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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
In reply to Lim4
13 years ago
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Lim4
Turns out, I also stopped seeing how many mana points my opponent has during a battle!

Same problem. How can I fix it?
In reply to Lim4
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13 years ago
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Lim4
2. The image disappeared… for the interval protecting troops (20-49, 50-99), it is simply written as “crowd” or “horde”. Previously, it was possible to check the box on “Mega Pack”, but now how?
Thank you.
Download the file HERE
Lim4
Also, I have stopped seeing in battle how many mana points my opponent has!
You can download THIS file
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13 years ago
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Thank you for your responses. My problems were resolved with the superpack_rus.
Some auxiliary showmessages also pop up when loading the game from saves. And today, there was a situation where the game crashed due to the internet connection, so I had to load from a save that wasn't created by the person who initially started the game. Since then, passwords are no longer requested:D maybe I didn't load it correctly?)
There was also a crash when creating a map with the computer as an opponent, but it hasn't happened again.
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13 years ago
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I tried to create a map to play against the computer, but the game crashed with an error. It generated a crash log.
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13 years ago
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A strange thing happened: the game crashed, but it didn't close – we're still playing, and everything seems to be working fine... no crash log was generated (or I can't find it, I've searched all the folders)... what was that?
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13 years ago
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[+] (author - Sav) in the player's cities, if a Fortress is present, 2 levels of creatures will always be built, and in neutral cities - 1 level.
Please clarify, usually the second level is built in neutral cities, and isn't it too radical to immediately set the second level as built for the player?
In reply to Snooppy
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13 years ago
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Snooppy
It's a strange thing: the game crashed, but it didn't close – we're still playing, and everything seems to be fine... no crash log was generated (or I can't find it, I've searched all the folders)... what was that?

P.S. At the same time, the TeamViewer session was interrupted. It seems to be related to the connection somehow.
P.P.S. And now the game seems to be stuck during the pink player's turn... (no, not stuck, the opponent says he's making his move. maybe it's some kind of desynchronization)... it's back to normal.
In reply to JustObserver
13 years ago
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[+] (author - Sav) in the player's cities, if a Fortress is present, 2 levels of creatures will always be built, and in neutral cities - 1 level.
Indeed, it's a rather strange thing. Just like with the Quick option. The situation wasn't discussed either, and here you go.
If the intention was to introduce the construction of a second level in cities, why mess with the neutral ones? They always had a second level built, and that's how it should remain. And having a second level built for starting cities in HD+ should only be optional.
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13 years ago
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What’s wrong with the second building always being constructed by default?
In reply to Dirty_Player
13 years ago
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Dirty_Player
what is so bad about the second level always being built by default?
Since the question has been put exactly this way... Then where in the settings file can one change the option for the second level? Or am I looking in the wrong place? By default, for example, the auto-saver is disabled (which they asked to leave enabled by default, although it's not critical, doesn't affect gameplay, and matches what is in SoD). And even if such an option exists, it should still be SoD by default. But currently, there is no such option in any form. And that is already a strong reason to reject HD+ in tournaments—for example, in the current M200, which relies on randomness and features many neutral villages (where there will now be no second-level troops)—as well as in Anarchy and others. Here, building the second level has been proposed (imposed) without the possibility of changing it. I am interested in the author's motives. Or this is most likely just a hasty leak.
13 years ago
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But now this option is not available in any form. And this is already a significant reason to abandon HD+ in tournaments, for example, in the current M200, where the game relies heavily on randomness and has many neutral villages (and now there will be no second-level troops there), as well as in Anarchy and other scenarios. Here, a fixed second-level building has been proposed (imposed) without the possibility of changing it. The author's motives are interesting. Or, most likely, this is just a hasty addition.
It's simply easier to add functionality than functionality + an option.
What appeared in 3.26 is not the final version.
I don't see anything terrible in this addition.
Moreover, how is it worse than, say, the 2-6 level creatures in refugee camps, or the absence of the quick battle bug, which exists in HD+?
In my opinion, it's much less terrible.
In general, I find it very funny on this forum lately.
I read every few posts: "Make the second-level building available, just do it!", and then, "Oh, what a nightmare, why did you do this!", it's ridiculous.
for example, in the current M200, where the game relies heavily on randomness and has many neutral villages (and now there will be no second-level troops there), as well as in Anarchy and other scenarios.
And? Will it be impossible to play?
I didn't expect HD+ to be allowed in pure SoD tournaments anyway, because it's already a slightly different game, and without changes to the initial city building.
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13 years ago
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What will happen next? "Just disable the morality for neutral factions, go ahead and do it," and that's it? The HD mod is good because it doesn't change anything in the gameplay, but apparently, that's only true up to this patch. Personally, and I think I'm not the only one, I like that the second-level building is built randomly. This random element, sometimes the absence of a second-level building, can fundamentally change the game's tactics, which adds to the variability, as does the morality of the mobs and the 12 gnolls at the beginning – that's why people love this SOD (Stronghold of Doom). Don't mess with what's sacred. And who even came up with the idea of not building the second-level building in neutral cities?
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13 years ago
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The conclusion is simple: HD+ will only be used if agreed upon. The main thing is that the mod without HD+ shouldn't affect the gameplay. (It's a pity that the replayable campaign is only available in HD+).
13 years ago
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What will happen next? "Disable morality for neutral factions, just disable it" and that's it? The HD mod is good because it doesn't change anything in the gameplay, but apparently, that's only true up to this patch.
HD doesn't change the gameplay anyway.
HD+ does change it, but you can only play with it against other HD+ players.
The conclusion is simple: people will only play with HD+ by agreement.
There's no other way it could be.
In reply to baratorch
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13 years ago
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baratorch
Even so, it doesn't really affect the gameplay.
HD+ does affect it, but you can only play against other HD+ players.

Well, that's obvious, password-protected saves will still win the argument between HD and HD+, but it's interesting what prompted this change with level 2. Maybe they should have at least polled the community to see if they even wanted this.

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