-----------------------------
"So much has gone
and little is new"
David Bowie
New here? I'm Roha — want a quick tour?
I think we can create several sub-factions. Like a Jungle race - the aborigines of the dark jungles. It would include: an aborigine, a shaman, a mindi (giant snake), a rainbow snake, a lion-headed creature, a wollop (tiger-bear), a bunyip (tiger-snake), a bandicoot (a rhino with a snake on its tail and bat wings). Or Tundra - inhabitants of the northern plains. It would include: a snow warrior, a snow shaman, a yeti, an ang'yak (in Chukchi mythology, the spirit of a dead child left near the snow), a horker (giant seal), a remorhaz (snow worm). You can't play as them, but you can capture their cities and subsequently recruit troops there, plus each city brings 500 gold per turn.
I think DEATH (like an old woman with a scythe) would be a good unit, level 6-7! Attributes: instills fear, steals souls, hates archangels, attacks twice, casts a curse! Movement is limited, only to the middle of the field! What do you think?:smile13: Something like this, but without the horse!:D
Hmm, if you're serious, "Death" doesn't work as a name, because there aren't any units named after gods. At most, you could have a "messenger of death" – something like the one described in the gothic city. And why is movement limited?
What about "Umertviye" instead of "Death"? It also has a scythe...
And won't there be too many abilities for one unit?