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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
In reply to rebellious
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#1863
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rebellious
Well, that's why simple questions

sometimes evoke a basic desire to simply answer them.
And for other similar simple questions,

one feels like replying to the author.
Apparently, because you can only understand such primitive questions:confused:.
In reply to PReDS
#1864
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PReDS
Apparently, because you can only understand such primitive questions:confused:.
When you clearly don't understand the topic, the best answer would be silence. But I guess your reflexes failed.

Added 39 minutes later
KobRa_RR
Did you forget to take your pills this morning? :) I was actually asking baratorch.
I actually took some after your questions.



He usually reacts to such questions with thunder and lightning. Apparently, the long break from communicating online is taking its toll, and so he can even respond to something like this :)
The point was that answering a newbie's questions, Chingis, is one thing. But answering the questions of an experienced ignoramus who pretends to be a newbie is something else entirely. After all, it's much easier to look in the random_maps folder or click on the link to the mod page in the launcher, or even just launch the game from the launcher to be aware of the changes (a list of which appears after each update), than to ask about it on the forum. Although... yes, I know a guy who, if he deviates even a little from the game window, it's a complete failure... Maybe this is just another case... :)
#1866
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We love you, Maretti! :D "- - The pause function for taking turns, which works with the regular timer, doesn't work." This point raises some doubts... Sometimes you step away for a couple of minutes to take care of something, or for some reason, the heroes don't come to the forefront when it's their turn, and so on. But here, it seems that every second is precious.
#1867
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If enough people express their support for counting down after a turn is accepted, I might implement it with a chess timer. However, the timer is meant to shorten the game time, but what kind of reduction can be achieved if we can take turns indefinitely? Also, all the risks associated with delaying a turn can be taken into account when setting the time limit. But this is just my theorizing; as you know, I don't play online myself.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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#1868
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Yes, baby, that’s it, I’m happy!)
Baratorch, you’re the best!
#1869
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We just tried to continue a game with RozenKran, both of us updated to 3.37, but for some reason, the client doesn't show our saves, even though they are in the games package.
In reply to BorzoiD
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#1870
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BorzoiD
We tried to continue a game with RozenKran, both of us updated to 3.37, but for some reason, the client doesn't show our saves, even though they are in the games package.
I'm currently continuing a game that I started on version 3.3, everything is working fine, and the saves are there.
Thank you so much for the chess timer!
Also, I'd like to suggest that the timer should continue from where it left off after a move is accepted.
#1871
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Thank you for the timer, and a plus for starting the timer only after a turn is taken.
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#1872
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however, a timer is needed to shorten the game time, but what kind of reduction can there be if we can take our turn for an infinitely long time.
That's absolutely right! Thank you for the timer!
ICQ 245338291
Ник в лоби - Kilgory
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#1873
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I'm against having a countdown timer after a turn is taken. If you're going to be away, warn your opponent; if you don't, it's your fault, and you pay for it with time. In force majeure situations, you can use auto-loading.
#1874
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Didn't know that the HD-MOD also works in Heroes of Might and Magic Online.
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#1875
YES! YES! YES!!!!
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#1876
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Well, I warned the opponent that I was leaving, but one of us has a time limit. Besides, I don't know of any cases where people intentionally waste time without making a move. In my opinion, this aspect doesn't really affect the time spent, but in its current form, it could be detrimental, so I'm in favor of starting the countdown after a move is made. Thank you very much for the timer!
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#1878
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I haven't tested it yet, but I have a question. Is it possible to see the status of the opponent's timer?
In reply to JustObserver
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#1879
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JustObserver
Well, I warned the opponent that I was going to leave, but one of us has a timer running. Besides, I don't know of any cases where people intentionally stall, not taking their turn. I think this aspect doesn't affect the time spent at all, but in its current form, it could be detrimental, so I'm in favor of starting the countdown after a turn is taken. Thank you so much for the timer!
Indeed, I didn't think that the timer couldn't be stopped in battle now. So yes, we'll have to start the countdown only after a turn is taken, otherwise it won't work.