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Posts from Requirements for commentators. Auto-translated

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#1
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Gentlemen, good day to all (=
Recently, I started broadcasting and commentating on some tournament games from your forum (e.g., Lyubimchikov, CIS), trying to do it from the perspective of both opponents.
Since this is a new activity for me (and, frankly, I'm not very good at Heroes, to be honest), I would like to hear your opinion on what I _absolutely_ should include in my streams: analytics, analysis of previous games of the opponents, etc. (or maybe I should just shut up and switch between images with some relaxing music :D). Right now, there are more problems than advantages, but with your help, I hope to improve the quality of the broadcasts (=

P.S.
I won't post a link to the channel intentionally, as I want to hear general, essential suggestions. If anyone is interested in watching, I can provide the link in a private message.
#2
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The point is:
from my side during streams: analytics, analysis of previous games of opponents
, if:
I'm not very good at Heroes, to be honest
Perhaps it would be worth involving strong players to provide commentary + continuing the well-managed moderation of the fun chat (and it is, and the commentator is very positive and composed, which is commendable) +
switching images to match relaxing music
ICQ601845540

Как сделать так, чтобы в подписи картинка рейтинга была кликабельной?
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#3
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Unfortunately, players aren't very eager to help with voice-based analytics.
At least they respond in the chat and correct any mistakes.
Redwhite and Jurist have joined at different times.
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#4
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The 2v2 tournament resulted in some really good streams thanks to Mr. Fish and my communication via Skype; I think something similar could be applied to 1v1 games as well. Personally, I wouldn't mind; it's boring to comment alone, but it seems quite fun this way.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
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#5
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A commentator should be able to keep the audience engaged in the game. They should also have a basic understanding of the game mechanics (or at least have access to information to answer viewers' questions). There shouldn't be long pauses. Of course, it's easier to commentate with two people, but, for example, Tvarina or Just Observer manage to do it alone.
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#6
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Stiky has the best analysis skills; he should be involved. ;Peka;
As with anything, experience is key. And I don't agree that you need to be a top player in the game to be a good commentator. You just need to have a clear understanding of the game's mechanics. And, frankly, Heroes is very difficult to analyze (when you're commentating on someone else's game). You can only state what has been done (well or poorly) and what hasn't been done (whether it could have been done or not). It's impossible to predict the future (I mean, for a commentator to create a game plan several moves ahead; of course, there are situations like "these cons will be postponed until next week," but that's obvious anyway). The difficulty of analysis naturally stems from the constant revealing of the map and the discovery of new objects, which change the game plan every minute. Therefore, the commentator's role is reduced to being a captain (like my post ;joyful:) and telling cool stories. It's a completely different story with FP streams; due to the dynamic revealing of the map, we can follow the player's thinking and their assessment of risks. That's why, for me personally, restarts are the most interesting part of the streams. It's always fun to watch how psyche_7 restarts; he plays builds that 70% of the time, without thinking, we would have restarted, but he always had answers to our objections or questions, and if he didn't, he would say something like, "the creature still has 3 restarts – he'll definitely win." Isn't that great? All the best to everyone!
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#7
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LeBron, I can't really play myself, so I can only comment on my games as a joke for now (=

Dirty, how can I make it more engaging? I already have a kind of self-imposed hard mode, but it's difficult to comment on God's trance for ten hours (=
I have knowledge of SOD, but not of VT (but I already have some, haha), the chat helps.
By the way, is there a VT guide?
Pauses, yes, there is still this problem.
Commenting with someone is problematic in the sense that inviting someone from the chat doesn't usually lead to very meaningful commentary, and experienced players, as I mentioned above, are not in a hurry to help :( But I hope I can solve the problem with an expert in the game, maybe someone will be willing to help.

Kalababa, if I thought that only a pro could comment, I wouldn't even try :D

Thank you all for your feedback, I will try to incorporate your suggestions into the broadcasts (=
#8
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There's a manual about Warlords... somewhere... it lists all the differences in Warlords' mechanics compared to Shades of Darkness (i.e., Heroes of Might and Magic III).
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#9
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Somewhere? :D Well, I haven't found it yet. It was annoying a couple of days ago when I found out that in Warlords of the North, Angels don't have 20 attack :D
In reply to LLIu3OXPEHHuK
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#10
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LLIu3OXPEHHuK
Dirty, how can you keep things interesting? I mean, I have my own kind of hardcore mode, but it's hard to comment on God of War for ten hours straight (=
Well, how does Tvarina do it? For example, argue with someone from the audience, discuss a viewer's question, develop some unrelated topic, etc.
LLIu3OXPEHHuK
Somewhere? :D
I haven't found it yet.
Here are some basic differences from SOD.
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#11
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The creature is older and, to be honest, more charismatic than me (=
And Sasha's chat will be more active than mine
But I'll come up with something

Oh, and a huge thank you for this, now I can at least organize the knowledge somehow.