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Изученный
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Do you think this improvement is necessary?
Marmot
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In the game options, you can choose your preferred setting: play with creature experience or without. There is also an option for "AI player experience growth rate."
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)
hunter98
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In this mode, the option is quite interesting because creatures gain new abilities, which makes the gameplay more engaging. However, the experience gain for the computer should be set to a normal level; otherwise, it becomes impossible to play on small maps.
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
Изученный
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My well-developed Crusaders, numbering 300, defeated 2 FULL armies of Dungeon. (The heroes didn't survive the third wave :smile16:)
Разработка следующих карт: Особенности расовой войны (18%). Сделал карту Персей.:smile33:
I've gotten so used to it that it's not interesting without it anymore. It's logical that new recruits fight much worse than an experienced army. It would be great if they added arenas for training troops and the ability for units to gain experience without heroes, including neutral units on the map. :)
IMO, experience is unnecessary.
In general, they've overcomplicated WoG to the point where, personally, I find it not very interesting to play. There's a classic – that's SoD. It's the most interesting to play. But, on the other hand, there are as many opinions as there are people.
The only thing I would change in Heroes 3 is the mass spell system (for example, slow – the strongest trump card and one of the most basic and unreasonably cheap spells). I would either increase its cost and reduce its duration in proportion to the strength of the magic, or make a system similar to Heroes 2. By the way, they did exactly that in Heroes 4.