat attack will deal damage..., but how much? :rolleyes:
And why are you all so keen on Haven magic (blindness, hypnosis)?
I agree it's strong magic, but it's not interesting to play with overpowered units! :cool:
A Barbarian with 100% magic resistance against a Haven mage!!! And now, what about those curses?
Why are you all so keen on Haven magic (blindness, hypnosis)?
I'm not denying that it's strong magic, but it's not interesting to play with overpowered units!