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Posts from Heroes. Life and death at the edge of the blade.

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Hello, dear HeroesWorld users. Sometimes, playing against the AI gets boring, and/or you want to play with another person. I propose creating our own online Heroes game, similar to Heroes of Might and Magic.
Description:
Each player has only one creature of the chosen Faction, and they don't receive any money. Then, the player can go to provinces controlled by different Factions and enter Special Places (like neutral shops or enemy warehouses), as well as enter buildings. Now, armies will need to be paid for. Some heroes will have provinces and will develop them. During wartime, Factions will recruit the strongest players.
Required for creation:
- Programmer
- Computer graphics artist
- Experience with GameMaker 8.1
- Testers
Note:
If you don't know how to work with GameMaker 8.1, I will provide a link.
This section contains many fresh ideas about adding new Factions, so we will implement the best ideas into the game.
P.S.
If you can help in creating the game, don't be silent.
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I can help with ideas for the game: for example, with the plot of quests, abilities, the composition of factions, etc.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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We'll think about the faction composition later; first, we need to decide which factions will be included.
Here are the factions I suggest adding to the game:
Atlanteans (from the neighboring thread)
Necropolis (a mix of elements from the third and fifth games)
Forge (not fully developed, but the idea is that the Bes people will live there)
Humans (I envisioned humans as Slavs)
Mages (Turks)
Underground Lords (from the third game)
Elves (standard)
Dwarves (Scandinavians)
Lizards (in the neighboring thread about the ninth race)

I've removed the less serious races.

Added 45 minutes later
I'm honestly not sure whether to include an aerial level in the game or not.
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Will people, as always, be fanatical Knights, or will there be any other ideas? Could you bring the Mages back to the North? Tell me more about the Forge. As I understand it, Atlanteans are lizards. Won't that be a repetition?
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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Will the humans, as always, be fanatical knights, or will there be some other ideas?
Could you bring the mages back to the north?
Tell me more about the Forge.
You have Atlanteans as lizard-like creatures. Won't there be a repetition?
The humans will be Slavs, and Slavs are rarely fanatical.
Why to the north? In principle, it's possible.
The Forge is a city of machines, ruled by the Bees.
Atlanteans are lizard-like creatures, but their appearance can be changed.
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Who are the Beastiaries, after all?
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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I took them from one game; they were called "Demons" there, and it was a separate race from the demons. I'll post them later. We'll use the economy from your topic in my balance thread.
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Will there be a Barbarian/Orc faction? If so, I have some ideas about the Barbarians.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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You can put the mages back in the tower, and make the desert race the Tatars and Mongols, they can be made into Barbarians. And what, by the way, is the Sea of Irius? Here is a description of the Beasts: Beasts are distant relatives of goblins, gremlins, and demons, but 3 times stronger than them. They are capable of entering a combat frenzy. They hate lizards.
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I agree, I'll finish my hammock project later.
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Here is a description of the Bass:
Bass are distant relatives of goblins, gremlins, and demons, but three times stronger than them. They are capable of entering a combat frenzy. They hate lizards.
Firstly, these are just ordinary imps. I played Divine Divinity and Beyond Divinity. Secondly, what connection does your interpretation have with this version of imps? In those games, imps were cunning and inventive, but quirky and cowardly; in your version, they seem more like, excuse me, orcs.
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Firstly, these are just ordinary imps. I played Divine Divinity and Beyond Divinity. Secondly, what connection does your interpretation have to this version of imps? In those games, the imps were cunning and inventive, but also quirky and cowardly; in your version, they seem more like, excuse me, orcs.
I also played, but not Beyond Divinity. I just didn't finish my thought. But you are right.
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I recommend playing through the BD campaign to get a feel for this faction; the protagonists spend a considerable amount of time in the demon village.
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I know I'm off-topic right now, but I was looking for this game and couldn't find it, and I would really like to play it. But the most important thing is that I wasn't lying about them not liking lizards.
In reply to Гёммё
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Gemmo
You could put the mages back in the tower, and make the desert race the Tatars and Mongols; they could be made into Barbarians.

Why specifically the Tatars and Mongols? You could simply add the Nomad creature to the Barbarian faction.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.

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