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Posts from Season: "Winter 2012-13". Online games for rating (reports, confirmations, discussions).

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In reply to Monstro_aka_h3
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Monstro_aka_h3
Monstro_aka_h3(blue,Conflux,random,Ciele) def Smoke_mk (red,Necro,Tant,tant)2sm4d(3)136
111-117 built birds, colored the external dwelling of butterflies behind a crowd of stone gargoyles, secondary Inferno.
121-127 two minimal Griffin Conservatories, shield +3/+3 behind a horde of eyes and a scroll of Teleport behind a crowd of horned ones. But forgot to build a Stronghold and Castle.
Got stingy and decided to go visit Ciele with expert Water and Teleport. Since the roads are slow and the spaces are huge, reached the opponent only on 136, but the opponent was even further from his castle and couldn't execute the chain. GG thanks for the game
Confirming.
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12.12.2012 theShevanesian (blue, Rampart, Ivor, Charna) def. Slonik (red, Castle, Caitlyn, Tyris) 122 2sm4d(3)
Fell for the 9 elves at the start, as a result, the game ended poorly. I placed 12345 in my main town in the Citadel, but I have a hidden stash of Ifrits on the secondary town and 100+ skeletons. In the second round, I go to the opponent's town and attack - there wasn't enough money for horses. Thanks for the game!
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12.12.2012 theShevanesian (blue, Rampart, Ivor, Charna) def. Slonik (red, Castle, Caitlyn, Tyris) 122 2sm4d(3)
He fell for the 9 Elves start, as a result, his performance was very poor. He placed 12345 in his main town and citadel, but he had a hidden stash of Ifrits on his secondary town and 100+ skeletons. In the second round, he comes out to the opponent, and I overwhelm him - he didn't have enough money for horses. Thanks for the game!
I confirm. I'm still a beginner, and sometimes I don't distribute gold well for further army purchases, and that's what happened here.
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12.12.2012 SeniorPomidor (blue, Citadel, Gurni, Gurni) def JustObserver (red, Conflux, Fiur, Fiur) 124 2sm4d(3)

First game after a year.

We restarted many times. Ended up with a so-so respawn: a corridor, but with wolves.

Week 1. As usual, I fed a lot of meat early on. One adjacent zone for Snipers wasn't an option, so I went down the road to another adjacent zone. Only Medusa generators among the money dwellings, so there wasn't much gold at first. In the end, I scouted and found a lot of free gold piles, which allowed me to build Bears in the Citadel. Artifacts: I got a shield for +4 in a skeleton and a sword for +3 from Orcs, plus I visited the Coliseum. Gurni already has decent stats.

Week 2. I took my native secondary. Built Birds. Bought all Birds, Bears, and Wolves. Went into the treasure zone, taking the external dwelling of Birds along the way. That made 16 Birds. Didn't manage to scout much in the treasure zone; the opponent conceded.

The game consisted of two parts; I streamed both times.
http://www.twitch.tv/seniorpomidor/b/347228325 (part 1)
http://www.twitch.tv/seniorpomidor/b/347489272 (part 2)
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11-12.12.12. St_Klaus (red, Rampart, Mephala) def Rockmachine (blue, Necro, random, Galthran) 143 2sm4d(3)
We didn't take restarts for some reason.
111 – nothing special, collecting resources, building Elves, 4 heroes, Kyrre arrived.
112 – turns out enough gold was given, Mephala takes maxi-crypt (artifact from hypnosis), scout hero frees prison -> + another scout hero; a swamp secondary area scouted, guarded by 10-19 Ogre Magi, guard broken. Dendroids.
113 – territory exploration, resource collection. Isra arrived as the sixth hero, although later there wasn't much need for necromancy. Citadel.
114 – took secondary in the swamp -> + tavern. Clearing the respawn, gathering resources. Pegasi.
115 – upgraded Elves, as there's a need to pass to an adjacent grassy respawn guarded by 20-49 Griffins, transporting troops from the castle.
116 – Griffins broken, along the way a quest artifact guarded by 10-19 Wizards is scouted. Unicorns.
117 – Mephala frees Valeska from prison. Level 1. Valya captures a secondary castle, builds Archers there. Already 8 heroes. A Guardhouse scouted, the only external dwelling in the whole game, never took it. Start exchanging resources on the market to build the castle in the capital, just can't make it within 6 minutes, result – 13456 in the Citadel.
121 – Selective clearing of adjacent respawns, upgraded Unicorns, building level 1000 in the swamp, taverns – in the castle. Decided to level Mephala on 20+ Earth Elementals. Turned out they were very "+", though guarding just one mill. Almost lost, only 9 Elves left.
122 – Resource gathering. Upgraded Centaurs. Level 1000 in the castle. Scout hero reveals the view, now I can observe the opponent's hero movements from the underground to the secondary (castle) and back.
123 – Kyrre on 5 Unicorns takes a crypt, clears the respawn of remaining shooters, collects chests, Mephala runs to the capital, where Mage Guild-1 is built. Scouts move chaotically, creating the illusion of some kind of chain. Built a Smithy in each secondary.
124 – Hide a scout in the castle, hire Ivor from the tavern with 4 Elves and 20+ Centaurs. Scout movements happen: either to pick something up, or to transfer troops. Finally built the castle in the capital and + Mage Guild-1 in the castle.
125 – Another path goes towards the dirt, scout hero breaks the guard, send Isra to check, build a chain towards the Wizards for the quest artifact. At the tip of the attack is Mephala, decided to make her the main hero. Mage Guild-2 in the capital, a Fort in the castle.
126 – Mephala takes the artifact from the Wizards with considerable losses – 2 Unicorns and over a dozen Centaurs, breaks into the swamp secondary, nearby – a Seer's Hut, gives 15k experience for the artifact. Main hero – expert leadership, armor, wisdom, water magic, basic archery, stats 5-7-4-2 with no artifacts at all. Build level 1000 in the capital.
127 – First contact in the swamp with the opponent's scout. Main hero takes Gnoll Flail from 50-99 thieves, breaks into the secondary castle. Built Dwarves in the capital for some reason. Scouts mostly transfer troops back and forth.
131 – Upgrading Pegasi, almost all recruited except Centaurs and Dwarves; break the Basilisks guarding the elevator to the underground in close proximity to the elevator from which the opponent runs to his secondary. Take the last risk to boost the main hero. Scouts deliver troops.
132 – In the underground there are 2 directions – south and east. Go south, scout hero takes a shield +4 from 20+ Obsidian Gargoyles, find blue hero Nagash hiding with a dozen Zombies taken right there from an external dwelling. Can't reach him. A guarded prison nearby. Remove the guard. Build an Archer upgrade tower in the castle.
133 – Nagash kills my scout squire, runs away. Whether I chased him, I don't remember. Free Sorsha from prison. Isra hangs around the dirt, didn't go far – blocked by shooters, collects loot. Upgrade Dwarves, recruit, transfer.
134 – Advance in the underground to the east. Mephala, Kyrre, and a scout hero. Mage Guild-3.
135 – Decided to first take the opponent's secondary that's visible from the overlook, exit towards him with the main force from the metro. The opponent apparently built a Darkness Veil in his main, and with every turn in the underground – pitch black. Positioned scouts so it wouldn't get dark. Market in the capital.
136 – Main hero takes the opponent's secondary castle, boost with Pegasi. Built Mage Guild-1 to replenish mana. Scouts scout the road to the opponent's main castle. Started fooling around, built a Miner's Guild for some reason ).
137 – The opponent's hero came with seven Black Knights, killed my scout. Or two. So the necro castle is very close. Main hero takes a Hive with 8 Wyverns. Meanwhile, Isra builds a Wyvern Nest in the swamp secondary, planning to transfer next day.
141 – Everyone rushes together from all sides towards the underground. Mage Guild-4 in the capital. Just in case. With Frenzy and Prayer.
142 – Kyrre intercepts the troops delivered by scouts and catches up with Mephala heading towards the opponent's castle.
143 – Mephala visits the Marletto Tower and with stats 9-13-5-3, 39 Grand Elves, 51 Grand Centaurs, 11 Unicorns, 12 Wyverns, 18 Pegasi, 16 Dendroids, 24 Dwarves, and 30 mana attacks the castle where Galthran is with 4-5-3-3 (or 5-5-3-3) with 8 Black Knights, about fifty Zombie Lords + small numbers of Vampire Lords and Liches, 60 mana. Only the central castle tower was spitting painfully. Otherwise – no chance. Thanks for the game.
Not a single external dwelling except Pikemen, and not a single Conservatory encountered in the entire game.
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In reply to SeniorPomidor
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SeniorPomidor
12.12.2012 SeniorPomidor (blue, Citadel, Gurni, Gurni) def JustObserver (red, Conflux, Fiur, Fiur) 124 2sm4d(3)

First game after a year.

We restarted a lot. In the end, the roll was mediocre: a narrow respawn, but with wolves.

Week 1. As usual, I fed a lot of meat early on. One adjacent zone past the sharpshooters was not an option, so I went down the road to the other adjacent zone. The only money dwellings were medusa huts, so there wasn't much gold at first. In the end, I scouted and discovered a lot of free gold piles, which allowed me to buy bears in the Citadel. As for artifacts: I got a shield for +4 from a skeleton for free and a sword for +3 from orcs, plus I visited the Coliseum. Gurni already has decent stats.

Week 2. I took the native secondary. I bought birds. I bought all the birds, bears, and wolves. I went into the treasure zone, picking up an external dwelling of birds on the way. Total 16 birds. I didn't have time to really scout anything in the treasure zone; the opponent surrendered.

The match consisted of two parts, I streamed both times.
http://www.twitch.tv/seniorpomidor/b/347228325 (part 1)
http://www.twitch.tv/seniorpomidor/b/347489272 (part 2)
Restarted too much, that's why it didn't go so well.
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Deemer (blue, Rampart, Kyrre, Kyrre) def LSM (red, Dungeon, Shakhti, Shakhti) 146 2sm4d(3)
The game had an interesting setup. I had a native secondary town, and my opponent had 2 hidden Manticores and access to a great Treasury! But I got lucky!
Thanks for the game!
GAME is GAME . ICQ#: 646532475
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Deemer
Deemer (blue, Rampart, Kyrre, Kyrre) def LSM (red, Dungeon, Shakhti, Shakhti) 146 2sm4d(3)
Kyrre killed Kyrre. The situation was interesting. I had a native secondary castle, and my opponent had 2 hidden manticores and access to an excellent treasure! But I got lucky!
Thank you for the game!
I confirm.
Thank you for the game.
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13.12.2012 Wladysha (blue, random, swamp, Merist, Kreg) def Bubuch (red, random, tower, Daremyth, Dessa) 141 skirmish
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12/13/2012 Wladysha (blue, random, swamp, Merist, Kreg) def Bubuch (red, random, Tower, Daremith, Dessa) 141 skirmish
Yes!!
Thanks for the game!
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St_Klaus
11-12.12.12. St_Klaus (red, Rampart, Mephala) def Rockmachine (blue, Necropolis, random, Galthran) 143 2sm4d(3)
We didn't take restarts for some reason.
111 – nothing special, collecting resources, building elves, 4 heroes, Kyrre arrived.
112 – turns out there's plenty of gold, Mephala takes the maxi crypt (artifact from Hypnosis), a scout hero breaks the prison -> + another scout hero; a swamp secondary mine with 10-19 Ogre Magi is scouted, the guard is beaten. Dendroids.
113 – territory scouting, resource collection. Isra arrived as the sixth hero, though later there wasn't much need for necromancy. Citadel.
114 – secondary mine in the swamp is taken -> + tavern. Clearing the respawn, collecting resources. Pegasi.
115 – upgrade of elves, as there's a need to pass to the neighboring grass respawn guarded by 20-49 Griffins, ferrying troops from the castle.
116 – the Griffins are beaten, along the way a quest artifact guarded by 10-19 Wizards is scouted. Unicorns.
117 – Mephala frees Valeska from prison. Level 1. Valya captures a secondary castle, builds Archers in it. Already 8 heroes. A guardhouse is scouted, the only external dwelling in the whole game, I never took it. I start trading resources at the market with the aim of building the castle in the capital, but I simply can't make it within 6 minutes, as a result – 13456 in the Citadel.
121 – Selective clearing of neighboring respawns, upgrade of Unicorns, building the 1000 in the swamp, a tavern – in the castle. Decided to level Mephala on 20+ Earth Elementals. And they turned out to be very "+", even though they guarded just one mill. Almost got wiped, only 9 elves left.
122 – Resource collection. Upgrade of Centaurs. 1000 in the castle. A scout hero lights up the observation point, now I can watch the opponent's heroes moving from the underground to the secondary (castle) and back.
123 – Kyrre on 5 Unicorns takes a crypt, cleans up the remaining shooters from the respawn, collects chests, Mephala runs to the capital, where Mage Guild-1 is built. The scout heroes move chaotically, creating the illusion of some kind of chain. I put a Blacksmith in each secondary.
124 – I hide a scout hero in the castle, recruit Ivor from the tavern with 4 elves and 20+ Centaurs. The scout heroes move around: either to pick something up, or to transfer troops. Finally built the castle in the capital and + Mage Guild-1 in the castle.
125 – Another path leads towards the mud, a scout hero breaks the guard, I send Isra to check it out, I build a chain to the Wizards for the quest artifact. Mephala is at the tip of the attack, I decided to make her the main hero. Mage Guild-2 in the capital, City Hall in the castle.
126 – Mephala captures the artifact from the Wizards with considerable losses – 2 Unicorns and over a dozen Centaurs, breaks into the swamp secondary mine, next to it – a Seer's Hut, they give 15k experience for the artifact. Main hero – expert Leadership, Armorer, Wisdom, Water Magic, basic Archery, stats 5-7-4-2 with no artifacts at all. Build 1000 in the capital.
127 – First contact in the swamp with the opponent's scout. Main hero captures the Gnoll Flail from 50-99 thieves, breaks into the secondary castle. For some reason I built Dwarves in the capital. The scout heroes mostly transfer troops back and forth.
131 – I upgrade Pegasi, almost all are bought except Centaurs and Dwarves; I break the Basilisks guarding the lift to the underground in close proximity to the lift the opponent uses to run to his secondary. I take one last risk to power-level the main hero. The scout heroes ferry troops.
132 – In the underground there are 2 directions – south and east. I go south, a scout hero defeats 20+ Obsidian Gargoyles for the Shield +4, I find blue lurking Nagash with a dozen Zombies taken right there from an external dwelling. I can't reach him. Nearby is a guarded prison. I clear the guard. I build the upgrade for Archers in the castle.
133 – Nagash kills my scout hero, a Swordsman, and runs away. Whether I chased him, I don't remember. I free Sorsha from prison. Isra hangs around in the mud, doesn't get far – blocked by shooters, collects goodies. I upgrade Dwarves, buy them, transfer.
134 – I advance in the underground to the east. Mephala, Kyrre, and a scout hero. Mage Guild-3.
135 – I decided to first capture the opponent's secondary that's visible from the observation point, I exit towards his side with my main force from the subway. The opponent apparently placed a Darkness Veil in his main town, and with each turn in the underground – it's pitch black. I positioned scout heroes to prevent darkness. Market in the capital.
136 – My main hero captures the opponent's secondary castle, I power up on Pegasi. Built Mage Guild-1 to replenish mana. The scout heroes scout the road to the opponent's main castle. Fooling around started, I built a Miner's Guild for some reason ).
137 – An opponent's hero with seven black horses came by, killed one of my scouts. Or two. So the Necropolis castle is very close. The main hero takes a Hive for 8 Wyverns. Meanwhile Isra builds a Wyvern Nest in the swamp secondary to transfer it the next day.
141 – Everyone rushes together from all sides towards the underground. Mage Guild-4 in the capital. Just in case. With Frenzy and Prayer.
142 – Kyrre intercepts the troops brought by the scout heroes and catches up to Mephala, who is heading towards the opponent's castle.
143 – Mephala visits the Marletto Tower and with stats 9-13-5-3, 39 Grand Archers, 51 Grand Elves, 11 Unicorns, 12 Wyverns, 18 Pegasi, 16 Dendroids, 24 Dwarves and 30 mana attacks the castle, where Galthran with 4-5-3-3 (or 5-5-3-3) has 8 Cavaliers, about fifty Grand Zombies + single Vampires and Skeletons, 60 mana. Only the central castle tower was painfully spitting. Otherwise – no chance. Thanks for the game.
I didn't encounter a single external dwelling except Pikemen, and not a single Conservatory throughout the entire game.
and
Wladysha
13.12.2012 Wladysha (blue, random, swamp, Merist, Crag) def Bubuch (red, random, Tower, Daremyth, Deesa) 141 skirmish

Quite a contrast though...:rolleyes: You guys could learn from Santa Klaus how to write reports, because as it is you only know how to farm rating:( :smile35: !..
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
In reply to КостяN
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KostyaN
and

What a contrast...:rolleyes: They should learn from Santa Claus how to write reports, instead of just trying to boost their rating:( :smile35: !..
He needs to try harder, he wants to participate in the beginners' tournament :smile02:
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12.12.2012 R55Max (red, random, Rampart, Kirr, Alagar) def Ihtiandr (blue, random, Barbarian, Gretchin, Tamika) 2sm2c, 127

The distribution was even. My 2 pegasus units against 2 condor units of the opponent, but the opponent surrendered in the treasure phase.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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12/13/2012 darkello (blue, random, Tower, Iona, Craig) def RiMpel2 (red, random, Inferno, Ignat, Ignat) 125 jebus cross
Things were going terribly, the only plus was the external markets, and just a lot of gold with a lot of resources. I build, attack = fail. First, on day 2, a Necropolis, then for 2 weeks, a level 1 Wyvern -5 attack, then I attack again with the Wyvern, and it turns out to be a Giant... As a result, my opponent was in an even worse position and he surrendered on day 125.

лето 2012.
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darkello
12/13/2012 darkello (blue, random, Tower, Iona, Kreg) def RiMpel2 (red, random, Inferno, Ignat, Ignat) 125 jebus cross
Thanks for the game.

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