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In reply to Medium_HP
#394
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AlexTheGreat (blue, swamp, Tazar, Tazar) def Stinger (red, Taver, Solmir, KregHek), 8mm6a, 216.

Tema forced me to play a 2nd game in SoD; I couldn't resist, and we started playing.
All restarts were used up. The start is very tough, I barely managed to buy 4 heroes, no money, Tazar is standing in a chain to break through a pack of air for a chest. Clavius is running along the road toward the center. Gloves are spotted right next to the road. The exit to the corner village is far, so I didn't run there and went straight into the center. Tazar was given ballistics, but then tactics and air followed, which was very pleasing since BeastMasters have a 1-in-something chance for air. I was also glad that Tema crashed on 113-4, which became apparent by the number of heroes in the tavern. By 115, I'd gathered a decent amount of money, I have 8 heroes, construction is going on 1-6 in the Castle, and a level 1 consa is standing right on the road. On 116, I take the central Taver; there, in the 1st guild, they give haste+shield+slow — NATS!! As a result, on 117, I'm at the demon lot for wood. A chain is set up for Brog to take the consa, so that on 121 we can break into the center. I buy everything except cows and break the consa; Tazik kills 50+ goats without losses, unfortunately the wood is mini. At the bottom are the gates to the center toward the comps; the passage is guarded by shifted treasure zone control, a consa is visible there, but the diamond lot is large. I spotted wood at the bottom and ran there; there's a large mighty-gorgon lot. I decided to hit a pack of Champions for a chest — they gave 10K exp, but killed quite a few supports. On 122, I run up with Fiona toward another center; there I spot 2 woods and the Red hero behind the teleport. 123 Took 2 woods; the army was sent via 10 heroes to the wood behind 40+ trolls and a consa in the swamp. Wood is mini, consa is mini, but it still turned out to be 26 vivs with mass haste. A snowball is visible, I run there as Pakhan, Fiona goes to Castle with 1 angel and 6 flies. 125 I take the Red Castle. As seen, Tema moved his army through the gap toward the comp-strong and treasure zone. In the end, at the start of the week, I took another Castle and ran Fiona toward the treasure zone. Papa runs to an intermediate treasure zone; there are 2 chests for 25K total, they finally gave log and expertized it immediately. At first, I was upset that I didn't go to meet Tema; I could have met him at the Strong on 132, but as it turned out, I would have been killed there, because there were 4 consas and a Dragon Utopia with control and parameters. In the end, by the end of the week, I found 2 utopias, took them using Clavius's bones and bone caches in the gap. Lost some vivs and an angel. They gave exactly ZERO!.. I immediately build towers in 2 castles; on 141, from the middle of nowhere, Tema takes my main town using control, and there is a 4th tower. Right then, as I understand it, he got TP via library, which of course they didn't give right away )). In the end, it's scary: his purse is already decent and parameters are higher, while I have some kind of void. Frantically building a tower in parallel also in Castle. Eventually, by the middle of the 4th, for some reason Tema didn't take Castle, and I found a maxi-utopia in that treasure zone guarded by Diamonds where I was back on 121; they gave 12-12 and КВ, we live!.. In Castle — TP!!! Taz has both expert elements! In the end, Tema had only 1 chance of victory in his purse because he simply had no secondary heroes, while I have 4 heroes with expert earth, plenty of mana, logs, boots, etc... On 147, I put myself in a spot that was favorable for Tema's attack, but he didn't attack on 211, although banning red-rush in mm6 is idiocy and I wouldn't have said a word if he had attacked and killed... Though there was an option to kill both heroes, then again I would have a huge advantage since with control several leveled heroes remain; the central Taver gave Fly!.. In the end, Tema didn't attack, and on 216 I brought 25 archs and 80 monarchs with Implo at 3K+... If Tema hadn't crashed on 113 in the crypt, maybe everything would have turned out differently and I could have caught and killed him in the center earlier thanks to mass haste and tactics, but it happened long and beautiful! Thanks for the game!
#397
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Medium_HP (blue, rampart, Kir, Kir) def Dima Surmay (red, castle, Valeska, Charna) 8mm6a 133 SoD

On the first day, horses with castle, on the second 8 angels, scouting the center, then to the neighboring computer since the Dragon Utopia is nearby. On 132 a trio with book of fire, black orb and shield +12, on 133 final battle with Charna arriving timely, decent advantage.

Thanks for the game.

Medium_HP (red, swamp, Tazar, Tazar) def Kilgor (blue, castle, Valeska, Kir) 8xm12a 211 SoD

On the way to the opponent there were one-way paths, we played practically without contact, found a DD scroll, built TP on the first try in Inferno, gathered 80+ vivs, on 211 decided to take out the arch regrowth, Kir happened to be at home. There was a little nuance with redrush; I remembered it only after attacking the loser before the castle. Thanks to the opponent, who first reminded me that the loser could be killed with regrowth since it doesn't affect the outcome, and then allowed me on the second attempt to actually dismiss all regrowth before attacking Kir (on the first attempt I forgot to dismiss 5 monarchs, focusing on calculations with other stacks). A slight advantage in stats, armor and a stack of 80+ monarchs allowed winning the final battle without any particular problems.

Thanks for the game.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Medium_HP
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#398
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Medium_HP

Medium_HP (red, swamp, Tazar, Tazar) def Kilgor (blue, Castle, Valeska, Kyrre) 8xm12a 211 SoD

On the path to the opponent, there were one-way portals; we played almost without contact. I found a Dimension Door scroll, built Town Portal on the first try in Inferno, gathered 80+ Wyverns, on 211 decided to take the arch devil offspring, but Kyrre was home. There was a slight nuance with the redraw; I remembered it only after I had already attacked the scout hero in front of the castle. Thanks to the opponent, who first reminded me that the scout can be killed with the offspring, as it doesn't affect the outcome, and then allowed me, on the second try, to dismiss all the offspring before attacking Kyrre (on the first try, I forgot to dismiss 5 monarchs, focusing on calculations with the other stacks). A certain advantage in stats, armor, and a stack of 80+ monarchs allowed me to win the final without major issues.

Thanks for the game.

It happened; I made only one mistake during the game - I could have attacked Tazar on 116 and taken a rest.
ICQ 245338291
Ник в лоби - Kilgory
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#399
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Kilgor (red, swamp, Tazar, Moandor/Sandro) def Dima Surmay (blue, Barbarian, Crag, Crag) 6lm10a 141 SoD

111 Central small intestine-shaped respawn was distributed. Army: 4 basilisks + 30 gnolls. Bought 6 heroes, caught 2 necromancers.
112 Butchered 80 bones. 7 heroes.
113 Bones: 127. 8 heroes.
114 The army runs in a chain between necromancers across half the map, skeletons: 200.
115 Skeletons: 266.
116 Skeletons: 300. Found orange swamp.
117 Took the swamp with citadel and Wyvern. Captured an external Minotaur dwelling. Skeletons: 335.
121 Skeletons: 370. Running around, necromancing, scouting.
122 Out of poverty, entered a Naga Bank... the maximum one... Plus I got greedy, didn't take 6 Minotaurs with me. Skeletons left: 200, but full buyback. Army splits into 3 parts and breaks through in 3 directions.
123 Two treasure zones revealed, 1 cleared. Heavy battles, skeletons: 150...
124 Took the orange Dungeon. Killed 100+ ghosts, revealed a Dragon Fly Hive and Griffin Conservatory 1.
125 Took the Conservatory, the Hive, building a chain to another treasure zone.
126 Sandro's army bursts into the second treasure zone.
127 Bones: 250, clearing the second treasure zone.
131 Revealed 2 Dragon Utopias. Planning to take them soon.
132-133 Necromancing, building a chain to the Dragon Utopia.
134 +1 angel + 8 wyverns. 350 skeletons, 34 wyverns take Dragon Utopia #2, gave Wings.
135 Dragon Utopia #3, hard fight because there are no stats at all. But gave full control (КВ, КЗ)
136 + another Dragon Utopia (2 all +4+4 body), took the purple native AI player.
137 +7 angels + 14 wyverns per turn, and I'm positioned with my power stack not far from the opponent's main.
141. Sandro via 2 Dimension Doors takes the opponent's main, gives everything to Moandor, who kills Crag, takes the max Dragon Utopia (+4 all). I buy everything everywhere. Upgrade 55 wyverns.

Opp types GG.
Thanks for the game.
ICQ 245338291
Ник в лоби - Kilgory
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#400
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Kilgor (blue, Rampart, Kyrre, Kyrre/Ivor) def Dima Surmay (red, Dungeon, Shakti, Shakti/Gunnar) 6lm10a 145 SoD

The game was played under the auspices of near-throw territory!
111 Central small respawn, little gold, but Ivor came with 5- elves and there's their external dwelling.
112 I rush to a secondary town, army 19 Grand Elves + 3 Dendroid Guards + 12 Dwarves + 60 Centaurs, ready to break anything.
113 I ventured into the treasure zone, there's a block of 50+ Greater Basilisks.
114 Terrible lack of gold, I'm looking for any gold-producing buildings, ready even to dive into a Naga Bank.
115 I kill a swamp computer player, and find a Dragon Fly Hive there.
116 Trying to scrounge up gold.
117 Nothing works. At home 135 at the Citadel, in the swamp 12346 at the Fort.
121 Partial buying and I dive into the Dragon Fly Hive. And attention! The guard for the Hive +1 resource = 80 Grand Elves! I fought well, lost several Dragonflies and 20 Centaurs, but it was on a knife's edge. Hive +6 Wasps.
122-126 nothing interesting — resource collection, captured 2 castles in 2 treasuries. Took +2 to speed, 2 Hives for +4 Wasps each, Sword +6.
127 I run to the scouted Dragon Utopia. Scout heroes found 2 Griffin Conservatories in the swamp, there's a chain for taking them.
131 24 Wasps on Ivor 6,5,1,3 with expert attack dive into the Conservatory 2-4.... maximum morale damn it. -12 Wasps + 4 Angels. Next Conservatory +2 Angels. I dove into the third Dragon Utopia. Gave 12 Dendroid Guards and 40 Dwarves, got +5 all stats.
131-136 I split the troops: Ivor with 36 Grand Elves and with 8 Wasps + 20 Centaurs. He goes to clear the treasure zone. First kills 30 Harpy Hags, then an epic battle with 10-19 Greater Harpy Hags, everything would be fine, but in every round out of 7 stacks 3-4 got morale! I come out with 3 Wasps and 33 Grand Elves. Then +1 Dragon + 1 Angel and a battle against 112 Greater Water Elementals. It was epic! - 3 Wasps, Dragon 8 HP, Angel 20 HP, - 2 Grand Elves. I take the external dwelling of Harpy Hags + Boots.
137 Built 4 lookout towers, got only Dimension Door + I took a Dragon Utopia with the Helm of the Seer.
141 - 144 Clearing another 2 treasure zones, Wasps 60, +9 Angels + 60 Grand Elves.
145 Final Battle, my parameters are superior, there's 10 Angels + 40 Wasps and 20 mana. I have 480 mana + Implosion for 2400. The Angels resist the first Implosion, but not the second + a decent advantage in meat.

Thanks for the game!
ICQ 245338291
Ник в лоби - Kilgory
In reply to Kilgor
#401
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AlexTheGreat (blue, Rampart, Kyrre, Kyrre) def Dima Surmay (red, Dungeon, Shakti, Shakti) 8mm6a 125 SoD

On week 1, I took the computer, built 1-6 in the citadel at home, picked up the Pegasus and Dendroid Guard dwellings, Kyrre learned Haste and Slow in the central Tower, positioned near the Crusader border guard with Griffin Conservatory + Mage dwelling.
121: bought out at home, killed 60 Crusaders, 70+ Daimonds and 80+ Dendroid Guards, losing a total of 30+ Centaurs, 2 Dendroid Guards, 5 Pegasi, and 1 Unicorn, ran through the Lizard horde into the opponent's zone gaps.
122: saw the broken Underground Gates and telep, broke the telep, there was grass there, realized the opponent was behind the gates, kept running through the grass, especially since there was a computer Rampart there.
123: captured the Rampart, upgraded Dendroid Guards there, had 10 unrecruited Elves. Scouted the opponent's respawn with a Peasant, arrived at the Griffin Conservatory.
124: Dima captured the Griffin Conservatory with the Miner, got 2 Angels. I ran from the telep up the road, expecting a fight, but wanted to find something else while the opponent ran towards me. Kyrre with stables should be able to run well...
In the end, on 125, I attacked Dima's Shakti — the power advantage was very significant thanks to the Dendroid Guards and the recruited swamp growth of basics and upgraded Lizardmen!.. Thanks for the game!
In reply to AlexTheGreat
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#402
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AlexTheGreat
I brought 25 Archmages and 80 Monarchs with Implosion at 3K+ on turn 216...
Please explain, is this normal for this build, or am I just completely clueless and don't understand anything about this game?
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#403
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Could you clarify, is this normal for this build, or am I just completely clueless and don't understand anything about this game?

It's normal; people start collecting cons after about two weeks, and by the second month, you might even have more angels if you're lucky. And upgrading them isn't a problem at all; a couple of dives, and voilà.
http://www.twitch.tv/mikevalentine/
In reply to Vatya
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#404
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Vatya
Could you explain, is this normal for this build or am I just completely clueless and don't understand anything about this game?
8mm6a recently played, at level 147 had 25 archers, implant (but had a Cloak of Negation in battle), stats over 30, dodge was only 30, and I lost to a Crag Hack :D
so, the Haven map allows for everything :cool:

лето 2012.
In reply to Dark
#405
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AlexTheGreat (blue, dungeon, Shakti, Shakti) def Dima Surmay (red, ramp, Kir, Kir) 8мм6а 132 SoD

Gave 2 stacks of trolls and a run-up for 5 heroes, got into the flow..
In the end, by the end of the 1st week I'm scouting 3 confluences, one of them has an anti-morale witch. 1 troll dwelling, took my home corner village; from 122 I start collecting confluences. 124. army: 7 angels, 260 trolls. the 1st Dragon Utopia 3 falls. They give choco - КВ + 6-all + 4-4 armor. 125 Papa, having doubled mana, immediately uses Dimension Door and flies toward the opp, luckily Brissa has the opportunity to watch all this )). 126. Brissa takes another Dragon Utopia with air summon and a stack of angels. By 131, running past the Dragon Utopias and confluences, I jump to the opp and take confluence 3. 132. Main, there's a purse. Dima surrenders.. Thanks for the game!
In reply to AlexTheGreat
#406
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AlexTheGreat (blue, Stronghold, Crag Hack, Crag Hack) def Kilgor (red, Inferno, Calh, Tyraxor) 8mm6a 233 SoD.

In general, I could have attacked immediately upon arrival from the CIS, but it didn't happen... Egor wasn't ready to play these kinds of maps, where the strategic level is more important than the ability to grind, although he's perfectly fine with that! Actually, I was pleased when Yegorych told me after the game: "I got control too late." By month 1 week 3, red had 10+ towns, 7+ of them with the 5th mage guild. The boss didn't even have a hint of Wisdom, nor did any of the secondary heroes — I didn't understand that move... If they hadn't given a lucky Dragon Utopia in the left treasure zone, Egor would have been left without control entirely, and then he'd probably say he was unlucky with the Dragon Utopias ))
To be honest, I have neither the inspiration nor the moral strength left to describe it in detail... Many saw the game, there are streams from both sides. His Oldboy played for me, many thanks to him for that!

In short. Week 1 hinted at the idea of giving up, because the road half a turn from the town ended at the exit of a one-way portal. In the end, I somehow managed to get going, built up in the town, thanks to which I cleared major stacks of 6 monsters without losses and somehow took the Griffin Conservatories, although I had to check one because it showed Stronghold, Stronghold... However, because of Castle, I ran around in absolute poverty the whole game until the Dragon Utopia, the micro-management was unreal, I felt like howling!.. The observer showed a super treasure zone, which I reached on month 1 week 3 day 2. The tavern showed on month 1 week 3 day 1 that Egor had killed almost all the computers, therefore scouting the entire map along fast roads — honestly, it was scary... By the end of week 3, I took the relics on the ground, including Wings, a level 3 Dragon Utopia with 24 Wiverns, 3 Angels, and a horde of 30 Water Elementals, Orcs, and Ogre Magi. The loot was sweet of course — КЗ + the 5th hat. Good thing the red player didn't decide to build the mage guild, which gave me a chance to run around and jump a bit. I had almost no stats, and there was no way to take the 2nd Dragon Utopia in the treasure zone, as it was guarded by 50+ Efreet Sultans!.. A Dragon Utopia in the treasure zone right next to the central Flux, which I took thanks to 2 Angels at the beginning of week 3 for another КЗ, which helped me a lot in the strategic fight for towns, as I had 2 secondary heroes with Expert Earth! In general, Egor didn't want to pressure me too much; he didn't even want to scout the treasure zone that turned out to be native, so I quietly grinded, and horns were being produced there. On month 1 week 4 day 5, he was 2 hexes away from catching me, and the power difference was simply outrageous!! At that point, red already had 50+ Monarchs, 10 Arch Devils, 200 Horned Demons... I at that time had 20+ Wiverns, 4 Angels, and a few Cerberi, Harpies, and Goblins... In short, it was terrifying — I didn't understand why there was no counter-play and why I was allowed to grind in peace!.. Eventually, by month 2 week 2 day 5, I had grinded an impressive stack of Monarchs, found the Armor of the Damned under Tyraxor's red Orb. Mephala with Expert Logistics, Boots of Speed, and Equestrian's Gloves on Phoenixes, even with just 1 Dimension Door, could run with a jump to any town, which eventually allowed me to attack red's main hero with 114 Monarchs, 10 Gargoyles, 9 Angels, 34 Sandras, 150 Cerberi, 350 Goblins, and 60 Orcs. Since the time limit helped Egor and he didn't have time to equip for combat, I decided not to equip the Armor of the Damned, although with it, it would have been a ГГ right away because I would have put on the bracers. In the end, my stats were 32-26, Crag level 25. Tyraxor 26-20. 18 Arch Devils, 1+1+1+64 Monarchs, 46 Pit Lords, and 530 Horned Demons. Both had artifact gear, of course. I had +3 speed, the opponent +2. But the main advantage was I had a +3-3 morale-luck pendant. I don't know why Egor didn't remove the anti-artifacts for those abilities, although he seemed to see them... As a result, it was an unsuccessful fight from red's side; one morale with luck on my Monarchs and the fight was won without much trouble. After the fight, red had 57 Horned Demons left, while I had — 7 Gargoyles, 100 Wolf Raiders, 150 Goblins, 34 Sandras, and 12 Monarchs. At that point, I was mentally prepared to be crippled by an Armageddon cast by a Sultan stack, since I had stupidly left the Cloak of Undead King with Mephala, portal'd as always to a distant Rampart.
In general, Egor didn't attack; he decided to grind instead, but that was pointless against 2 Strongholds and superior stats! After 5 days, I took almost all of red's towns. Tyraxor attacked, having spawned 150+ Horned Demons again. But I had the double-growth Stronghold replenishment, and red had no chance in the new battle... Thanks for the game!
In reply to AlexTheGreat
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#407
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AlexTheGreat
AlexTheGreat (blue, Stronghold, KregHex, KregHex) def Kilgor (red, Inferno, Kalh, Tyraxor) 8m6a 233 SOD.

Good and interesting game. I was thinking of taking Wisdom for the hero, but I was short on resources because I also built archers, and the built-up town hall level 5 didn't give me anything. I spent half of the fourth week looking for scrolls, and towards the end, I found the Death Ripple spell, with which I took the utopia behind the mountains, where I got the Crown of the Magi.
And of course, the fatal mistake on turn 2++, which basically cost me the game, where I set a trap for Alex, which he successfully walked into, but I didn't have time to cast Armageddon for 1k damage because I had positioned myself for the Meteor Shower spell, which killed me.

Thanks for the game.
ICQ 245338291
Ник в лоби - Kilgory
In reply to Kilgor
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#408
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Kilgor

And of course, the fatal mistake on 2++, which basically cost me the game. I set a trap for Alex, and he successfully fell into it, but I didn't have time to cast Armageddon for 1k damage because I had positioned myself for a Meteor Shower, which is what killed me.

Thanks for the game.
This was a complete fail:smile21: :smile21:
+ terrible Facebook performance; I rewatched the stream - yeah, yeah:(

лето 2012.
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#409
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KobRa_RR saves are good, but the results (reports) for the 4 remaining matches must be submitted by the end of May!!!:smile29: I'm waiting for the results on 06/03/2013!:smile51:

There are only 4 games left in the entire group! We're only waiting for you, and this is becoming a serious issue:smile42:

P.S. KobRa_RR I love you, of course;), but a tournament is a tournament! Submit the reports or face disqualification:smile19:


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