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16.12.2012 R55Max (blue, Tower, Josephine, Mephala) def Sevan_80 (red, Swamp, Tazar, Tazar) 2sm2c, 141
On day 2, spotted 2 reserves at my spawn; both were scattered across different parts of the snowdrifts, but very pleasant. Mephala is purchased and heads toward the secondary objective.
113 - 4 heroes, hoping to get nags (Hydras), checking resources, I build GM (Guild of Mages).
114 - Gargoyles are built, the sandy secondary is Inferno, I'm slightly short of reaching it.
115 - I take the secondary, the tavern is built, a hero is purchased, and the observatory is spotted. Golems are built; calculating the chances for nags, short 4 gems if I collect what's in mind; cannot trade for them at one market, and there's no way to build a market at home, not enough days. I see one campfire behind the skeletons on the way to the treasury, heading there with Mepha.
116 - First thing, I check the campfire with Mepha and oh, miracle, there are 4 gems in it! Mages are built.
117 - Nags are built, Mepha has broken away from the rest of the peloton, spends the night in the cool of the leprechaun garden (which, by the way, gave 500 gold instead of the same gems)
121 - Nelka is purchased and goes into the snowdrifts with 6 golems to check the reserve. Beat 35 fairies and lost one golem. And there, 20+ more groups of goblins guarding another chest need to be killed, there must be a lot there.
I place a thousand, no gold.
122 - Nelka with the special ability carries 49 goblins, reserve trone with GS is spotted. Money is found to buy the army. I pass 4 nags along the chain to Brogh to break the guard of another reserve in the form of 20+ archers (guarding the 2nd shooting artifact). Brogh doesn't quite make it, spends the night. Mepha collects money with the starting growth. In her location, by the way, is a 3rd reserve behind dendroid-warriors guarding a shooting artifact; I didn't venture to break through with the old army, and besides, collecting money is more important for now.
123 - I pass 4 nags along the chain to Brogh to break the guard of another reserve in the form of 20+ archers (guarding the shooting artifact). Brogh doesn't quite make it, spends the night. Daremiif has come to help Mepha open the map.
124 - Daremiif and Mepha spot the observatory and it's clear that there is nothing in this treasury besides money, so the army of the 1st week is given to Mepha, who turns toward the reserve with the dendroids; nearby, 50+ pit fiends guard a 3-all necklace and some other useless artifact.
Meanwhile, Brogh checks the reserve, minimum, great. Nags temporarily return along the chain to take the crypt near the GH (Guard House).
125 - The army of the 2nd week returns to the castle. I have 50 blues, 4 nags, and 7 mages with ones. Didn't have time to move, many didn't make it, including Mepha. She fell asleep on one of the elevation tiles.
126 - Nelka breaks the path to the treasury to Mepha from the snowdrifts to merge armies, passes the army of the 2nd week to Brogh, who will take the reserve on the next turn. Mephala has almost returned.
127 - Brogh takes the reserve, but somehow clumsily. Setup for taking the medusa hatchlings.
131 - 2 medusas are taken, completely out of time, half the turn wasted.
132 - Everything is bought except golems and gargoyles. An army with upgraded gargoyles and nags is passed to Mephala. Reserve 3. I took it very clumsily, thought I'd lose when the griffins clashed with the caps, but thanks to Mepha's special ability, they stand firmly against a full stack. Then the caps retreat, and here morale simply flips the turn of taking the reserve. Caps are firmly in the corner, closed off by nags, an angel, and mages. In short, I take the reserve losing 1 nag, almost all mages (3 left), and the ones.
133 - Mephala splits up at home, runs to the 3rd reserve.
134 - Reserve 3, Mephala splits up and spends the night in Inferno. There's nothing to build GM with. We will break through to the 2nd treasury toward Tazar, who is operating there.
135 - Mephala reaches the entrance to the treasury, spends the night on angels. A chain to the previous treasury is also built. Nelka will try to reclaim the 3-all necklace.
136 - With great difficulty, but with small losses, Nelka manages to kill 5 groups of 15 pit fiends. I scout the treasury with Mepha. Red flags are visible. In theory, on their turn, they should take the Pandora's box behind the swordsmen and the dragon cloak and approach me, which would be equivalent to defeat. But on their turn, the reds are doing something unclear and, to my happiness, none of this is taken.
137 - I take this stuff on the last move. In the Pandora's box are 40 elite archers.
141 - The reds are buying up, Tazar runs toward my scouts to cut off the supply, but they don't make it. Buying, FB (final battle).
I have haste, slow, healing; Tazar has mass slow and blindness. In the FB, the opponent made enough tactical errors, so I managed to bring it to the point where I had 4 mages with a wagon and 4 angels (although I made a mistake myself, miscounting the squares when I fired 11 mages at the remaining lizards and thus the bulls reached me, taking out 7 mages), and the reds had 14 gorgons. The terrain did not allow the bulls to catch up to the mages. I, having 24 shots (and an intact wagon), expert shooting with 2 artifacts for it, and expert morale, decided to act in the simplest but longest way — fire the whole magazine on the mages' morale and then enter a clinch with the angels, as otherwise an angel would have vanished immediately from the counterattack, and a protracted war would have been quite possible. In the end, the opponent went to sleep.