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Posts from - A reference guide and manual in Russian for Heroes 3.

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Greetings to all fans of the Heroes of Might & Magic III universe!

I would like to invite you to participate in a project dedicated to creating a reference guide for HoMM III.

The topic itself is not new. There are many individual resources dedicated to describing the physics of the Heroes world, but despite all efforts, it is extremely difficult to find an information source that can be unequivocally classified as a reference guide.

This work does not claim to be original and is the result of compiling various official (Player's Manual) and unofficial (forums and websites) sources dedicated to describing the internal world of the game.

The file in Excel and PDF formats can be found at the following link:
http://vk.com/fizmig

At the moment, the work on the project is not yet fully completed, if it is even possible to complete it... :) Therefore, I would be grateful if anyone would like to participate in it and share their opinions, knowledge, and advice. An updated version of the document will be posted at the specified address for all those who wish. A link to the author will definitely be included. :)

Not all the information provided in this reference guide can be considered official, because it contains observations and assessments of players who wished to share their opinions about the features of the game. But, nevertheless, in general, it достаточно realistically reflects the physics of the Heroes world and will undoubtedly be useful to any beginner.

Given the above, any comments, clarifications, and explanations are welcome. Any suggestions regarding a more optimal form of presenting the information provided will also be valuable.

Sincerely,
AmberSoler
In reply to Lider1
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Lider1
Ambersole mentioned somewhere that the AI casts a certain number of spells. It would be nice to see this list reflected in the reference guide.
We were talking about pictograms. The point was that not all spells are represented by a pictogram for obvious reasons – out of the entire list of spells used in combat, the status of a spell is only displayed for those that last for a certain time (many spells are one-time).

1. The following "status" spells can be applied to your units:

Bloodlust
Protection from Fire
Fire Shield
Frenzy
Executioner
Bless
Protection from Water
Joy
Prayer
Shield
Stone Skin
Protection from Earth
Anti-Magic
Haste
Luck
Accuracy
Air Shield
Protection from Air
Counter Strike
Clone (not displayed as a pictogram, although it should)

2. On enemy units:

Curse
Blindness
Bad Luck
Berserk (AI does not use in combat)
Weakness
Forgetfulness
Slow
Sadness
Disrupting Ray
Hypnosis

Moreover, only the last three applied spells are displayed, although all are active at the same time (unless they are mutually exclusive). The AI never uses some spells – for example, Berserk. Perhaps Hypnosis as well...

All offensive spells are used. As for spells that change the topology of the battlefield, I don't remember them being used (these include Mines, Quicksand, Wall of Fire, Force Field, and Remove Obstacles). Correct me if anyone has observed otherwise.
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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the bloodlust trait probably works best for "its own" faction after all. :)

Thank you.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Does shooting affect artillery? Is the damage from a cannon higher with shooting skill or not?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Lider1
Does shooting affect artillery? Is the damage from a cannon greater with shooting skill or not?
Of course. A ballista is also a ranged attacker. Shooting affects the damage, while artillery affects the number of shots and the chance to deal double damage.
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The classification and tactical characteristics of the "non-living" units do not mention their inability to transform into demons.
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[off]Why isn't there an "edit" button?[/off]
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Tootsie Pie
[off]Why isn't there an "edit" button?[/off]
I have one, and it's on all my posts :p
But seriously, 30 days have passed, and you can no longer edit.
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Oh, I didn't know, thanks.
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I think I already wrote on df2 that a unit that died on a hex in front of the gate, on the castle side, cannot be resurrected, even though the game rules don't say anything about it – so, it's also a bug. But, although I've seen this happen a couple of times before, I didn't have the opportunity to investigate this issue specifically. Now that it has happened again, I took a screenshot and am including it, along with the save file, for those who want to see it for themselves (it all happens when Orange attacks my Castle). See: during the archangel's turn, when hovering the cursor over the champion corpses, the game says: "Let the archangels fly here." I haven't used resurrection yet.
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Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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Marmot
...it all happens when Orange attacks my Castle...
An assessment of the balance of power suggests that this bug won't save Orange... )))

Nevertheless, thank you for pointing it out. It seems that the hex carrying the burden of "open gates" has priority, and this works similarly to the scheme where any other unit occupies a cell with a dead stack - in this case, it cannot be resurrected. This creates another, more well-known bug - a dead stack at the gates prevents them from opening.

The question remains: are these bugs? ))
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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Bloodlust - grants +3 attack to your unit. It is not specified that it only works in melee combat.
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zoog
Bloodlust - grants +3 attack to your unit
It's not specified that it only works in melee combat.
Actually, yes. It only works in melee combat.
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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"The Grail... will appear in the backpack of the hero who conducted the excavation. However, for this to happen, there must be at least one free slot in the backpack."
A similar requirement for free space in the backpack is sometimes encountered when obtaining artifacts.
Question: What is the backpack's capacity? How many artifacts can it hold? I don't remember a situation where something I took couldn't fit in my backpack.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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dnaop-wr
I don't remember a situation where something I took wouldn't fit in my backpack.
You probably haven't played many single-player maps. Especially custom ones.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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And yet, there must be some numerical value that represents the limit. I just tried testing it – I collected 55 artifacts in my backpack, and I don't see any limit. In the game, you usually try to get rid of so much junk by dropping it at an altar or giving it to other heroes.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html

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