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Posts from Current questions and answers regarding the map editor.

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#2286
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NECROMANCER - everything written about creating scenarios and scripts is correct. As for changing the type of quest, you need to use the properties tree - objectives - add new / or change the ones that are already there. In the newly opened quest, you can write its name, description, and choose a type from the available options. However, if you need a very complex quest, you will have to create it using a script.

Whatever
In reply to Heroist
#2287
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Good day, gentlemen! Is it possible to set up a map so that the player starts without a town, but with several heroes, and these heroes are chosen randomly?
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#2288
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Hmm. Well, you can place random boxes in the "heroes" section of the editor. However, they don't always work...

Whatever
In reply to Heroist
#2289
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Heroist
Hmm. Well, you can place random boxes in the "heroes" tab in the editor. However, they don't always work...

Could you provide more details about them? When I place them, my map crashes during loading with a message saying that there is no player on the map.
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#2290
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How do I open a map in advanced mode (the one where you work with scripts)?
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#2291
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NECROMANCER - in this section, at the bottom, in the "Videos" topic, on the first 2 pages, it is described in great detail...

Erythrocytosis - oh. This is not easy, is it? Well, it's simple, but you need to remember...
So, you place a box, assign a player to it, and then specify this box as the main hero in the "map properties"... If it doesn't work, I'll take another look...

Added after 56 seconds
besides, you need a random hero. Otherwise, it will be any hero, but you can choose...

although, it seems that this can also be configured, just like, for example, choosing a starting bonus - a non-changeable random selection...

Whatever
In reply to Heroist
#2292
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Heroist
NECROMANCER - in this section, at the bottom, in the "Videos" topic, on the first 2 pages, it is described in great detail...

Erythrocytosis - oh, that's not easy, is it. Or rather, it's simple, but you need to remember...
So, you place a box, assign a player to it, and then specify this box as the main hero in the "map properties"... If it doesn't work, I'll take another look...

Added after 56 seconds
besides, you need a random hero. Otherwise, it will be any hero, but you can choose...

although, it seems that this can also be configured, just like, for example, the choice of a starting bonus - a non-changeable random...

I did it with the box, I even reserved heroes, but it still crashes.
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#2293
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okay, I'll take a look and see what can be done. I have a few maps with and without towns... But I always forget how it works...

Added 13 minutes ago
Okay, I remembered. (or rather, I DID it)

So, here's what I did. I'll write down my actions; I don't know if there's an easier way to do it, but this is how I did it:

1) Created a new map - single player.
2) Added two players - Player 2 and Player 1 - a box.
3) Checked - it doesn't launch.
4) Added a random town. Assigned it to Player 1.
5) Went into map properties. Set the commands. In the second tab (to the right of the main tab in the properties), where the players are, I selected "Player 1" - "main town" - "create a new hero in the town" (generate hero in town").
6) Saved
7) Deleted the town

8) Started the game - it works!

Added 1 minute ago
I discovered this method by chance, a few years ago... =)

Whatever
In reply to Heroist
#2294
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Heroist
Okay, I'll take a look and see what can be done. I have a few maps with and without cities... But I always forget how it works...

Added 13 minutes ago
Okay, I remembered. (or rather, I DID it)

So, here's what I did. I'll describe my actions; I don't know if there's an easier way, but this is how I did it:

1) Created a new map - single player.
2) Added two players - Player 2 and Player 1 - a box.
3) Checked - it doesn't start.
4) Added a random city. Assigned it to Player 1.
5) Went to map properties. Set up commands. In the second tab (to the right of the main tab in the properties), where the players are, I selected "Player 1" - "main city" - "create a new hero in the city" (generate hero in town").
6) Saved.
7) Deleted the city

8) Started the game - it works!


Added 1 minute ago
I discovered this method by chance, a few years ago... =)

Thank you! It helped. Another question: is it possible to make it so that a city remains random on the map until a certain point, and then, only with the help of a trigger, it acquires affiliation with a faction?
In reply to Эритроцитоз
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#2295
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Erythrocytosis
Thank you! It helped. Another question: is it possible to make a town appear randomly on the map until a certain point, and then, using a trigger, assign it to a specific faction?

TransformTown(town name, faction number);
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#2296
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yes, you can attach a trigger. And inside the called function, use transform. Everything is written correctly.

Whatever
In reply to Heroist
#2297
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Thank you, gentlemen!
#2298
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Hello everyone.
I managed to create a 4x4 map (I didn't want to arrange the units manually). I created it using the editor, generated a random map, set up the teams, but when selecting a game on the map, this issue arose. The factions are assigned randomly, and it's impossible to select or change them, but everything else is fine: random or specific heroes, random or specific bonuses. I don't understand how to change this. When creating the map, I chose random factions, but how can I enable the option for random selection or specific selection, just like in a standard game?
Thank you in advance.
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#2299
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Map Properties -> Player Properties -> select a player -> Main Town -> select a town -> Generate hero in town
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#2300
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It didn't help. Everything is still the same. You can't select a faction, but everything else (heroes and bonuses) is fine; you can choose a random one or a specific one...
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