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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
In reply to bRitvo4kA
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13 years ago
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bRitvo4kA]Can anyone tell me how to set this up in the mod? I have the latest version, but it doesn't seem to be working. In the screenshot, you can see that it darkens 3 squares in the corner. The rest just blend in with your turn; maybe try changing the color so it doesn't overlap with the hero's movement if that's possible:smile26:


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Стримы
http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts
13 years ago
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baratorch, if it's not too much trouble, could you make the password display with asterisks instead of showing it directly, as it's visible during the stream.
13 years ago
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I suggest adding a timer for extra time in battles (while pausing the main timer). This way, everything is visible and clear; there's no need to memorize the time at the beginning of the turn, constantly subtract it from the timer, and compare it with the battle limit.
13 years ago
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I experienced a disconnect, saved the game, and during the save loading process, while the data was being transferred, the time for my turn started to decrease. As a result, by the time the save was loaded, it had decreased by a minute.
In reply to Dima Surmay
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13 years ago
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Dima Surmay
I got disconnected, saved the game, and while the save was loading, the time for my turn started decreasing. By the time the save was loaded, it had decreased by a minute.

There's a similar bug in WT, where the save loads with a blue screen. And with a poor connection, this can be critical.
13 years ago
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There's a problem: in the new HD versions, cranim doesn't seem to work, and the animations take an incredibly long time to load. I searched the forums, and the only solutions suggested were to revert to older versions, which isn't ideal for me. What do you recommend?
13 years ago
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You can install version 2.98.
In reply to Myxomoar
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13 years ago
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Myxomoar
There's a problem: in the new HD versions, cranim somehow doesn't work, and the animations take a very long time to load. I searched the forum, and the only solutions were to revert to older versions, which I don't want to do. What do you suggest?
Check the game settings; after a mod update, the settings sometimes revert. Set the "animation speed" to maximum, and cranim should work again.
In reply to Myxomoar
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13 years ago
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Myxomoar
There's a problem: in the new HD versions, cranim doesn't seem to work, and the animations take a very long time to load. I searched the forum, and the only solutions were to revert to older versions, which I don't want to do. What do you suggest?
Try moving it around in the folders. I put it in the Data folder after installing version 3, and it works fine.
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13 years ago
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baratorch, in version 3.42, time passes immediately after the turn is passed. Is it possible to change this (add a checkbox) so that it works like in previous versions?
13 years ago
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Sevan_80
baratorch, in version 3.42, time passes immediately after the turn is passed. Is it possible to change this (add a checkbox)?
Yes, you can add a checkbox. But why are you asking me for permission for this?

However, if you load a save file made in a version earlier than 3.41, the pause for turn acceptance will not work, because in versions 3.41 and later, the value of the option is written to the save file and taken from the save file, while earlier versions did not have this feature.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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In reply to baratorch
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13 years ago
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baratorch
Sure, go ahead and check the box. But why do you need to ask me for permission?

The only thing is, if you load a save file made in a version earlier than 3.41, the pause on turn acceptance won't work, because in 3.41 and later, the value of the option is written to the save file and taken from the save file, but it wasn't like that before.
Where can I find it to check the box?
In reply to baratorch
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13 years ago
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baratorch
HD+ -> New Game -> More Options...
Thank you so much, I just didn't see it, I was looking in the manual... :)
13 years ago
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Something seems off with the skeletons in the Necropolis beneath Tunar... maybe it's due to a mod?
http://zoog2.narod.ru/misc/Z.GM1

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