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In the first case, it's simple – first, you need to kill the harpies diagonally, then gain speed on the oasis, and you reach the next oasis with a bunch of peasants, where you get a huge speed boost...it doesn't seem to depend on the type of terrain...it gets even more interesting after that, but I haven't figured it out yet.
On any non-penalty terrain and on the stones, you need to attack the harpies from the starting position, without leaving the elevator, because moving diagonally and back is 140 movement points. The fact that moving directly from the elevator down to the mud on this map costs 150 movement points is the author's trick.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
On any non-penalty terrain type and on rocks, harpies should be attacked from the starting position without leaving the "elevator," because moving diagonally and back costs 140 movement points. The fact that a direct move from the "elevator" down to the dirt on this map costs 150 movement points is the map author's doing.
This is, of course, the map author's trick, but it can be easily explained by the fact that the tile where the "elevator" exit is located is a desert (this can be seen on the minimap), but there is also a road there. The tile where the harpies are standing does not have a road, but the tile to the right of the harpies does. Therefore, when moving diagonally, we get a move from road to road, which is why the penalty system doesn't take it into account. And if we attack the harpies (or move down if there are no harpies), then we move off the road and, as a result, fall under the "desert penalty." Everything is explainable.
What do we have next, after passing all the artifacts and getting the 3rd skill point? When we have 150 movement points, we have a choice: 1) move diagonally, and then 2 straight steps to the oasis 2) a straight step, a diagonal step, and another straight step In the case of option 1, we don't make it; we simply don't have enough movement points. But in the 2nd case, we have an interesting bug. The fact is that when the hero has between 100 and 140 movement points left, he still has the opportunity to make a diagonal move. This is because the last diagonal move is calculated as a straight move, which then resets the remaining movement points. BUT. In our case, we have fast roads. When 100 movement points are left and we move diagonally, the system should deduct the cost of a straight move and deduct 50 movement points, but we still have enough movement points for one more move, so the counter is not reset, and the system gives us the opportunity to make a straight move! That's the secret :smile08:
Darty, you're great, it's clear that you know the theory very well, although no one ever doubted that.
Cobra, the video won't teach you anything. You need to try it out. Or make a video with detailed commentary. For example, no one will understand how to move diagonally from a harpy in the video.
And then there's a real challenge - a chessboard and moving neutral units.
Darty, don't give hints yet ;)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
I felt nostalgic :) I think I completed this task in 2004 or 2005.
Dirty describes the nuances quite accurately, but when I was doing it, there wasn't a way to calculate the moves so precisely.
I managed to reach a hero with 600 pikemen, and I don't know how to defeat them.
Added after 11 hours and 14 minutes
By the way, why do the effects from my artifacts (health potion and +3 speed) work on them? If I don't take the artifacts, there's no effect. Is this a bug, or is it intentional?
Antoshka, this task appeared at the end of April 2005... exactly 8 years ago.
toct, these effects don't work on the computer-controlled troops. There's no bug there; check again. I can only suggest that the hero Ivan Susanin should deal with the spearmen. Think about it ;)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.