04.04.2013 JustObserver (blue, Castle, Caitlin, Gunnar) def Gasik (red, Stronghold, Deesa, Deesa) 2sm4d(3) 145
112 - Gunnar and many archers turned into Gunnar and a few archers, but I saw a conservatory, 2 crypts, a Dwarf Cottage, a Dragon Utopia, and 3 directions, and therefore (the Necromancer's Cloak under the castle has nothing to do with it) I decided not to restart.
113 - plenty of resources, another 2 crypts, waiting for the horses to appear so I can dive into them without fear.
116 - Nagash emerges from a prison in the underground... you get the idea...
121 - Mullich pulls a Battle Axe +2 from a crypt and uses it to smash the griffins' faces in a conservatory-1.
122 - angel assigned to Nagash, archers and horses on Gunnar with Air and Haste head to the swamp secondary.
127 - with speed pendant, +3 mana regeneration, and upgraded serpents for everyone, Gunnar moved towards a discovered external stable in an attempt to take a Sword +6 from the local rocs. The Necromancer advances to the same area to kill everything killable and clear 2 crypts + a naga bank. At home, angels in the castle.
131 - X-zibit upgraded 10 horses, sword in a bag, Gunnar heads to the first treasure zone for gauntlets and a hive (4).
133 - ...and a second hive (6), Pandora's Box (10k gold) + a Dragon Utopia spotted for future prospects. With that in mind, a health spa was immediately built in the main (don't ask ^^)
135 - in the neighboring treasure zone, another 2 hives (6+4) and a library are plundered, meaning with expert Attack and expert Defense, I can turn attention back to the Dragon Utopia.
136 - converted excess meat into walking bones, and a stack of nearly 500 skeletons looked quite decent among the dragons. The double reward gave +3 to all stats and a Helm of the Fifth Level, which is reason enough to start moving towards the opponent.
137 - I plan to quietly head back home to upgrade the archers the next day and run from the stables through the Dragon Utopia towards the GO and onwards, when suddenly a Book of Earth and a hive appear in the corner. Well, this didn't really disrupt the plans, except now there are 400 skeletons left. Ducks in the swamp at the Citadel.
141 - 6 archangels can't resurrect the lost bones, but what can you do, the Boots and Book of Air need to be taken somehow. I resolutely don't ride up to the opponent's castle, but I stand very threateningly.
142 - I ride up to the castle, where I'm greeted by another health spa o_O and a defense of orcs. The archers started suffering from the towers, and I think, I'll just resurrect everything with the archangels without losses. But one small detail - 3 orcs lined up on the battlefield's edge and in front of them a catapult broke the wall, so their suicide caught me off guard, sending 20 archers to oblivion... On that same day, I also reach the Castle secondary, where angels have already been built too, but at least the archers aren't bought out, so basically I didn't really lose any ^^
143 - with advanced Earth magic, I fly to upgrade the ducks (30 of them), pick up the horses and crusaders (14 and 34), and sit back down. Gauntlets + Boots + stables + 11 speed + level 19 = 4470 movement points. The opponent is farming the only treasure zone I haven't seen, my plans are to take the last castle.
144 - tried to run to the last secondary, but was about 300 movement short, went back to sit in the castle.
145 - the scout hero reaches an empty secondary (the growth was killed during my reconnaissance tour last turn), from the lookout spots Deesa, meaning he can neither run away nor buy me off now, I boldly attack.
Such a Gunnar against
such a Deesa.
In the end, the archers were traded for birds, and after the archangels removed the retaliation with a serpent, they killed 5 angels, after which the surrender followed. As always, the details can be watched in the recordings on the Twitch channel. Thanks for the game!