Skip to content

Posts from Hive Leader Auto-translated

4.9 (7 ratings)

Map details

Category
Map
Map type
Scenario
Map size
M
Author
Heroist
#16
Auto-translated
Version 1.0.2 on Warriors of the North is quite interesting. I've captured 5 cities so far.
#17
Auto-translated
I finished the map))) the ending is like in American movies)). Something like "to be continued")). I really liked it, although some bugs need to be fixed.
1. Access to the dungeons needs to be implemented differently.
2. When the hammer is obtained, the quest should be completed, and a new quest should appear, like "use the hammer."
3. The dragon utopia needs to be fixed.

Overall, the map is very good, and the plot and ending really make you want to know what happens next.

Added 1 minute ago
And also... the text should be made more polite; it's a bit too colloquial.


Added 10 minutes ago
Regarding the mine, I have some suggestions. Create a video cutscene with the appearance of the dwarf hero. The first time, the dialogue is about asking the orcs not to invade their territory, and the orcs don't invade. The second time, after the mountain brother is found, there's another dialogue and video cutscene, and the orc attacks and then ends up in the mine. Also, the discovery of the mountain brother needs to be implemented differently.
User Avatar
#18
Auto-translated
1. Regarding the Mountain Brother – okay, I’ll make his location clearer. 2. Regarding the entrance to the Dungeon – yes, we need to come up with something. 3. Regarding the hammer – I completely agree with you. It will be a double quest. 4. Regarding the Utopians, I didn’t quite understand. I probably forgot to mark them as visited after completing the quest. 5. Regarding the cultural lexicon – I tried my best! After all, he’s a young Orc, and he’s also angry at the whole unfriendly world =). (There’s only a little bit of it in the first video, and after meeting Nikolai). 6. I also forgot to add the reward for killing Nicholas... 7. There will be a continuation, and it will be very interesting. I’ve already completed half of the second map. The only thing is, I don’t know if, logically, I should combine them into a campaign, but forcing you all to play through the first map again, and with a level limit... Has anyone visited the Arena? Has anyone collected the Artifacts of the Warlord set? Thank you for your feedback. I don’t have time right now, but I will definitely release a new version in the evening.

Added 46 minutes later
Yes, by the way, regarding the music in the videos, I will try to add it. I just never turn on the sound in games; it starts to annoy me after a few hours of playing =)

Whatever
#19
Auto-translated
I visited the Arena, it's a brilliant idea! I killed the Champion, but I didn't really understand the point of the artifacts. After making peace with the undead, I received an outpost with about 45,000 skeletons! With such an army, I don't need anything else on this map. I added these skeletons to my army, and that was it. Because after the Arena, my army was significantly weakened.
Regarding whether completing a campaign will allow me to replay the first map, I think you know the level restrictions better. It all depends on what will be in the second map, and here's the question: will the artifacts be transferred to the next campaign?
#20
Auto-translated
Regarding the Arena, I don't quite understand – how do I kill this hero?
In principle, I've done everything: I found the hammer, took the last town, and received a quest to go after the people, but for that, I need a club (I already took the mentor's shield). I thought I'd get the club for completing Nick's quest, but I didn't. So, I decided to try Arena, but it's some kind of madness there.
#21
Auto-translated
Usually, it's just brute force. You need to gather an army, or complete a quest with Nicholas, after which you'll have a large army of skeletons.
#22
Auto-translated
Couldn't find a mountain brother – I just gave up.
User Avatar
#23
Auto-translated
INTACTO - so, is it impossible to read the files in the archive with the map? It's not hidden just for show; according to the plot, it's located in Sanctuary, northwest of Kur-Straik. But, it's up to you. Muslimanen - You found a very unexpected bug. It turns out that after assigning an outpost to another player, you can still take troops from it! What an amazing solution to the problem. In general, 99% of the troops leave the Order's outpost for two artifacts... asseco, Regarding the arena, it seems that the only difficulty lies in the summoned units. At least, the Champion moves slowly; besides, you can easily make him run in circles after one of the fast units, with the Kents killing the summoned units, and the hero dealing damage. A club as a reward. As for the artifacts, it seems that this was in the campaign settings. However... I'm not sure. In general, wouldn't good people take all your trinkets and trophies after stunning and capturing you? =) Added after 30 minutes Well, the new version can already be released, but for now, I wanted to ask, what bonus do you think we should come up with for killing Nicholas, so that players have an incentive to do it? I have no ideas on this, even if we create an underground vault somewhere with guards that will leave after his death, but what will be there? Added after 1 minute Although, okay, I'll add all this in version 1.1.0; I already have some ideas. Added after 1 hour 39 minutes Uploaded version 1.0.3, which fixed most of the bugs and added several suggestions. Those who have already completed the map on version 1.0.2 don't really need to play again. Let's discuss the reward for killing Nicholas. I had an idea to create a second part of the dungeon, which will be guarded by Orcs, Necromancers, and Gnomes. The first will leave after collecting the set of Artifacts, the second after Nicholas's death, and the third will have to be fought. But what for? I would like to add something interesting, but I don't know what exactly... Added after 2 minutes I would also like to apologize to user INTACTO; indeed, I found an error in the files specified in the archive with the map, where Northwest is written instead of Southeast.

Whatever
#24
Auto-translated
Yeah, that's what I was thinking. But nothing helped. I checked all the objects and crawled through all the bushes.
User Avatar
#25
Auto-translated
it's hidden behind a piece of the mountain.

Whatever
#26
Auto-translated
I completed the entire map. In the arena, I defeated the hero using skeletons obtained in the Outpost. There were about 15-25 of each type, and they managed to defeat the hero. I don't understand why it didn't work with the Barbarians; their army was stronger, but he managed to send a Berserker against their units, and they ended up fighting each other along with the Cyclops.
Here are a few suggestions.
It would be good to link the possibility of entering the dungeon with the defeat of Nick, because I went to him after already capturing all the cities and gathering a set of Sar-Issa. Defeating the Necromancers wasn't difficult, but if I had spent more time fighting Nick, the Barbarian from the last castle might have caused some trouble.
You could give "Armor of the Forgotten Hero" as a reward for defeating Nick. In general, I think the "father's" complete set should include: a club + shield of the Ogre, a cloak + collar + lion's mane, and the Armor of the Forgotten Hero.
#27
Auto-translated
If this is the company, then for the next level, the hero needs to be buffed. As a bonus, it could grant +5 to either defense or attack, depending on the player's choice.
#28
Auto-translated
I've reached the point where I need to find the Mountain Brother. The map is indeed easy. I downloaded it when there was only one version available. Unfortunately, I'm playing as a Warrior (you scared me a little, but I think it's easy to complete the map even with this hero). I had the same problem with the mine; it's a shame there's no hint about where to find the Mountain Brother (I read the text file, but I don't know what holding down Ctrl does, other than showing coordinates) – I would have liked a story-related hint. Is there a problem with the video settings? After the victory cutscene over Nicholas (I didn't watch it all the way through – I think it's a bit too long), when I clicked "next," the picture became brighter and flatter, or something. I can't describe it more precisely, but this negative effect consistently repeated when I reloaded the game. And the fact that you can take skeletons from the garrison is just ridiculous. I now have 700,000 skeletons in my army, and combined with the Horde's Wrath, it's terrifying.
In general, thank you for the map. It would be even better if it were more challenging (but I don't want to replay it). I'm glad there's a story and that it develops.
And I'll ask again: what principle was supposed to be used to find this mountain dweller? Maybe I missed something.

Added 22 minutes ago
By the way, my champion didn't move at all in the arena. So, I defeated him with a relatively weak army (centaurs and trappers). I only attacked him with my hero – he dealt some incredible damage to the champion (my army only held back the summoned troops). I hope that's how it was intended.

Added 26 minutes ago
I found the mountain dweller, but he's not in the Southeast, as described in the text file, and not even in the Northwest, as it says here, but directly north of Kur-Strayk. A story-related clue is really needed – where to look (either hint at the search area or that you need to look for a chapel). And near this problematic mine, it would be ideal, in my opinion, to place a sign like "Dwarf mines – no trespassing" or something similar. It's not good when you have to complete an interesting story map using the author's hints.

Added 28 minutes ago
Another suggestion: it would be nice to somehow reward curiosity in the mines, for example, by placing the Tree of Silvanus near the one-way portal (the mines are no longer relevant at this stage of the game) or adding a small quest so that it would make sense to go there.

Added 1 hour 0 minutes ago
I finished the map. Thank you. I'll be waiting for the sequel.

Regarding the second part of the dungeon: "I would like to add something interesting, but I don't know what." The most interesting thing on the map, without the possibility of hiring a second hero, is the second hero (although on this map, due to the passivity of the blue faction, this is not very relevant). I don't know what is planned for the next mission, but perhaps an additional hero could be included in it as well.
#29
Auto-translated
I'm playing version 1.0.0 of the map with a hero (wanted a challenge). I captured 7 blue castles and handed over the relics to eliminate the Necromancer. However, the Stronghold he managed to capture remained under "green" control, and I can't retake it – it's displayed as an allied castle. I couldn't find the path to the local Shaman, even using CTRL; it shows the minimum value of 0.10, but there's no path there. Overall, the map is good, but the challenge is diminished because the AI doesn't use summons effectively.

Added 1 minute ago
Also, I assembled the Orcish artifact set, but I can't approach the Haven outpost.
In reply to Heroist
#30
Auto-translated
Heroist
Let's discuss the reward for killing Nicholas instead.
I had an idea to create a second part of the dungeon, which would be guarded by Orcs, Necromancers, and Gnomes. The first ones will leave after collecting the Artifact set, the second ones after Nicholas's death, and you'll have to fight the third ones. But what's the point? I'd like to add something interesting, but I don't know what...
There's no point in deploying a strong army. )) Everyone will try to kill it, as per the rules. :D