Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
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Even 4 zones without castles (which, I repeat, is rare) with 25% neutral generation in a zone without castles means about 32% chance for no neutrals and 42% for only one "neutral" zone, which is a lot for such a map. Should we lower this chance even further?
It turns out that, at the moment, a third gameplay modification of the game is emerging. The first is the original SoD. The second is HD+ (as bug-free as possible). And the third – sooner or later, it was bound to appear – “at the request of the audience.” If you’re already making HD+ completely bug-free, then you should stick to that; everything else belongs in the third, mixed version.
3.45. Bugs exist everywhere, even where they shouldn't. And this game has them.
What's better about that?
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
Is there a possibility to implement an additional rating system within the Thieves' Guild?
It wasn't, but it is now.
How is that better?
Isn't it obvious? There are no quick transfer/split/merge buttons, no healing for split heroes/faded castles, and no option to launch the game in an arbitrary resolution, only 800*600.
And no passwords for saves.
That's what makes it better! Because none of that exists!
The advantages are clear. Only a blind person wouldn't see them.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того