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Posts from The Way Home

4.3 (3 ratings)
13 years ago
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Name: THE WAY HOME - Way to the home Type: single-player mission Two-level map: yes Number of players: 7 Author: VIKTOP Description: liberating the homeland is a sacred cause, even for scoundrels. I'M WAITING FOR COMMENTS.
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13 years ago
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Darkness abandoned everything at once.
In reply to INTACTO
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13 years ago
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Thanks to the author for the map! The design is pleasing. The only thing is that there are too few lamps in the dungeon. It's as dark as in...
Georgian gangster Okhtari decided to retire on the honestly earned money from his gang and the gnome markets and sent his loyal enforcer, Sanitar, to reclaim the former territories. Sanitar successfully completed the task without any losses, reaching level 33.
It was quite easy. There was no aggression from the players. All the undead, probably because Sanitar was highly respected :smile10:, joined him. Therefore, after capturing the Necropolis castles (they have 2 castles), it was possible not to play as a Necromancer at all. And the Tear of Ashi at the end of the journey was completely unnecessary.
Summary: it needs to be made more difficult. Make the players more arrogant and cheeky) So that they fight for territory) Maybe add secondary tasks to make it more interesting. Limit the choice of heroes, etc.
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13 years ago
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I decided to play too, and my first impressions are that the dungeons are dark, as others have mentioned, but the map is interesting and the story is engaging. So far, the gameplay is quite easy; even on "hero" difficulty, I managed to complete it without losing any important creatures. I've now reached the surface, and I'll update you on what happens next.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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13 years ago
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By the way, is it just me, or does the floor in the Dungeon not render properly and remain black, or is that intentional?

Added after 21 hours and 30 minutes
Finally found the time - played through the map, thanks to the author!!

The game turned out to be interesting, especially the final battle was exciting. The AI should definitely be made more aggressive - none of the players, except for the purple one, put up any decent resistance, even the Unicorn Lord "ran away" as soon as I hypnotized them.

I uploaded the final cutscenes and a replay of the final battle.
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Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

13 years ago
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Rambo1969, thank you for your feedback! I will take it into account... I will try...
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13 years ago
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You're welcome! Thank you for the interesting map. By the way, here are the replays of the other battles I enjoyed:
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

13 years ago
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Guys, what's my problem? I cleared out the Necropolis, and after that, when I started playing a map with Gnomes, the game crashes! And I really love custom maps! I was playing on version 3.1, without any mods.
13 years ago
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Good map, but there are some issues. Firstly, there are bugs... one of the sphinxes standing in a pair is unreachable; you can't get to it. Secondly, if this is a story-driven map, the game should end when the main hero dies, but I took Necropolis and then played as a Necromancer, and the main hero, Okhtarr, became just extra baggage. I agree that the AI is too weak; only the blue player sometimes attacks, and always weakly. I found only one hut with a sorceress on the map – I think you should add 2-3 more. A duplicate of Okhtarr appeared in the tavern; I don't remember his name, but it seems to be Vaishan. You need to fix the bugs and strengthen the AI. Overall, though, the map is good, and I liked it.
In reply to Мусульманен
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13 years ago
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Muslim
....In the tavern of the archer, a doppelganger appeared; I don't remember his name, it seems like Waishan))) .....

That's right, he appeared for me right away, and there was no choice (I urgently needed a second hero) - I had to hire him, and then I kept getting them mixed up throughout the game.

Regarding the death of the main hero - I also agree (although I didn't check - I kept him in a secondary role - I developed his logistics to the maximum and used him as a support hero), but ideally, they should force the final victory to be achieved by the main hero - after all, this is the leitmotif of the game: "liberating the homeland is a sacred duty even for scoundrels," and doing it with other people's hands is bad form.

And it would also be desirable to give only one attempt to win, for example - I killed the ghost (with the hands of the rogue Letus) without risking anything - I knew for sure that if it didn't work out, I would run away with the rogue and in a couple of days I would return with him, with an army that wasn't as strong as the first, but still numerous enough, and easily finish off the ghost with my magic (they were already gathered and standing nearby in the castle of mages).

If the author fixes these shortcomings and makes the opening and ending cutscenes + adds a couple of videos during the game, the map, in my opinion, will be no worse than the real Heroes maps.

As for the Necromancers - it takes more than a month to develop their cities and gather enough troops, so in my opinion, it is more promising to play with the starting faction, especially since the Dark Elves have offensive potential no worse than the Necromancers.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

In reply to Кецц
13 years ago
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Ketz
Guys, what's my problem? I cleared out the Necropolis, and after clearing out the Fortress, the map crashes! And I really love custom maps! I was playing on version 3.1, without any mods.
Same thing happened to me.
The yellow player is moving, and the game crashes.
13 years ago
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The map is very good, just a little bit unfinished, but that's not a big deal, it's great, and the creator deserves a huge plus.
Keep creating more maps, but this time with improvements:)
Thank you very much for the map.
13 years ago
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The map isn't bad; it has some flaws, but not many. Overall, it doesn't spoil the impression. I liked it, thank you!
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9 years ago
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A well-made, high-quality map. Yes, it's a bit dark in places, but the landscape is beautifully detailed, and the plot is engaging.
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7 years ago
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Interesting map, but it feels a bit too easy. It's completed too quickly. Why is it so dark in the Dungeon? How do I get to the second Sphinx?
Все дело в мыслях. Мысль — начало всего. И мыслями можно управлять. И поэтому главное дело совершенствования: работать над мыслями.
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!

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