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Posts from Hive Leader 2: Fall of the Empire

4.6 (7 ratings)
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13 years ago
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Map: Warlord of the Horde 2: Fall of the Empire - "The Fall of the Empire"
Size: Medium
Dungeon: Yes
Number of players: 6 (1vs1vs2vs2)
Map type: Single scenario
Scripts: Yes
Videos: Yes
Map version: 1.0.5
Required game version: 3.1 !!!
Last update: 10.07.2013
Main Hero: Draehar, Warlord of the Horde
Creator: Heroist
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Acknowledgements:
-RedHeavenHero, Ment – for help with writing scripts!
-vadim_t, INTACTO, jjjoker777 – for testing the first version of the map!
-Player100 – for testing the pre-final version of the map!
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This map is a continuation of the Warlord of the Horde map; in the future, the maps may be combined into a campaign. We move forward to the future, five years after the last events. The great human empire suffers one defeat after another. Several other states have united and are successfully capturing city after city. In this difficult situation, Lord Loran, who has become the head of state during this time, decides on a desperate step - a deal with demons...
It is at this time that Draehar, imprisoned, learns about his execution date. He has only a week to escape, and a few months to gather an army and destroy the Empire once and for all...
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I would like to add that I am creating this type of map for the first time. The map combines tactical strategy, where each computer player finds himself in a special situation, as a defender or attacker; moreover, the future development of the war depends solely on the actions of the player. You can form alliances, complete quests for each race, and the outcome of the war will depend on how you act. In addition, the map contains two quest-based storylines, each leading to "its" victory; furthermore, there are several interesting secondary tasks that simplify the gameplay. Unlike the first part, you can now hire as many heroes as you want, but they will not be able to perform all tasks, especially the main ones, but they can participate in all key battles if they wish. Also, the map has a "cheat" system for those who do not have a console, or just because. But they will become available only after a "fair" playthrough (more precisely, before that, you won't even know about them). I also want to note that combining storyline missions, making AI fulfill its role while maintaining quality is actually quite difficult, so I will be glad for any reasonable criticism or comments. Good luck!
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Installation: Download the archive. Inside you will find the map "NewRandomMap 23" - extract it into the Maps folder, which is located in the HoMM_V game folder.
The map is a mod, it changes existing game files, therefore, I strongly recommend moving it to another folder after completing the game.
I also highly recommend reading the ISM and INS files inside the archive. In them, you will find detailed update history, as well as hints and help with the walkthrough.

For those who haven't played the first map – Warlord of the Horde – /topic/10210/
Below you can download the latest version of the map.
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Good luck and waiting for feedback!!! Sincerely,
Heroist
13 years ago
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First question: if, as stated in the guide, you need to conserve troops as much as possible in the dungeon, why are there so many different types of troops there? It becomes necessary to discard all the saved troops...
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13 years ago
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save – meaning not to lose everything at once.

You’ll have to choose who to take into your army, who will be more useful.

Yes, there’s a mistake there, it says version 1.1.0, it’s a typo...
13 years ago
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Not bad.
13 years ago
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Second question: Does the number of crystal guardians depend on the game's difficulty level? Because I decided to check the map on Recruit difficulty, and there seem to be too many... And there are no other quests...
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13 years ago
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No – the current number of crystal guards is approximately equal to the average growth of an Inferno town without a castle. However, the number of armies that Loran has changes depending on the difficulty level. Isn't that too much? Honestly, I completed it as a Warrior. I probably wouldn't be able to simply defeat Loran on Veteran difficulty. There are also quests – to find the city of Humans. And the fact that there are no missions at the beginning of the game is quite logical; all paths are open (almost all), and you choose which side to join (remaining neutral is not an option). ===================
INTACTO
Not bad.
Thank you. Added 6 minutes later Ah, I think I understand what your problem is. The number of creatures in the dungeon is set by the editor, and it automatically reduces them by 2x on Recruit difficulty. And for the hero, it seems to be the opposite.... I think it's best to complete it as a Warrior on Veteran difficulty.
13 years ago
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Question three: perhaps the frequency of Loran's resurrections should be reduced? It's annoying, incredibly so. The army is already strong, and it's easy to defeat him, but he's a nuisance, constantly getting in the way... So, maybe he should stay down for a couple of days...
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13 years ago
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I had a better experience – he thought he could win =) He attacked every turn =)
Yeah, I’ll probably try to come up with something... Well, at least he always has an army and is ready for battles =)
13 years ago
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Last question: what to do with the cheats? Complete a map with a hero in one day? :D
Great map, it was fun! Thank you!
It's unclear, but how do you complete the "Last Strike" quest - the mages are allies, so you can't attack them:(
In reply to vadim_t
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13 years ago
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vadim_t
Last question: what should I do with the cheats? Complete a map with a hero in one day? :D
Great map, it was fun! Thank you!
I don't understand, though, how to complete the "Last Strike" quest - the mages are allies, so you can't attack them:(

What is "Last Strike" about? Is it about defeating everyone? It doesn't work because Loran is invincible...
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What do people usually do with cheats? =)
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Thank you. As I understand it, you chose the dark path?
13 years ago
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Yes, I'll try a different dark-themed map. And the final goal is to eliminate all enemies.
13 years ago
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Started as a Barbarian, and immediately after being released from prison, I received a quest to kill Victor. Is this the "dark path"?
In reply to asseco
13 years ago
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asseco
Started as a Barbarian, and immediately after being released from prison, I received a quest - to kill Victor. Is this the "dark path"?
No - this is the "general" path. The choice between the light and dark path lies in which quest to accept - the elves' (obviously, the light path), or the Necromancer's.
13 years ago
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Thank you for the map; it's good overall, but it clearly needs more difficulty. At the "hero" level, the main battles are completed without losses or with losses of only 1-3 percent of the troops (which shouldn't be the case for the maximum difficulty level). Also, increase the protection of creature dwellings, increase the aggression of Loran, and either remove the ability to purchase artifacts or increase their cost to at least 300,000 (otherwise, it's just another easy win, close to cheating). Finally, don't give the fully built-up elven castle at the start (otherwise, there's no need to save gold, and buying troops becomes not very burdensome, which also shouldn't be the case for the "hero" level).
In reply to jjjoker777
13 years ago
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jjjoker777
Thank you for the map, it's good, but it definitely needs to be made harder. At the "hero" difficulty level, the main battles are passed without losses or with losses of 1-3 percent of the troops (which, I think, should not be the case for the maximum difficulty level) + strengthen the defense of creature buildings + increase the aggression of Loran + cancel the purchase of artifacts or increase their cost to at least 300,000 (otherwise it will be another easy win, close to cheating) + do not transfer the elven castle in a fully built state (otherwise, the need to save gold disappears, and in economic terms, buying troops becomes not burdensome at all, which also should not be characteristic of the "hero" level).
I agree that it could be made a little more difficult.

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