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#91
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kalababa
kalababa (Red, Swamp, Tazar) lose Amiloo (Blue, Inferno, Marius), 6lm10a, 147
We ran a bunch of attempts, all in principle went well. On the first I took 2 towns, and the opponent only a village. On the second I started collecting hives and Griffin Conservatories, but they weren't spawning generously or were very far off-road. (in the end I gathered 6 angels and 40 Wyverns) On my last turn I went with Tazar into a three-way, took a minimal Dragon Utopia (the only one I scouted), actually not the only one – a scout hero revealed a second one, but it was taken right before my eyes by Tanth with 400 skeletons and angels. On the second front Amiloo was busy cutting demons. So anyway, the Dragon Utopia gave complete junk. And the opponent's both main heroes have better stats than mine, and they're taking Dragon Utopias synchronously. What to do next is unclear – the tavern says Amiloo is stronger in army. Well, the arrival of first aid and scouting for Taz forced me to concede Amiloo as king.

I confirm. I started in the Dungeon, saw an external dwelling of demons behind Magogs, an external dwelling of Imps, a Dwarf Cottage under the castle, all other respawns were still available, but I didn't want to drag out the time for a playable game. A couple of turns later I regretted it. A long road goes one way into a one-way portal, the other way into an elf village. Thanks to a Pandora's Box with 80 Troglodytes, I somehow cleared a level 1 Griffin Conservatory, fled back home, and ran on an angel to the surface off-road. 117 Efreeti in the Fort.
I only cleared the Horned Demons on day 121, Tanth popped out of a prison at level 1, and along the way I found a strong Griffin Conservatory. Money was absolutely zero, but I can't skip week 2 – I beat the cockroach and it's week 2 :smile44: I go outside with 3 angels and spread out in different directions: Tanth necros with 1 angel and finds 2 external dwellings of demons :) , Marius with 2 angels takes a Dungeon village and finds a road junction between the Castle and Flux towns. I take Flux and flee home to the town with the angels.
On week 3, Pit Lords finally hatched, I cut about 60 Horned Demons, replenished Tanth's mana, and with 200 skeletons and demons I entered Dragon Utopia 1, though during the cutting process I attacked 49 Genies with a Ghost and lost 2 angels.. :fp: It gave a Helm of the Alabaster on 12. I took an external dwelling of angels at the Castle respawn and by the end of the week inserted them into the Castle.
On week 4, with the angel growth, I entered another level 1 with Tanth, took Imps with me – in round 1 -morale on the angels and another -2 feathered ones =[br][/br]And again it didn't give much – 2 shields +4+4 and +12. However, there's lots of money, so I can cut demons and build Archers. Tanth runs to the subway and finds another Dragon Utopia and scouts yet another Dragon Utopia at the Flux respawn. Kalababa's scouting has already sniffed everything out from all sides :) Right under his nose I take a Dragon Utopia with a Teapot, followed by a concession.
Thanks for the interesting game!


http://heroes3.tv/Amiloo
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#92
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10.01.2013 Amiloo (blue, Necropolis, Clavius) def Piterius (red, Conflux, Inteus, Thuris) 117 8mm6a
There was still 1 rest left, but I decided not to test my fate. Start on the surface, there is a Dwarf Cottage, 2 Knowledge on experience. However, both Necromancers refuse to raise Necromancy. I flee to the underground, find a single Griffin Conservatory and Inferno external dwellings of Demons and Gog. On 115, Clavius, with the loss of everything except Liches and 70 Skeletons, captures an Angel and runs along a very long underground road. No particular prospects are visible, although creatures are appearing in the citadel. On 117, the opponent throws 40+ Demons with a God Slayer at the external dwelling of Devils. Thanks for the game!


http://heroes3.tv/Amiloo
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#93
Amiloo (icq 388281368) — vs — Javdet (icq 432146477)
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#94
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Amilu simply overwhelms opponents with her Royal Authority :smile51:
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#95
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The following situation occurred: We were playing 8mm6a. I was red. After almost a month of playing, it turned out that I simply have no way to reach zone 19 (the one that leads to the center). There are two two-way portals of different colors leading there (one on my base, the other at the brown player's base), but neither of them works. And I didn't find any pairs for them on the map (maybe I didn't look carefully enough). I built all sorts of towers – there are no DD or fly units, nor in the scrolls. As a result, I was completely isolated from the outside world, despite having good stats and an army. Amilu doesn't mind replaying, or going to a best-of-3 if time allows, or finishing this game. The decision is up to the organizer. Saves are attached.
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Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#97
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Javdet
The following situation occurred:

We were playing on the 8mm6a map. I was playing as red. After almost a month of gameplay, it turned out that I had no way to reach zone 19 (the one leading to the center). There are two two-way connections of different colors leading there (one on my starting location, the other at the brown player's), but neither of them works. And I didn't find any pairs for them on the map (maybe I didn't look carefully enough). I built all sorts of towers – there are no DD or fly connections, nor in the scrolls. As a result, I was completely isolated from the outside world, despite having good stats and an army.

Amilu doesn't mind replaying, or going to a best-of-3 if time allows, or continuing this game.
The decision is up to the organizer. Saves are attached.

Yes, it's a bugged map generation, which is annoying.
Replay on 8mm6a, with the same factions, all subjective starting locations are available.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
#98
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numOne
Yes, there is a bug in the generation, which is annoying.
Restart the game on 8mm6a, using the same factions; all subjective restarts will be available.
Fair point!!
In reply to Amiloo
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#99
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Amiloo
10.01.2013 Amiloo (blue, Necropolis, Clavius) def Piterius (red, Conflux, Inteus, Turis) 117 8mm6a
There was still 1 rest left, but I decided not to test fate. Start on the surface, there is a Dwarf Cottage, 2 experience stones. However, both Necromancers refuse to raise Necromancy. I flee to the underground and find a single Griffin Conservatory and Inferno external dwellings of demons and gogs. On 115, Clavius, with the loss of everything except liches and 70 skeletons, takes the angel and runs along a very long underground road. No particular prospects are visible, even though horses are spawning at the Citadel. On 117, the opponent sacrifices 40+ upgraded demons at the external dwelling of devils. Thanks for the game!

Oh, this unstable Conflux. There was supposedly also a rest left, but the red color and the external dwelling of air elementals (even if not upgraded) prompted me to play. And things were going well, except for money. On 115, I took a Fortress town; on the other side, I revealed two Hives and two Griffin Conservatories. But on some day I was 25 gold short for a building, so only psychics were available at the Fort; I figured that wouldn't be enough power and decided to risk clearing the external dwelling of devils — the guard was 20-49 demons. Turned out to be 43 upgraded ones. They gored me, the bastards:)
Хаос - это порядок, которым сложнее управлять.

icq: 407907277
skype: piterius_i

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#100
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19.01.2013
Javdet (blue Necropolis, Claudius, Claudius/Galtron) def. Amiloo (red Dungeon, Shakti, Tamika/Moandor) 8mm6a 217

Finally finished this long-suffering game.
I was in a really bad position. More precisely, I initially chose the wrong strategy and rushed to the computer. But due to the Straker, it was difficult to break through, and in the end, I didn't get anywhere. With great difficulty, I placed some cavalry in the fort. I probably should have asked for help at the resurrection point – I could have gathered a decent number of free skeletons.
And in the middle of the 2nd week, the opponent's Necropolis appeared. I managed to drive them away, preventing the opponent from revealing the map, which would have revealed the Consul, Utopia, and Dungeon village. I also had to play cat and mouse with the barbarian computer. It had a sword and some speed bonus, so I was afraid to attack it directly. Finally, I managed to build up my chain, and only in the 3rd week did I get 3 good Consuls and a level 2 Utopia.
Then I rolled the generator – I dove into my treasure room and found everything I needed, and in the 4th week, I even bought Gosh.
The red player revealed their Archdevils – I gather a large army, take the castle, upgrade my angels, but I couldn't fight 2500 against 2700 skeletons – I got my army trapped in the castle.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#101
Javdet (icq 432146477) — vs — Dirty_Player (icq 408722873)
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#102
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I don't remember when we last played together. :)
In reply to Javdet
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#103
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Javdet
19 01 2013
Javdet (blue nec, Claudius, Claudius\Galtran) def Amiloo (red dungeon, Shakti, Tamika\Moandor) 8mm6a 217

Finally finished this long-suffering game.
I was climbing out of a deep hole. More accurately, I first chose the wrong strategy and rushed toward the computer. But because of the Stracker it was hard to break through and in the end I didn't get anywhere. With great difficulty I put horses in the fort. I probably should have boosted at the respawn - could have gathered plenty of free skeletons.
And by the middle of the 2nd week, the opponent's necs arrived. Managed to drive them off without letting the opponent reveal the same-view, which would have opened up the cons, utopia and dungeon village. Also had to play cat-and-mouse with the barbarian computer. There was a sword and something for speed hanging on it, so I was simply afraid to attack. Finally linked the chains together, and only from the 3rd week took 3 good cons and a level 2 Dragon Utopia.
Well, then I rolled the generator - dove into my treasure zone and found everything necessary, and on the 4th week even bought Goshka.
The reds revealed archs - gathering power, taking the Castle, upgrading my angels, but couldn't manage to fight 2500 against 2700 skeletons - caught the power in the castle.

Thanks for the game.

That's how it was. From the start Shakti with 1 stack and Lorelei :( first battles were very hard, started leveling Tamika. Reached the nec-computer and then things took off... realized I had pinned the opp in their corner, stole Maxiulik and satisfied with that retreated, since I have 2 necro-castles, animate undead is being built and a utopia is revealed nearby. Well, then 3 necs with 2 computer necro-buffs scattered in different directions. Managed to find 3 Dragon Utopias, but can't even remember right now what dropped from them, so bad. On the 4th I finally got TP from a scroll, in the tavern I see stats of 20+, while I have neither decent anti-magic nor stats. On the last day before capturing the Castle, I take maxutopia - level 5 hat and a hat for 12 :( Power is 1.5 times more but because of the difference in stats I was afraid to give the final blow in the castle, although probably should have tried. On my side were 11 archs and ~3300 bones. Disappointing, but educational. Thanks for the game!


http://heroes3.tv/Amiloo
In reply to Dirty_Player
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#104
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Dirty_Player
I don't remember when we last played. :)


I bet you'll concede without playing, just because you'll be too lazy to play. ))))))
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In reply to BA/IEHOK
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#105
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BA/IEHOK
I bet you'll give up without even playing, just because you'll be too lazy to play. ))))))
No way. I'll drag it out until the very end and blame everything on my opponent :D
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#106
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Javdet (red barb, Tyraxor, Tyraxor) def Dirty_Player (blue dungeon, Shakti, Jabarkas) balance, 147 ,WT

Idiocy rules)

Kostya chose balance for some reason. Surprisingly, the game turned out to be extremely interesting and with many options.

Starting with 2 wolf stacks - very promising, but the native secondary skill is clearly not on the road. Never made it to the village on the 1st day. One hex short..

There's a Griffin Conservatory with 100+ griffins, don't feel like touching it until I get 7th level. At the guard of the passage, the wolfies take their lawful 12 health, and then a dilemma - go back or there's another conservatory nearby and the center. The conservatory and then the pope's movement with Tyraxor's speed boost. Everything except the angels at the guard of the adjacent zone remains with Gunnar. The purse is pretty hefty -80 wolves and some fattening up. Blue pops out of the darkness and slaughters the wolf population. Managed to only grab an angel with me. Should surrender, but I decide to sneak into the conservatory; if I can handle it, we'll put up a fight.. Turns out it's a 2-stack, I level up earth magic, skipping pathfinding (something I'd regret many times later..), and into the treasure zone through GO.
Meanwhile, Jabber, due to inexperience, ran into my main area, which is in the corner and not really my main. But after a couple of days he came to his senses, and after scuffling in the central sands, he rushed to catch up with Tyrex.. Tyrex, however, was on an unreal streak of luck - first, to avoid a fork of wisdom and something pleasant, he got intelligence. Then, on another fork, he got stuck with wisdom. Ended up with a gimped mage with sp4. Only the trinket giving 3 mana per day is pleasing.

The exit treasure zone looks good on the surface for Dragon Fly Hives, but the contents are crap((((... almost all minimums. And from the other side, Jabber comes around, clearly more capable in the fun starting dash race. Cursing my stupidity for not taking pathfinding once again, I'm stuck one hex away from the Dragon Fly Hive, but having blocked the passage to 3 others. Kostya, having checked with a scout hero, and thereby leveling my sorcery to expert, attacks. But he didn't account for the fact that Tyrex's army has mages. 31 mana in such a situation became a bottomless well, and the battle was won with the loss of 20 wyverns and an angel.

And then I managed to also take over the villages that seemed lost forever, and when Jabber attacked Tyras who had left the treasure zone, he got another surprise - 70 mana - Tyras also got mysticism shoved on))

Thanks for the interesting game)

Afterwards it turned out - if not for the "genius surrender of Moscow" in the form of a wolf stack - my barbs wouldn't have had a chance - Kostya had an exit to the exit treasure zone right under his nose, plus a hero with logistics and pathfinding - everything would have been easily consumed within a week. The lost day searching for my main area cost Kostya the victory.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.

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