Posts from Mafia: general discussions.
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🏹🎪+⛓️♿=💕
Added 25 minutes later
I have a suggestion.
Whoever is caught cheating receives a reduced chance of triggering a Night Detective (ND) for the entire next game (not the next game that will be held, but the next game they sign up for!). In the case of indirect cheating (Dag), let's say it's 50%, and in the case of direct cheating (Orton), it's 25%.
And the cheater has two options. Either they get offended with the entire forum and stop playing altogether, or they honestly serve their punishment throughout the entire next game and rejoin the ranks of normal, honest players.
I don't think anyone would enjoy sitting through all the Mafia games with almost no chance of being the Night Detective.
And the rule-breaker has two options. Either he gets offended with the entire forum and stops playing altogether, or he honestly accepts the punishment and rejoins the ranks of normal, honest players.
Whoever gets caught cheating receives a reduced chance of triggering a negative event in the next game (not the next tournament, but the next game they sign up for!). In the case of indirect cheating (Dag), it's 50%, let's say, and with direct cheating (Orton), it's 25%.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Since you don't play Mafia, you won't understand what it means to be deprived of Non-Disclosure.
I wouldn't consider Dag's "reveal" as such, even if he really was Vader. It was just an unproven statement, like "I'm peaceful." But with Orton, it's a different story. We need to figure out how to deal with these reveals.:smile32:
The punishment for revealing should be made stricter, as this is not the first case. This means that the previous punishment – a modkill – does not have the desired effect. Additional sanctions against the violator will not change the situation, as the player reveals information for the sake of the team; their top priority is victory. Therefore, collective responsibility should be introduced, which will make the probability of victory more difficult. Of course, the severity of the punishment should vary depending on the situation.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
🏹🎪+⛓️♿=💕
It was an indirect false accusation. I wasn't going to modkill for that.
But if there's an argument, like "Yesterday, I went to so-and-so and found out this and that," then I agree that it should be punished, and punished severely. However, all sorts of "self-defeats" and the like are too much. I think a modkill and ending the day without an execution is quite good. -1 world + a surviving Mafia member is not better for the town than an execution by mistake. You could also add a random night defense penalty to the town, just to make it even worse.;)
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).