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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

4.7 (6 ratings)
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#2139
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At the request of Medium. A serious bug has been discovered. In game 8mm6a, WT+HD, the bug does not occur on a clean WT, nor in Hotsite; an online connection is required. The essence of the bug: when a red hero attacks a blue hero standing in a Dungeon, the battle is displayed on the Dungeon landscape on the red hero's screen, but on the blue hero's screen, the same battle takes place on grass with the corresponding landscape bonuses. Two save files are attached. In both, you need to pass the turn from blue to red and attack Ash in the first case, and Brissa in the second.
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In reply to One_123
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#2140
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One_123
Even 4 zones without castles (which, I repeat, is rare) with 25% neutral generation in a zone without castles means about 32% chance for no neutrals and 42% for only one "neutral" zone, which is a lot for such a map. Should we lower this chance even further?
I think yes. The fewer neutral zones, the better. But we shouldn't eliminate them completely; we can leave a small chance.
#2141
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So, it turns out that a third gameplay modification is emerging. The first is the original SoD. The second is HD+ (as bug-free as possible). And the third – sooner or later, it was bound to appear – “at the request of the audience.” Since you’re making a completely bug-free HD+, you should stick to that; everything else belongs in the third, mixed version.
In reply to rebellious
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#2142
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rebellious
It turns out that, at the moment, a third gameplay modification of the game is emerging. The first is the original SoD. The second is HD+ (as bug-free as possible). And the third – sooner or later, it was bound to appear – “at the request of the audience.” If you’re already making HD+ completely bug-free, then you should stick to that; everything else belongs in the third, mixed version.
So, does WT no longer count as a modification? And the third, “at the request of the audience,” already exists in WoG...
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#2143
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What is the latest version of the mod? Does it have any bugs? And in which version is the fast AI battle implemented, similar to the player's battle?
#2144
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3.45. Bugs exist everywhere, even where they shouldn't. And this one is implemented as well.
In reply to Niemand
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#2145
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GoedenDag
3.45. Bugs exist everywhere, even where they shouldn't. And this game has them.
Do the bugs significantly affect the single-player experience, or are they minor?
#2146
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In small details.
#2147
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Your message is too short. It must be at least 10 characters long.
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#2148
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Where can I download all versions of the mod?
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#2149
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I don’t like the mod at all. The game was better in its original version. IMHO!
Всё не так плохо как Вы думаете. Всё намного хуже!
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#2151
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Join the Vampire faction and go for it!
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#2152
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baratorch
Is there a possibility to implement an additional rating system within the Thieves' Guild?
In reply to baratorch
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#2153
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baratorch
It wasn't, but it is now.
How is that better?

Isn't it obvious? There are no quick transfer/split/merge buttons, no healing for split heroes/faded castles, and no option to launch the game in an arbitrary resolution, only 800*600.
And no passwords for saves.
That's what makes it better! Because none of that exists!

The advantages are clear. Only a blind person wouldn't see them.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того