Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
Do you even read? First, I recommend you open a dictionary and learn the meaning of the word "opinion." As for the arguments, I have presented them. For me, they are sufficient. Your arguments, or rather, your pathetic attempts, which are far-fetched, I do not find convincing. The overwhelming majority are happy with the new features, and I think that's the most important thing.
Honor – like Trotsky had. And he ended up in disgrace.
They all ended up in disgrace there :)
"Неизвестная история человечества. Запрещенная археология (с иллюстрациями), Майкл Кремо, Ричард Томпсон,479с,1.46 Мб.
Вакцинация младенцев в роддомах преступление!
Вред прививок или правда о вакцинации
Where can I download the latest version 3.36 before the 3.37 updates...?
If the rewind function doesn't work?
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
It's very well explained here about HotA (the essence of the game is captured in one picture):
http://lurkmore.to/Файл:Dota_leveling_rules.jpg
If even shorter, then this game is not for Russians.
:smile10:
We're talking about HotA, not Dota.
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A sawmill with guards is normal, but it only appears if there are strong monsters in the area within the template and in the generator settings before the game. Also, the guard there can only be very small, only level 1 and effectively the minimum number.
So, 2sm4d3 doesn't apply to these templates, right?
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
A sawmill with guards is normal, but only happens if there are strong monsters in the zone in the template and in the generator settings before the game. Also, the guards there can only be very small, only the first level and practically the minimum number.
In 150+ games, I've never seen a sawmill with guards. And I've never seen a Hive for 10+ wood (not on Jebus Cross).
484800548
Implementing the same timer in SoD would be detrimental. Because it would no longer be about saving time, but rather about excluding less reactive and inexperienced players from competing in tournaments based on non-gameplay principles.
The thought of not wasting all the game time on the first few turns would be an additional distraction, creating moral and psychological discomfort. When playing with a timer (when I started playing online) and now (at 4 minutes), I finish much earlier than the limit due to nerves and rushing, and I consequently make more mistakes.
But at the same time, I can't disagree that the turn timer is progress and, apparently, useful and convenient - for players, for the game, for overall development. The only thing is that it needs to be tested and comfortable limits need to be found.
+ for starting the timer after accepting
+ request - a separate sound (or running a batch file) when the turn starts. With the sound in the game, spam is very distracting, and without it, it's not noticeable))
+ request - to be healthy, wealthy, and famous
And if, for example, one player needs to spend at least 10 minutes in battles to acquire 10,000 experience points and 10,000 gold, while another, equally fast player, needs 30 minutes, then where is the equality?
The thought of not wasting all the game time in the first few turns will be an additional distraction, creating moral and psychological discomfort((
It seems that when there was a proposal to put colorful pictures of lung cancer and other beautiful images on cigarette packs, the "PSYCHOLOGISTS" bought-off asses said that no, this would instead create discomfort for people, and they would take it as a challenge. That it won't happen to them, and they will smoke even more. As a result, they simply made schematic drawings.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того