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.DiGGeR. hasn't been active since I found out we're in the same group. I haven't seen him online in ICQ, and he hasn't responded to me.
P.S. It would be great to have a list of players not in the form of an image, but in a more clickable format, so that you could copy and paste nicknames and ICQ numbers.
Group C 07.01.2013 BlooDy)DriVeR (red, Rampart, Ivor) def Lim4 (blue, Conflux, Ignissa, Monere) 2sm4d(3) 146
Me and BlooDy)DriVeR worked like bees from 8:30 PM to 6:30 AM. Earlier in the morning, that is, after lunch, we did a post-mortem: analyzed the layout, took Dragon Utopias with Dragon Fly Hives and Pandora's Boxes via TeamViewer. Helaith, give us a medal:) Thanks to the opponent:cool: I took all the restarts, which is unlike me. The opponent seemed to take them 2 times as well. And then it took off. 111 Ignissa at the start without a ballista, Monere and Kalth with 13 Gogs:) Not many air elementals in the build queue. Dream - to build birds on week 1. It came true, and there was even money left for buying out and everything- everything.:smile02: What to do next?:confused: :confused: :confused: Scared to go to the opponent, feeling that all secondary heroes around are busy, so I hung around on my respawn. Big mistake. Ashamed to admit, but the layout had two native secondary heroes, an external dwelling of psychics...:smile43: 121-134 I clear Dwarf Cottages, Medusa banks, Naga banks, then went for Dragon Fly Hives with nasty guards. Chains didn't work out, though I tried to plan them, but then I'd suddenly decide to grab something with a scout on the way and... lost days. On 135 I "masterfully" take a Dragon Utopia. I lose 8 birds, 7 psychics, 6 Wyverns, 43 air elementals, fire elementals and earth elementals with fakes there. In short, I lost everything, barely crawled out with 8 Wyverns.:rolleyes: Reward During the slaughter in the Dragon Utopia BlooDy)DriVeR suggested that maybe I was falling asleep on my turn:D Well, then, without an army, days flew by faster to his delight) Monere decided it was time to find a secondary hero. The opponent broke through the rusted guards, conquered the capital. I took the Griffin Conservatory week 2, dove into the treasure zone, breaking through storm elementals, and it was already empty. Time to surrender, but so that my conscience wouldn't bother me later, I went and built the secondary town up to Castle and was defeated in 2 rounds max) Only Magic Arrow from magic, and there was a full set, so I surrender. Thanks to everyone who cheered and worried about me till the very end:)
Group B 04.01.2013 Gasik (red, Dungeon, Gunnar, Gunnar) def SVAROG (blue, Swamp, Tazar, Tazar), 2sm4d(3), 127
Confirmed. Thanks for the game, it was tough against the doubles, and the exit from the portal near my castle was located right between two Dungeons((.I captured my opponent's castle, where I lost my hero on the next turn.
Added after 10 minutes Group B 06.01.2013 SVAROG (blue, Conflux, Lacus, Vidomina) def Rockmachine (Red, Tower, Neela, Neela) 131 2sm4d3 We started before New Year. Continued on 115. On 117 I go into the Dwarf Cottage with a 20-stack of Grendel Sirens and lose, leaving 21 dwarves, in the castle 4 Earth Elementals, 4 Water Elementals and 12 Skeletons, I finish them off immediately and set birds on 117 in the fort. On 121 I buy 3 birds and break through the guard in the underground, and there are red ones, Neela comes out and stands next to Vidomina, bringing another bird and an FB without issues. Vidomina 5 4 3 6 (60) has Blessing for the birds. A war of weak heroes, alternately capturing castles, but there is no serious army left. On 131 GG.
Rockmachine
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Finally wrote a report on our game with Shadow
Added after 40 minutes ShadowManiac
Group B ShadowManiac (Castle, Valeska, Charna) lose Rockmachine (Rampart, Ivor, Gunnar) 2sm4d(3) 217
I could have won the match, but lack of experience and my blunders did their job. Thanks to my opponent for the game!
Group B. 29.12.2012 Rockmachine (Rampart, Ivor, Gunnar) def ShadowManiac (Castle, Valeska, Charna)2sm4d(3) 217
Week 1. Development in the first week went according to a good scenario, basically =) Ivor brings me 10 archers into the treasury, which I immediately send to search for the Holy Grail))) I make 6 armies and start scouring the corners to see what's where. Things are pretty good. Gold is sufficient, and resources are also piled up in heaps on the ground. I reveal 2 conservatories not far from the castle. But I realize that in week 1 I'm not ready to wait for them. Pure scouting begins. In the end, I clear the guard on the way to the secondary town (gogs) and the secondary town turns out to be a Swamp castle, which is pretty good since gold is definitely guaranteed then. On day 2, I already reveal the GO which turns out to be guarded by devils and a crowd of wyverns, and from the GO one road starts branching into 2, which is interesting in itself. Go left - you'll get *****, go right - you'll find a castle:) So, I've gotten a bit distracted, let's continue our story. Several crypts near the castle, some basilisks, and dwarf dens. But I don't take any of that in week 1, since I've put all my effort into scouting and gold is sufficient anyway. In the end, by the end of the first week, I build a castle with all units except dragons (which is quite natural). You understand the situation is very good in terms of troops and further development. So, moving on to week 2...
Week 2. Basically, nothing particularly new. Gunnar becomes the main hero. Scouting continues in the area around the main castle and in the swamps around the Swamp castle+I also go into the underground, starting to feel out what's there. I begin clearing crypts and dwarf dens. In short, it's just a continuation of week 1+scouting the treasure zone...
Week 3. I think it's time to start a Crusade against the army of darkness=) I clear 2 conservatories near my castle - I get 3+2 angels. I load them into Gunnar and then start clearing the treasure zone with this army. In the end, I don't find any particularly cool treasures there (Dispel Magic, Crystal Generator +1, etc). Among the valuable items, I beat off a shield for +12-3 defense. I build Green Dragons in the castle. Meanwhile, I'm constantly afraid that while I'm running around the treasure zone with angels, the enemy will attack my castle which is near the GO. But there's no sign or sound of the opponent, so I continue staying in the dungeon...
Week 4. I fully scout the swamp near the Swamp castle to the north. I realize there's nothing particularly impressive there, and I need to slowly break through the GO and head for the final battle. Otherwise, I'll just fall asleep with such a slow pace))) I wonder if my opponent has fallen asleep too, just like me)))
Week 5. So, the most interesting part begins. I've cleaned out everything I could from my spawns in terms of money. I buy an army with all of it. And I go to break through the GO. (It's triple - Crystal Dragons, around 20 Devils, and around 100 Wyverns). I decide to hit the Devils. I take them out and capture the opponent's castle. After that, I dump all my armies into his spawns and start a rapid scouting of the area. To intercept him if anything. The opponent's armies are barely visible. Scouts flicker by occasionally. I charge around with my armies - and easily and effortlessly capture the opponent's secondary town, also a swamp. I'm collecting swamp castles. By the end of week 5, I capture the last castle too, the 2 castle. In the end, I have 5 castles, the opponent only has Inferno in the dungeon and that's it. Then he surfaces with his main army - and I catch him on the move. So, THE FINAL BATTLE...
Final battle: On my side, Gunnar - stats 13-23-12-11. Troops: 4 Green Dragons, 6 Angels, 36 Gold Serpents, 33 Grand Pegasi, 48 Grand Elves. On the opponent's side, Charna - stats 17-17-11-9. Army: 4 Angels, 17 Greater Wyverns, 68 Grand Archers, 2 upgraded Cavalrymen, 9 Sharpshooter Observers...and most importantly, nearly 400 Skeletons. Which could have pounded me, basically=) But since my army is mostly flying...and flying well))) plus Mass Slow and plus Meteor Shower dealing 400 damage, I won the battle without much trouble. End of story)
Added after 12 minutes SVAROG
[/U]Group B 06.01.2013 SVAROG (Blue, Conflux, Lacus, Vidomina) def Rockmachine(Red, Tower, Nila, Nila) 131 2sm4d3 We started before New Year. Continued on 115. On 117, I dive into the dwarf den with 20 GS and wipe, leaving 21 dwarves, in the castle 4 Earth Elementals, 4 Water Elementals and 12 Skeletons, I immediately finish it off and build birds on 117 in the fort. On 121, I buy 3 birds and break through the guard into the underground, and there are reds there, Nila comes out and stands near Vidomina, I bring up another bird and FB without any issues. Vidomina 5 4 3 6 (60) has Blessing for the birds. A war of weak heroes, alternating recapturing of castles, but there's no serious army left. On 131, GG.
I confirm. On week 1, from Tower there's 1 road with 2 entrances to the dungeon with guards. I break through one, capture the Dungeon castle. Then I see a second Dungeon...through another guard, I run to it and capture it too. And then I discover that not far from it, the opponent's armies are standing. I realize it's about to get hot:smile02: and then the scout battles begin - 1-on-1))) in the end, I take out all of the opponent's scouts, and I stand next to his main hero with my main hero, since I didn't make it to the castle by 1 move. In the end, I have 9 Minotaurs in my main, he has 4 Phoenixes. No options. He wins, and then my kingdom just gets torn apart without any options for me)) I got captured fairly quickly, my scouts got killed, and that's it:) Thanks for the game
antoshkin
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I'll play as a newbie. Write to me on ICQ if you're interested.
Group A. 08.01.2013 vysokiy (Red, elves, Kyrre, Kyrre/Lacus) def d-neez(Blue, humans, Valeska, Clavius) 2sm4d(3) 137
took one restart
111 distribution was so-so in terms of gold. only 4 heroes. but, with the buyout, 13 elves + Isra was placed at the external elf dwelling. Kyrre, losing one movement point, stood near 20+ gold golems. 112-113 didn't dare to hit the golems. moved further, took the crypt. revealed 2 mercenary camps. Kyrre headed there. 114 Kyrre clears the camps and gets +2 to attack. Isra with the troops moves further along the road, clearing it. own respawn is large. but scout heroes hit guards. need to break through. 115 unfortunate. at the top there are no connections. the road goes into the underground, where Isra ran into 20+ elves. beyond the mountain an external pegasus dwelling is revealed. vector of scouting turns to own respawn. 116 finally the gold golems are broken through. Tiva level 10 obtained. 117 external pegasus dwelling cleared. messed up. thought the scout hero would take it. but the scout didn't have enough movement. so it remained unclaimed. in the citadel 13456, 5 heroes. 121-127 spent the entire second week on my huge respawn. Lacus(10) freed, expert tactics, logistics, and defense (great). together with Kyrre, external dwelling of wood elves, hive with 6 Wyverns, crypt, two nagabanks are cleared. at the end of the turn, stopped before the Griffin Conservatory. in the castle 123456. 7 heroes. Kyrre level 10, Lacus level 11, both without spell books. 131 Kyrre visits +1 to attack. gets beaten and rushes towards the underground (forgot to buy a spell book). another hero is bought out in the castle and sent after Kyrre. Lacus takes the Griffin Conservatory single, nagabank. a chain of 6 heroes for returning troops is set up. 132 troops in the castle. Kyrre in the underground. a chain to Kyrre is set up. Lacus got beaten and is also in the castle without movement. bought a spell book. 133 Lacus on the go takes the six nagabank. troops are delivered to Kyrre. he clears everything along the road. takes the hive with 9 Wyverns. dungeon revealed. 134 dungeon taken. tavern inside it. Kyrre near the castle takes the hive with 12 Wyverns. in the tavern, the scout hero takes troops and, via the chain, hands them to Lacus, who immediately dives into another underground. Kyrre remained in the dungeon and has no movement and needs a spell book. Lacus didn't quite reach the conservatory. 135 Lacus takes the conservatory three. some kind of road is visible. so the enemy castle is somewhere nearby. Kyrre collected some things near the dungeon and stood near the dwarves, ready to get beaten if the castle is found. first contact with the opponent. Turis on 1 pikeman is defeated against Lacus. 136 Lacus takes the Inferno secondary town. there's a tavern there. Lacus has expert earth magic but no Slow spell. Kyrre has Slow but no Haste. Kyrre gets beaten in Inferno, and Aine level 1 (spell book holder) also gets beaten there, who teaches Kyrre's and Lacus's spells and teaches them to each other. Kyrre runs at full speed further along the road, kills the scout heroes he encounters, and emerges near the opponent's castle but sees he doesn't reach it, however he does reach the blue main hero. final battle. opponent casts Haste on his 60 archers, but didn't manage to shoot, the turn passes to me. I cast Haste on 60 Grand Elves. half of the archers are gone. the archers took down about 5 Grand Elves and the concession followed.
thanks for the game!
P.S. Didn't save before the final battle. so I made the screenshot by taking moves for myself and the opponent. but I think everything was as described unless my memory fails me.
Group A. 08.01.2013 high (Red, elves, Kyrre, Kyrre/Lacus) def d-neez (Blue, humans, Valeska, Clavius) 2sm4d(3) 137
That's right, we just finished at 136 ) I couldn't execute a proper setup; on the second week I grabbed 2 secondary skills, revealed 2 Griffin Conservatories and a treasure zone with at least 3 Dragon Fly Hives, but papa-Clavius just wouldn't give Necromancy because I took armor at level 2, after that I got neither earth nor air, nor tactics, and I was afraid to go into the throne Griffin Conservatory without magic. I planned to break into the treasure zone with the week 3 growth, then I botted up in the underground behind a +6 shield and some minor units for Necromancy. If my opponent had given me another 1-2 days, I would have already taken the Griffin Conservatories and gone into the Treasury, but he came exactly on time ) GG, thanks for the game.
I can play on Sunday after 4:00 PM Moscow time (approximately, I don't know exactly, it depends on when the exam ends). Sorry for the inconvenience, it's exam season!
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D
Комплимент который сделал мой день: Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser
Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир
Rockmachine
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I see the tournament is just getting started! Attack of the Clones, part 2.
Added 32 seconds later
Clowns!!!))))
Егор Коробейников
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09.01.2013 Egor Korobeynikov (red,flax,random,grindan)def Maxgor(blue,rampat,ivor) 2sm4d(3) 142 111 spotted 3 cons and slow roads, deciding how to play. 115 8 heroes and 14k gold. And somewhere around here Grinya gets earth exp. 117 birds spawned in the fort (there is a moner external dwelling of 1 cell, but didn't have enough movement to take it) 121 I take cons 1, 2nd cons 3-4 (gs), going to kill 20-49 djinns for Pandora 122 I don't pass the angel and attack the djinns with the 1st angel. I have oil, but the angel deals 75 damage... and there are 29 djinns without gs. Kill all except 5 and retreat. Buy back in main, there is a cons nearby that hasn't been checked. I don't go to it, staying to replenish mana... 123 Cons turns out to be 1, taking it with shokha. Grinya goes to cons 3-4 and replenishes mana. 124 take the second rampart, attack cons 4. Fighting very poorly because of this I get completely wiped. 125 buy back at home and finish off the cons on 126 or somewhere around there with 1s. 131 go to treasure zone, see orator's hat. For 20-49 weirdos. Should have replenished mana and checked if there was GS; if so, sacrifice 2 heroes, then everything would be ok. 133 attack the weirdos, there are 33 with GS. Grinya stats 2 3 11 10 Earth exp fire exp, I have grinya 40 mana 6 moners 3 angels and 1s. I get wiped, but didn't take 3 birds into battle leaving 1 stack of ancients and regulars (archer on 140) 135 finish off ancients with birds and 1s. 137 jump with DD to opp with mana stats 2 3 12 6(100-25 for DD) 137. Opp attacks my 3 birds with an army of 3 angels 1 pegasus 18 ents 4 angels. I kill -4 angels and he uses oil and buys back in the 2nd round. 141 I kill 2 losers. Find his whole army (I broke the chain...) attack with 2 birds and another archer + ipla at ducks. Opponent has army advantage, but he surrenders (doesn't know my army + no money for buyback). Thanks for the game! Guys got wiped on the 2nd week, that's ok, play until the end.
It happened. Decided to play because of the large number of elves from the start and saw Dragon Fly Hives, a couple of dwarves. On the 1st, rogues in the castle, took a secondary swamp. On the 2nd, built dragons, lots of money. On the swamp respawn, 3 Dragon Fly Hives and 2 Griffin Conservatories. On the 3rd week, gathered all of this from the "native" and swamp Dragon Fly Hives — 30 Wyverns, plus 7 angels from the 3 Griffin Conservatories, but then the opponent jumped in. Couldn't win against the cap(((. Thanks for the game
01/09/2013 Yegor Korobeynikov (flax, random, grindan) def. Maxgor (rampat, ivor) 2sm4d(3) 142 111, revealed 3 cons and slow roads, I decide to play. 115, 8 heroes and 14k gold. Somewhere here, Grindan gets earth experience. 117, birds set up in the fort (there's a hidden stash of Moners, but I didn't have enough to take it). 121, I take cons 1, 2, and 3-4 (GS), and go to kill 20-49 Djinns for Pandora. 122, I don't pass on the Angel and attack the Djinns with 1 Angel. I have oil, but the Angel deals 75 damage... and there are 29 Djinns without GS. I kill everyone except 5, then retreat. I buy out in the main, there's a nearby cons that I don't check. I don't go to it, I stay to replenish mana... 123, the cons turns out to be a 1, I take it with Shoha. Grindan goes to cons 3-4 and replenishes mana. 124, I take the secondary Ramp, attack cons 4. I fight poorly, and because of this, I lose completely. 125, I buy out at home and finish off the cons with 1s on 126 or so. 131, I go to the treasure, I see the Hat of the Orator. For 20-49 creatures. I should have replenished mana and checked if there was GS, if there was, I would have sacrificed 2 heroes, then everything would have been okay. 133, I attack the creatures, there are 33 with GS. I have Grindan with 40 mana, 6 Moners, 3 Angels, and 1s. I lose, leaving 1 stack of Ancients. (arrow to 140) 135, I finish off the Ancients with birds and 1s. 137, I jump from DD to the outpost with mana, stats 2 3 12 6 (100-25 on DD). 137, the opponent attacks my 3 birds with an army of 3 Angels, 1 Pegasus, 18 Ents, 4 Angels. I kill -4 Angels, he uses oil, and buys out in the 2nd round. 141, I kill 2 Loshaks. I find his entire army (I broke the chain...), I attack with 2 birds and another arrow + Impl on the ducks. The opponent has an army advantage, but he surrenders (he doesn't know my + and doesn't have enough money to buy out). Thanks for the game! Guys, you lost in the 2nd week, that's okay, play to the end.
But I managed to win the Consulate 4 on difficulty level 2!
You didn't win it; you just dragged it out! The griffons from the Consulate are looking at you (c)
ICQ 421070030 mada mada da ne
КостяN
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Most people would give up immediately after losing in a con (I won't lie, I probably would too), but this person showed HOW to play in such cases, and that deserves a big PLUS!
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)
Кто к нам с пером придёт, тот от пера и погибнет!:smile51: