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Posts from Ideas for a revival.

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20 years ago
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In order to revive the universe of Heroes, we need to strictly adhere to its spirit and storyline. In this thread, I propose organizing a discussion about plot ideas for new campaigns. I don't know if the other members of our team will support me, but I suggest building the plot in the world of Enroth. Furthermore, to explain the disappearance of familiar races, I propose creating several campaigns using the engine of the third Heroes game. I invite everyone who is interested in the fate of these developments to join.
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16 years ago
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I wish I knew what you were talking about...
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14 years ago
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I may not be a participant, but I have good ideas: During the Reckoning, many creatures fled to a new world – Axeoth, but some portals led to Ashan. Old beliefs perished... 1. Campaign: War between dwarves and elves. Schism. 2. Campaign: Elemental Lords discover good lands... They are guarded by elemental dragons. Union and confrontation with local demons. 3. Campaign: Kriganes find Ashan and land there. War with local demons and elves. We play for all of them. Local demons win. 4. Campaign: Mages built their havens – in the air. They were preparing for a fight against necromancers... 5. Campaign (secret!) - ????????????
In reply to Лазурный дракон рабочий
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13 years ago
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Which version of Heroes of Might and Magic III are you using? :confused: I'm going to start working on the second campaign for The Shadow of Death right now.

Added 1 minute ago
Although, not the third – I don't know the plot very well, as I haven't played through the campaigns, and in the third part, I've already defeated almost everyone:cool:

Added 3 minutes ago
Oh, and I might soon be able to offer a map for the Sylvan faction – about how they founded their kingdom in Ashan. The geography is completely accurate.
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13 years ago
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what is the plot of the "revival" about?

if it's about Enroth = Ashan, then close this project deleted by moderator
I can suggest a backstory for a new plot, unfolding after Dark Messiah, about how the necromancer Lucretia, a student of Sandro (from Ashan), opens a portal to Axeoth

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in the DLC "Danse Macabre", Sandro says:
Sandro
Behind the veil that Ash has woven around us, there are other worlds. I have seen them.
the plot suggests itself.
In reply to Sanctuary
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13 years ago
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Sanctuary

I can offer a backstory for a new plot that unfolds after Dark Messiah, about how the Necromancer Lucretia, a student of Sandro (from Ashan), opens a portal to Axeoth.
That would be interesting, tell me more?
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13 years ago
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and I don't have anything else

Added after 57 seconds
actually, I came up with a world here and want to make it a transit base between Ashan and Might and Magic.
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13 years ago
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Then tell me about it.
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13 years ago
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Well, on Cyber (that's what I call my world), there are 12 races: humans (Haven), nomads (Stronghold), elves (Sylvan), dark elves (Dungeon), mages (Academy), elementalists (Conflux), dwarves (Fortress), necromancers (Necropolis), nagas (Sanctuary), lizardmen (Swamp), demons (Inferno), and orcs (Stronghold). Regarding the plot (inspiration struck yesterday): Lucretia will first wander through Ashan, then end up on Axeoth, then on Cyber, from there to the scorched Enroth, then to Xeen, Terra, and Varna. As it is... :o In short, Lucretia will try to destroy the ENTIRE UNIVERSE.
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13 years ago
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Sanctuary
in general, Lucretia will try to destroy the ENTIRE UNIVERSE.
Why? What's the point of destroying everything?
In reply to XEL
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13 years ago
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XEL
Why? Why does she want to destroy everything?
She's from the Void Order, which wanted to destroy ABSOLUTELY EVERYTHING.
But don't worry, Lucretia will fail everywhere and eventually lose.
In reply to Sanctuary
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13 years ago
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Sanctuary
Well, on Cyber (that's what I call my world), there are 12 races: humans (Haven), nomads (Stronghold), elves (Sylvan), dark elves (Dungeon), mages (Academy), elementalists (Conflux), dwarves (Fortress), necromancers (Necropolis), nagas (Sanctuary), lizardmen (Swamp), demons (Inferno), and orcs (Stronghold).
I wonder, how can all these races be implemented within a single version of the game? For example, in Heroes of Might and Magic VI or V? Because some races are unique to each platform...
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13 years ago
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you'll have to create a NEW game

Added 31 seconds later
if someone wants to bring my idea to life.
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13 years ago
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Sanctuary
you'll have to create a NEW game

Added 31 seconds ago
if someone wants to bring my idea to life
If you have the means, I agree.
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13 years ago
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No, but it would be interesting to create a game in the style of Heroes, with battles, and so on, using the engine of the fourth game! It's interesting to think about what we (Heroes fans) could achieve. War of the Griffon isn't quite the same. We could beautifully implement the disappearance and restructuring of factions...
But as it is...
I can suggest the following:
-The Dwarves, together with part of the Elves, launched a rebellion and left to form their own kingdom. However, due to greed, they decided to betray the rebellious Elves.
-The Elves, in turn, formed an alliance with the Swamp Orcs and went to the Dungeon to reclaim territory for their state. In the end, they won and stayed there.
-During a council meeting, one of the mages, after his troops were defeated by a group of skeletons and zombies, suggests using "airspace" to protect themselves temporarily from ground units. At the same time, the Necromancers are oppressed.
-The Orcs simply join other cities and disappear from military operations. And the dissatisfied groups are simply killed by other races.
-The Elementals - it's clear, a rebellion, a revolution, and an inability to create a normal kingdom.
Here are a couple of ideas. I understand that it's not very good, but it needs to be fully developed. Then it would be better. P.S. I can't come up with anything for the Orcs because they are the strangest race.
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10 years ago
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Colleagues, if you have any ready-made mods that you can upload, please do so as soon as possible, as we are finishing the process of including new mods in the EWA 2.0 compilation.

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