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Posts from Combat skills

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13 years ago
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An idea arose: to add a "Combat Techniques" skill to heroes: something like spells, but only for warriors, consuming stamina (a new stat for the hero).
Learned in the fighting guild.
Now, regarding combat techniques: they are divided into two categories - defensive and offensive.
As for stamina, it recovers like mana - gradually over the course of a day. And it can also be restored at a "Spring."
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13 years ago
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An idea emerged: to add a "Combat Techniques" skill to heroes: something like spells, but only for warriors, consuming stamina (a new stat for the hero).
Learned in a fighting guild.
Now, regarding combat techniques: they are divided into two categories - defensive and offensive.
Regarding stamina - it recovers like mana - gradually over the course of a day. And it can also be restored at a "Spring".
Could you elaborate? How do you envision this in the game?
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13 years ago
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Let's say a hero can choose one of two attacks: a weak attack that deals less damage but stuns, or a strong attack that deals a lot of damage but has no additional effects, etc.
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13 years ago
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There's no need to overcomplicate things. It's better to stick to the traditional approach – random damage and a randomly generated innate ability to stun. The game shouldn't be overloaded with unnecessary complexities – this often leads to a negative reaction and a reluctance to play.
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13 years ago
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I agree, there's no need to overload players with all sorts of new features. It takes a lot of time to understand and get used to them, and eventually, it will just become annoying.
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8 years ago
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I would add special combat skills related to attack tactics during battle:

frontal
flanking

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