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Posts from A THREAD FOR NEWCOMERS! Auto-translated

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In reply to Marmot
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#1179
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Marmot
But if it's a random map, then, as far as I know, there shouldn't be heroes of levels higher than the first in the dungeons.

The information is incorrect. The higher the dungeon's guard level, the higher the level of the hero imprisoned there. For example, on Jebus, it's quite common to rescue a hero of level 30 from the dungeon.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#1180
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Is there a difference if you play the Erathia map in the Shadow of Death version and then use the editor to change it to the Shadow of Death version? Would these two maps differ in any way?
#1181
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They won't.
..
#1182
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I'm new to the game. I used to play with friends and my girlfriend, and I'm a chess master, so I want to test my skills against other players. I have a lot of questions, but not much time to find the answers. If there's someone who's been playing Heroes for a long time and is willing to spend 30 minutes helping me, please send me your Skype ID in a private message.
In reply to vaniak1
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#1183
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it's a strange situation – a strong hero is afraid of a weak one.
He's surrounded by 50 devils, a hundred ifrits, a horde of demons, and almost a legion of magi – he's sitting in a castle, hiding from a swarm of gremlins that are chasing him and taking over his mines.

Is it a bug, a glitch, or something else?
In reply to Белендор
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#1185
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Belendor
a strange case – a strong hero is afraid of a weak one...
he sits in the castle, hiding...
Is the map custom-made or randomly generated? Perhaps the author assigned this hero to "stay in the castle without leaving"? But there are also cases when the AI behaves strangely timidly for no explainable reason.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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#1186
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the map is custom-made, and none of the heroes have the patrol function enabled.

The AI is behaving strangely; the map was created in the Erathia version, and I replaced it with The Shadow of Death in the editor.
Perhaps that's the reason; a strong hero sits in the castle, while a much weaker hero stands near the castle.
They stand there for a month, and neither of them moves; the hero in the castle constantly buys an army and becomes even stronger, but he waits.

Also, there's a castle on an island, fully built; a hero comes by water, captures it, and stands at the edge of the water – he's my ally, and he has 0 mana.
He stood there for about 10 days, his mana recovered, and he summoned a ship, even though he could have entered the castle and spent the night there.
#1187
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Currently, I'm very interested in how to use templates. We have the complete collection of Heroes of Might and Magic version 4.0.0, and we play with a friend on random maps with the following settings: S 1x1, M 1x1, B 1x1, and 8x8, without underground worlds. Often, the maps turn out to be unbalanced and not very interesting, with a lot of unclear portals and weak monsters guarding the passage to the players, etc. Please explain how to use templates and suggest some good templates for these settings: (maps S 1x1, M 1x1, B 1x1, and 8x8 without underground worlds). I would be very grateful.
#1188
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Here is everything you need.
#1189
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I couldn't figure out whether the problem is with the program or the templates. Could you explain it in simpler terms, in just a few words?
#1190
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1. Choose a template. 2. Rename the template text file to rmg.txt. 3. Place it in the Data folder. Alternatively, install the HD-mod.
#1191
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Generally, everything is clear except for how to choose a template, where they are located, and how to determine if a template is suitable for me, and how to decipher a template? For example, 2SM4d? And finally, how to use a template? Do you just create a random map, and it will generate it based on the template? And how do you determine how many players to set, or the strength of the monsters, so that it creates the map according to the template? How does all of this work?
In reply to vaniak1
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#1192
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vaniak1
Basically, everything is clear except how to choose a template, where they are located, and how to understand if this template is suitable for me, and how to decipher a template? For example, 2SM4d?
GoedenDag provided a specific address - you can find each template with a detailed description by following the links. Below the description, there are attachments (a text file of the template). There is also general information about concepts and conventions in templates. Study all of this, and you will be happy. As for whether it suits you or not, that's a matter of personal taste (like choosing a girlfriend).
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
#1193
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I clearly stated that I read it, but I didn't understand everything, and I had some questions, but you keep giving me the same link. Specifically: 1) I have the complete collection of Heroes version 4.0.0, and there is no RMG text file in the data folder. If I add one, will the template work? 2) How are the templates deciphered? For example, 2SM4d? 3) How do I use the template? That is, I put the document in the data folder, then I go into Heroes, create a map, and it creates it for me according to the template? If the template is, for example, for a small map, should I create a small map? And if I create a large map, will the template still work?
#1194
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1. Yes. 2. Each template has a brief description with settings and a diagram. 3. Yes. 4. It varies.