Posts from Hive Leader
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1. Access to the dungeons needs to be implemented differently.
2. When the hammer is obtained, the quest should be completed, and a new quest should appear, like "use the hammer."
3. The dragon utopia needs to be fixed.
Overall, the map is very good, and the plot and ending really make you want to know what happens next.
Added 1 minute ago
And also... the text should be made more polite; it's a bit too colloquial.
Added 10 minutes ago
Regarding the mine, I have some suggestions. Create a video cutscene with the appearance of the dwarf hero. The first time, the dialogue is about asking the orcs not to invade their territory, and the orcs don't invade. The second time, after the mountain brother is found, there's another dialogue and video cutscene, and the orc attacks and then ends up in the mine. Also, the discovery of the mountain brother needs to be implemented differently.
Added 46 minutes later
Yes, by the way, regarding the music in the videos, I will try to add it. I just never turn on the sound in games; it starts to annoy me after a few hours of playing =)
Regarding whether completing a campaign will allow me to replay the first map, I think you know the level restrictions better. It all depends on what will be in the second map, and here's the question: will the artifacts be transferred to the next campaign?
In principle, I've done everything: I found the hammer, took the last town, and received a quest to go after the people, but for that, I need a club (I already took the mentor's shield). I thought I'd get the club for completing Nick's quest, but I didn't. So, I decided to try Arena, but it's some kind of madness there.
Here are a few suggestions.
It would be good to link the possibility of entering the dungeon with the defeat of Nick, because I went to him after already capturing all the cities and gathering a set of Sar-Issa. Defeating the Necromancers wasn't difficult, but if I had spent more time fighting Nick, the Barbarian from the last castle might have caused some trouble.
You could give "Armor of the Forgotten Hero" as a reward for defeating Nick. In general, I think the "father's" complete set should include: a club + shield of the Ogre, a cloak + collar + lion's mane, and the Armor of the Forgotten Hero.
In general, thank you for the map. It would be even better if it were more challenging (but I don't want to replay it). I'm glad there's a story and that it develops.
And I'll ask again: what principle was supposed to be used to find this mountain dweller? Maybe I missed something.
Added 22 minutes ago
By the way, my champion didn't move at all in the arena. So, I defeated him with a relatively weak army (centaurs and trappers). I only attacked him with my hero – he dealt some incredible damage to the champion (my army only held back the summoned troops). I hope that's how it was intended.
Added 26 minutes ago
I found the mountain dweller, but he's not in the Southeast, as described in the text file, and not even in the Northwest, as it says here, but directly north of Kur-Strayk. A story-related clue is really needed – where to look (either hint at the search area or that you need to look for a chapel). And near this problematic mine, it would be ideal, in my opinion, to place a sign like "Dwarf mines – no trespassing" or something similar. It's not good when you have to complete an interesting story map using the author's hints.
Added 28 minutes ago
Another suggestion: it would be nice to somehow reward curiosity in the mines, for example, by placing the Tree of Silvanus near the one-way portal (the mines are no longer relevant at this stage of the game) or adding a small quest so that it would make sense to go there.
Added 1 hour 0 minutes ago
I finished the map. Thank you. I'll be waiting for the sequel.
Regarding the second part of the dungeon: "I would like to add something interesting, but I don't know what." The most interesting thing on the map, without the possibility of hiring a second hero, is the second hero (although on this map, due to the passivity of the blue faction, this is not very relevant). I don't know what is planned for the next mission, but perhaps an additional hero could be included in it as well.
Added 1 minute ago
Also, I assembled the Orcish artifact set, but I can't approach the Haven outpost.
Let's discuss the reward for killing Nicholas instead.
I had an idea to create a second part of the dungeon, which would be guarded by Orcs, Necromancers, and Gnomes. The first ones will leave after collecting the Artifact set, the second ones after Nicholas's death, and you'll have to fight the third ones. But what's the point? I'd like to add something interesting, but I don't know what...