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18.03.2013 numOne (blue, tower, random, Iona, Terek) draw UrukHai (red, tower, random, Aine, Jabarkas), panic, 144
Good old panic. The game turned out to be truly interesting.
We picked all the rests one by one, started Iona vs Aine. I was immediately happy - gargoyles were built and an artifact +1 to speed came, but when I started moving, I saw that literally a stone's throw from the castle there was an exit through a teleport guarded by lizards :( my enthusiasm immediately waned, but I'm in no hurry to get upset, because the Griffin Conservatory is revealed and Terek is after all in the folders with tactics. I checked the Griffin Conservatory - a unit - super! There was a plan to take it on the first week and get out to the Necro on day 116, but I was completely out of luck with money, so I only got out on day 121. On the very first week, using scout heroes, I cleared everything I could reach; the tasty bits: a Dwarf Cottage for 15, a Cuirass +1 to all, and boots! Money was tight every single turn, I was basically playing on an empty stomach, one mistake and it would have been GG, but thank God I didn't mess up anywhere, I played the first week perfectly on my respawn. There were no external dwellings, too bad, but even if there had been, I would have had nothing to buy them with. The opponent, by the way, also didn't color his Necro on the first week, which gave me hope.
121 came to PigUidram...:smile21: With two nagas and a partial purchase of gremlins, I break the Griffin Conservatory, Terek with boots immediately rushes to the lizards - 95 of them fall with the loss of 10 gremlins, then monks with gr. (19 of them) - took down a few more gremlins, sad. Didn't reach the Necro, turned back to the crypt. The opponent takes the Necro on his turn. The next day I break the crypt and take the Necro on an angel, I set up at the speed point near the gr. cows, the nagas go for an upgrade. On my turn, the opponent again shows superiority in castles, I break the cows and see the opponent in the neighboring zone, he stood in front of the guard blocking me. I free the prison, there's Mephala level 1, I cleared a chest for her and collected some gold so the opponent wouldn't get it, Terek runs away along the road in the other direction.
The situation is as follows: I'm cut off from the road junction by the opponent, only the road to the Castle village remains for me, I have fewer troops (the main gremlin stack is very weak, no money to buy everything), and Jabarkas is there, meaning shooting and lots of attack, in short, I was saddened for the second time, but I decided to play till the end and do everything I could (my hope was on Terek, with Logistics and boots), fortunately I have experience playing on panic.
Jabarkas, apparently frightened by the angel he saw in my army, decided to turn back. From day 123 onwards, an endless war of scout heroes began between us, my Kyra also leveled up to Expert Air and got a Bolt spell, which allowed her to knock out a naga from the opponent in one battle. At the Castle, I found another mini Griffin Conservatory, 3 external dwellings of griffins, and 2 naga banks.
On the third week, I broke through via wasteland into a treasure zone on the rocks, there was a Dragon Fly Hive of 6, a naga bank, a Griffin Conservatory of 3, I scouted home GM4 - there was a Citadel - I rushed there, learned it, and came back. Kyra heroically managed to take the opponent's Necro and settled there with a Bolt on day 125. Jabarkas, with his scout heroes, was at this time cleaning out another treasure zone totaling 22 Dwarves and 2 angels, as it turned out, and he appeared just before I was ready to go into the center - into the thick of things. He was showing 250+ gremlins in addition to all his main forces, while I didn't even have a hundred. This was a very tough decision for me - to run out and give battle, or to scavenge a bit more in the treasure zone, but then I would have allowed him to bring in reinforcements and would have lost him to the last treasure zone. I decided to go towards him. Along the way, Calh cleared a ring of HP, and in a tomb they gave a vial +2 HP! Immediately thoughts appeared - to build Merchant houses and try to collect the Vial, but that was later. :)
I ran out, took the village, and stood a bit to the side, like I wasn't involved, in order to pass the reinforcements. On his turn, Jabarkas attacks. Both of us had roughly 15 5, but I had a huge advantage in magic - 6 knowledge and nearly 200 mana, versus 2 2 from Jabarkas. I charge in with Haste - I take out the naga and angels, Slow is cast on me, and they cut down everything except the gremlins, mages, and a few griffins, I cast the Citadel and surrender. Jabarkas sat in the village. I attack him on my turn with a small reinforcement and douse him with Citadel twice, leaving him with 10 Dwarves, 85 gremlins, and a couple of mages. He takes his Necro, and on my turn I get Kyra to reach an external Rampart on his main, kill a scout hero there, and sell everything down to zero, which allowed me to take 2 villages from him and beat up half of his scout heroes.
Result, 144: I have 9 heroes, 7 castles, partisan Terek with guaranteed first speed, Logistics, boots, gloves, and a Citadel for 340, and a bunch of troops at home not bought (36 golems, 45 gargoyles, 12 mages, 4 nagas, and a few gremlins).
The opponent has 3 heroes, 4 castles, Jabarkas without Logistics and with troops from an incomplete Stronghold's growth (Kyra, by the way, raided his main and did good damage to the golems and gargoyles there with Bolt).
Both have 2000 gold and almost all resources are sold.
We saved the game.
Then UrukHai wrote to me and offered to end it here with a draw, he lets me advance further in the bracket because he had urgent real-world business come up. We agreed on that.
Thanks for the game!
Good old panic. The game turned out to really interesting.
After a long and complicated game, get a situation where I have the best magic and position, and opponent get the best forces. Uruk offered me a draw, and allowed me to go to the next stage, because he have any business in the real world.
In general, the game both liked, the best on heat for a long time.
Thanks for playing!
Saves:
Pass: "6fL" and "300"