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I take interests into account. For some players, Panic is an interesting template. And for others, 6lm10 is not interesting. What now? There is no template that will please everyone. So, deal with it :)
Why suffer and struggle when you can simply give players a choice and the ability to create their own templates, and everyone will be happy:smile02:
Why endure and suffer when you can simply give players a choice and the right to choose map templates, and then there will be no problems, and everyone will be happy:smile02:
Tanya, participants have the right to choose a template in all other tournaments. Shouldn't there be at least one where templates are not chosen? I believe that a player who knows how to play on various templates should have an advantage.
I take interests into account. For some players, Panic is an interesting template. And for others, 6lm10 is not interesting. What now? There is no template that will please everyone. So, deal with it :)
Panic is a great template! It's just as good as 6lm10, 8xm12, 8mm6a! We should play on it more often; I hope I don't get eliminated from the tournament before there's a round on the balanced map! Let's play the third round on the balanced map! And also, I am strongly against Jebus!
Всё не так плохо как Вы думаете. Всё намного хуже!
I take interests into account. For some players, Panic is an interesting template. And for others, 6lm10 is not interesting. What now? There is no template that will suit everyone. So, deal with it :)
only after a round on 6lm10a and Jebus, players will not withdraw from the tournament...
23/03/2013 Amiloo(Red, Inferno, Marius, Clavius) def SVAROG(Blue, Dungeon, Shakti) 144 panic. I had 111 left and all the rest for the opponent. I started playing after revealing an external dwelling of dogs, the +1 speed pendant, and a Dwarf Cottage. On 112 I took that pendant behind the hobs, and then for the whole week I ran my cheap troops around the respawn, scraping together money for rebuilding. By 117 I got 12456 in the Citadel. 121 I burst into the adjacent zone, take the castle, and build GM2 at home. Marius got lucky, but then caught good bases — Earth, Log, Wisdom, Attack, and in the meantime Clavius leveled up Necro and necromanced a bit when possible. 122-123 I earned money on the secondary hero, upgraded the Pits. I cut 36 Horned Demons, broke through to the swamp village — there was an empty patch of land and a treasure zone with 10+ Bears. 124 I got crushed and went the other way. I took the dungeon village, cut 47 Horned Demons. 125 The opponent takes the swamp village. The army wasn't special, seemed like no external dwellings — 100+ Grev. Troglodytes, 4 Minotaurs, 10+ Medusas, 10+ Eyes, 20+ Grev. Harpies. I spend another turn in the dungeon zone, take +2 Attack, cut 54 Horned ones. 126 The opponent takes my Necro secondary and runs through the Bears into the treasure zone with Shakti. I seriously doubt breaking through the Bears without losses, so I turn the chain around, recapture the villages. I buy myself out of the swamp and manage to cut off another couple of the opponent's heroes, and in the treasure zone I take the Quest Axe +2 for 40 Vampires and the Quest Artifact for 45 Trees. I'm not afraid of a fight, I have 3 Efreeti, 100 Skeletons, 54 Demons, 7 Pits, and 30 Mana. 127 Shakti, trapped in the treasure zone and cut off from home, pushes deeper into a sizeable area. I run after him, take the Dragon Fly Hive for 8. 131 Marius takes the stable, kills the cockroach, passes the army, and crashes... to death, forgetting she had taken off the +1 speed pendant. 132-133 I switch to Clavius, go to turn in the quest for 15k XP. Clavius levels up Log, Earth, and Wisdom. 134-137 I escape into another treasure zone, clear it out. I collect Ducks to 24, Horned ones to 88. The opponent is still sitting in the treasure zone, and I've already slowly taken his village-castle. 141 I break Clavius, pass the army, and take the opponent's Necro secondary. 142 I level up Clavius before the breakdown. With the cockroach I take the opponent's main at a cost of 11 Ducks. 143 Clavius runs into the treasure zone after the opponent, chases Shakti to the fake in the Tavern. Shakti on his turn runs past Clavius far enough towards the main. 144 I break with Clavius, stretch the army and FB. There are 20 Ducks, 1 Angel and small fry. 94 Demons on my side leave no chance. GG thanks for the game!
From the start, Shakti had 3 stacks; in the tavern, Grechkin also had 3 stacks; the starting army was 150 Troglodytes and 58 Goblins; there were 2 Dwarf Cottages under the castle, but behind shooter guards; there was also Dimmer and Kyrre, so I decided to play. Otherwise, everything is as Amiloo described, only the Bears with GS fell under Mass Slow almost without losses.
numOneStatistics
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I'm sure that more than half of those who criticize Panic simply don't understand the point of this template. They see a poor starting setup and give up, even though that's normal here, and you just need to not be afraid to play it.
Vik has long been advocating for HL templates as the most "balanced," and now many people are following this trend, believing that HL is the way to go, and everything else is not. In reality, the balance of HL templates is an exaggeration, and in my personal ranking of unbalanced templates, 8mm6a is actually in first place, but it's popular, so I have to play it quite often, what can you do. I don't even acknowledge Jebusny and always scratch it off the list, even if it's not advantageous for me in some way. And so what? I'm not going to complain. If I need to play it here, I'll play it; if I need to play Fir Tree, I'll play that too, no problem, because I signed up for a tournament where the rules stated that there would be different templates for each round. In other words, I agreed to eat what the organizers serve. As for those who are now sitting and turning up their noses, I'm sorry, but I don't understand your arguments.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
StickyFingazStatistics
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I'm sure that more than half of those who criticize Panic simply don't understand the point of this build. They see a weak starting position and give up, even though this is normal and you just need to not be afraid to play it.
In my game, I built Hydras in the Stronghold. But the outcome of the game could have been predicted as early as turn 111.
In my game, I built Hydras in the Stronghold. But the outcome was predictable even at turn 111.
This shows that even with a Swamp, a Ghost, and a lot of money, you managed to lose to a Tower :D And of course, the template is to blame!))))))))))))))))
I'm sure that more than half of those who criticize Panic simply don't understand the point of this map. They see a poor starting position and give up, even though that's normal here, and you just need to not be afraid to play it. Vik has long been advocating for XL maps as the most "balanced," and now many people are following this trend, believing that XL is the way to go, and everything else is not. In reality, the balance of XL maps is an exaggeration, and in my personal list of unbalanced maps, 8mm6a is at the top, but it's popular, so I have to play it quite often. I don't recognize Jebus at all and always ban it, even if it's not advantageous for me. And so what? I'm not going to complain; if I need to play it here, I'll play it; if I need to play Fir Tree, I'll play it too, no problem, because I signed up for a tournament where the rules stated that there would be different maps for each round, meaning I agreed to eat what the organizers serve. As for those who are now turning up their noses, I'm sorry, but I don't understand your arguments.
There are no truly balanced maps in nature (except for mirror matches), but on XL, you can more often win with skill, even with a weaker starting position. This is more difficult on Panic; often, the outcome of the game is predetermined from the start. Unless your opponent is a complete noob, of course.
Another thing is that on Panic, with rare exceptions, mostly skilled players play, which can create the illusion of a correlation between skill and the result.
It's a different matter that on Panic, with rare exceptions, mostly players who use "crane" tactics play, which can create the illusion of a correlation between skill and the result.
These "crane" players won against all of us in the last interportal tournament. Just something to think about.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
StickyFingazStatistics
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This shows that even with a Swamp, a Ghost, and a lot of money, you managed to lose to a Tower. And of course, the template is to blame for this!)))))))))))))))))))))
I just didn't show the opponent's setup on the stream. But then again, who am I arguing with? Your opinion and that of a lawyer are definitely more authoritative than those of God and Scorpion.
in the tournament where the rules were announced – different templates for each round, i.e., in other words, I agreed to eat what the organizers would serve. And those who are now sitting and turning up their noses – I'm sorry, but I don't understand your arguments.
Yes, there are rules, but aren't there more dynamic templates than Panic? I'm sure there are many, if the goal is to surprise with templates and their selection – then surprise! ;) The same Christmas tree – I hadn't even heard of it, let's finally put Diamond in. Spider, Mininosta – no matter how much they criticize it as a template, it's quite playable. What makes Panic so interesting in terms of gameplay that it absolutely needs to be used? Is it completely unknown to us? Are there any new strategies? The tournament is good, the goal is worthy, and I would like to play in such an event again. However, apart from the choice of templates, the tournament motivation has completely disappeared.
IhtiandrStatistics
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Anyone who has seen AlexTheGreat's games on M-200% will probably agree that the outcome of a game is never predetermined from the start, and skill matters everywhere, if it exists.