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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
In reply to numOne
#1941
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numOne

I would like to know more about HotA; someone should make a review.
I was once interested in the full-fledged use of water in Heroes on the modders' website. And I was told:
the normal use of the sea as a full-fledged zone is among the plans, which is quite natural, in HotA , even now, to the detriment of the Sea of Soda, a handful of objects have been added (an observation tower, a tavern, seers, banks, a prison, etc.), and it has become a little more meaningful (although there is still probably no point in generating random water). But the sea as Water is, in principle, a murky concept from the very beginning.
But if we talk about the sea as a full-fledged landscape and zone - let's say, as a replacement for sand - then it makes a lot more sense. But "infrastructure" will be needed in any case, a lot of new objects will be required, mainly duplicating the land ones. But this really needs to be done; the sea can refresh the familiar templates, and Jebus will play differently.
It is difficult to make a review even in a couple of paragraphs: the topic is too huge; you can easily create a separate branch if it is really interesting. Otherwise, only a short summary.

A new type of city and the Dock faction (number 9) with all the necessary elements.
The native land of the Dock is the Swamp. After building the Guiding Star (when placing the Grail), the creatures of the Dock move across any land without penalties, receive +1 to attack, defense, and speed everywhere, see mines in any battle, but the siege of the Dock still takes place in the Swamp.

Hero classes.
• Warrior hero: Captain• Mage hero: Navigator

Creatures.
Oceanid Nymph
Cutthroat Sailor
Corsair Pirate
Sea Wolf (Additional upgrade of the Pirate and Corsair creatures)
Ocean SpiritAssid
Sea Priestess Spellcaster
Nix Nix-Warrior
Sea Serpent Aspid
The graphics or properties of some other creatures have also been changed.

New combat machine: Cannon
It is placed in the slot for the Ballista. It is purchased in the Forge of the Dock city. Cost: 5000. It can attack both enemy units and its fortress walls. It disappears from the hero's inventory when destroyed in battle.

General gameplay innovations
Negative luck has been introduced.
Creatures in battle without a hero can now be affected by luck and bad luck.
Heroes with a starting army always have all its stacks (and the combat machine), without the random possibility of any of them being missing.

Fixes for bugs and shortcomings of SoD
The infinite ammunition of attacking combat machines (Catapult, Ballista, Archer Tower, Cannon) has been fixed.
A code error has been fixed, due to which, for the Fairy Dragon, the chances of casting spells were taken as their numbers, and not the values of the chance.
And much, much more.

Full description of HotA innovations
In reply to rebellious
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#1942
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rebellious
How many such examples can you give that influenced the loss of time specifically by you? Or by someone in particular? So, no need for trolling and general conclusions.
I am writing my personal opinion, and if it doesn't coincide with someone else's, then I can't do anything about it. Personally, for me, the two main advantages of the new timer are:
1) You can save time by spending it on more complex moves.
2) The timer forces you to act in battle, rather than sitting and wasting time counting squares. Also, those who like to use all sorts of calculators during battle will now have to pay for it.

Combined with a replayable quick combat mode, these two factors reduce the overall duration of the game, which I am very, very happy about. The fact that the interests of some old-fashioned players are affected doesn't bother me much.
In reply to Dirty_Player
#1943
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Dirty_Player
I am expressing my personal opinion...
That's when you back up your phrases with arguments – then it will be an opinion. Otherwise, it's just empty talk.
Dirty_Player
...some old believers...
Choose your words carefully, comrade xenophobe.
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#1944
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rebellious, no one is forcing you to play with the new timer. If you don't want baratorch to completely lose interest in our forum, you should stop being so negative and stop posting that kind of stuff in this thread.
ICQ: 494048169
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In reply to rebellious
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#1945
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rebellious
That's when you back up your statements with arguments – then it becomes an opinion. Otherwise, it's just empty talk.
Do you even read? First, I recommend you open a dictionary and learn the meaning of the word "opinion." As for the arguments, I provided them. They are sufficient for me. I don't find your arguments, or rather, your pathetic attempts, to be convincing. The vast majority are happy with the new features, and I think that's the most important thing.
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#1946
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to truly experience all the advantages and disadvantages of a chess timer, to understand all the hidden pitfalls, you need to organize a tournament – with standard templates and the mandatory use of a chess timer, with specific parameters for each template.
Дурман мирской любви сильнее яда кобры, он глупым может сделать мудреца и увести от цели благородной и дух и волю война храбреца.
"Неизвестная история человечества. Запрещенная археология (с иллюстрациями), Майкл Кремо, Ричард Томпсон,479с,1.46 Мб.
Вакцинация младенцев в роддомах преступление!
Вред прививок или правда о вакцинации
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#1947
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For leaving the turn timer running after taking a turn. The discussion was about reducing the time, so as to directly reduce the time spent on in-game actions during a turn. In many games, you have to step away from the computer for a while, as the game takes a lot of time.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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#1948
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Where can I download the latest version of 3.36 before the 3.37 updates...?
If the rewind feature isn't working?


469326983
In reply to Сатир
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#1949
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Satyr
Because a game of Heroes isn't like Dota; it takes a lot of time. And just sitting around at the computer while your opponent takes their turn is a very boring and unproductive way to spend time.

And you can't just pause and wait because the opponent's timer is running.

The idea of having to reload every time you need to step away seems absurd to me.
I wonder what kind of tasks can be effectively done in short bursts of 15 minutes? If you need to step away, just send a message on ICQ; maybe your opponent will go make some dumplings. Respect other people's time!

If you want convenience, you should ask the developers to implement a PAUSE feature at any point in the game, which can be started and stopped by either player.
Воздам сторицей!
In reply to Scorpiona
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#1950
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I also want to participate in promoting and improving the gameplay in Heroes 3 and suggest a couple of ideas, if they haven't already been mentioned. (because I couldn't go through 130 pages):D

-Add an in-game chat with a slider and cache (so that it stores the message history for the duration of the game). Sometimes, you or your opponent write something in the chat and wait for a response, but there's no answer... they stepped away and missed the message, which is displayed for a few seconds or they didn't have time to read it because it disappears when the window is refreshed. And then you have to duplicate everything through ICQ :(

And another idea that I just came up with today when I was asked to find save files. Currently, it simply overwrites them.

-Make it automatically create a folder, and then create autosaves in it by day. And when loading the game, it should naturally display folders with save files inside them.

I don't know how easy or difficult this is, especially to avoid creating too many folders and to avoid any security vulnerabilities in my suggestions)).
I hope people will support it.
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#1951
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the mod is clearly heading in the right direction :)
I would like to see an analog of the Wargame Tactics chat added, and perhaps somehow advance the idea of simultaneous turns, which Asmod was working on but didn't finish, at least for JC, Smoke, and other similar templates. Is this possible?

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to rebellious
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#1952
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rebellious
It's the same as when they used a buggy quick cast with the same argument – to save time.
The quick cast is indeed buggy; it has become significantly easier to eliminate archers.
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In reply to LeBron
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#1953
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LeBron
The mod is definitely heading in the right direction :)
It would be great to add a chat similar to the one in War Thunder, and perhaps somehow advance the idea of simultaneous turns, which Asmodeus didn't finish, at least for JC, Smoke, and other templates. Is this possible?

The chess timer in the editor is a revolution. My respects to Baratortch.
If simultaneous turns are implemented, it will be another revolution – on a grand scale.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to LeBron
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#1954
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I wonder what kind of business can be effectively done in 15-minute spurts? If something urgent comes up and you need to step away, be kind enough to ping in ICQ so your opponent can go cook some dumplings. Respect other people's time!

You're clearly not married,
Definitely, after passing the turn, the timer should not start until the button is pressed, or at least it shouldn't start for 2-3 minutes.
LeBron
the mod is clearly heading in the right direction :)
I'd like an analog of the WM chat as an addition, and also maybe somehow push the topic of simultaneous turns, which was left unfinished by Asm, at least for JC, SMOK, and other templates, is that possible?

and the same kind of garbage flame war will start as usual in the WM chat around the clock
Ghouls from the WM chat will drop by the ХВ chat and shi... :)
And if the WM chat goes down, then there will be full-blown immigration :)

simultaneous turn is exactly what will save more time than any chess clock or anything else, so its development should be placed first in the priority system of innovations for the HD mod.

I promise to transfer 500 rubles to Baratorch's account if such an option appears, not a lot, but still.
Дурман мирской любви сильнее яда кобры, он глупым может сделать мудреца и увести от цели благородной и дух и волю война храбреца.
"Неизвестная история человечества. Запрещенная археология (с иллюстрациями), Майкл Кремо, Ричард Томпсон,479с,1.46 Мб.
Вакцинация младенцев в роддомах преступление!
Вред прививок или правда о вакцинации
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#1955
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baratorch, please restore the pause option before taking a turn as soon as possible; those who play will decide if they need it or not. P.S. I just noticed something... time in a player vs. player battle doesn't stop or get added! Moreover, if the time runs out during the battle, the attacker cannot use magic! That's what we have here.