I don't remember how many kilobytes PhysMig weighs; it's quite a lot.
And I assume that a Heroes player of an average mid-level tournament skill knows about 80 percent of it, if not more. And good players know about 95-99 percent.
Heroes is a game with a very extensive body of knowledge, which you need to know as much as possible for effective gameplay, and remember as quickly as possible.
And they do know, BUT this knowledge comes with the game, while opening an Excel file in PhysMig requires double-clicking, which, by the way, they also get used to.
Therefore, reasoning that it's difficult for some to remember what 10-20 checkboxes mean... you're not dealing with a mentally challenged audience... it's logical to assume that the reason lies in something else.
I argue that for many players, Heroes is a game that is launched from a shortcut on the desktop. That's it!
They also know how to turn on the computer and log into ICQ. Yes, and how to write on a forum. But that doesn't mean they're idiots; they just don't need to delve into all sorts of IT intricacies. That's the reality.
And this - reasoning about how difficult it is to check a couple of boxes - reminds me of a few things, the argument between Windows users and Linux users, and the deceased version of Dinozavr TE.
Linux user: "What's the big deal, open it, edit it manually, and that's it. Don't like it? Take it, recompile something, and it's OK." :D
and then the text, but Windows is crap...
Now about TE. What's so hard about installing it? You just need to have SoD, find and install WoG 3.58EF, patch something there, put in TE, and then open the ini file and configure everything the way you need it. Does that sound familiar?
Yes, it's a pain to find everything, not to mention that you have to do it all. This is true for me personally.
Now let's go back to the person who uses a computer to play games. Nothing else interests him.
Even though it's become much easier in WoG than it was in TE, nevertheless, for such a person, it is a foreign environment, and delving into it and figuring things out is really a problem. And simply telling them to "figure it out" won't help.
I know people who play SoD in its pure form because they find it difficult to install ND mod! And you're suggesting playing a game with a completely different balance. Not to mention the classes and other subtleties. "just 20 checkboxes"
Nobody wants to read manuals! And delve into things in a scientific way. They just want to click and start playing. That's it.
Just like messing around in Linux with its endless headaches.
And this needs to be done with the most comfortable transition. Install WoG and start playing. Ideally, WoG would be configured exclusively and maximally "for SoD" by default. Then it would be much easier for an inexperienced SoD player to understand everything and accept it. Well, and experienced WoG players would set up the settings as they need. And not the other way around. And a "SoD" button if a newbie clicks on too many options and gets confused.
I would also like to note that for many years now, all attempts to create hybrids of SoD and TE/WoG, both in terms of the engine and the rules, have ended up in roughly the same way - 1-2 tournaments are played, after which people scatter back to their own sandboxes. This also encourages one to think.
I agree with that. There are many reasons for this, but we won't talk about them now.
I'm saying all this to say that before suggesting something, it's best to analyze the situation. Then there will be fewer "we were going to do this, but it turned out like this..."
What analysis is needed? They are going to hold a 2-2 tournament on WoG. So they want to make WoG as much like SoD as possible so that SoD players can understand who hasn't dared yet.
You say it's hard to click in the options, figure things out, and so on.
And I say that it's hard for WoG itself to be such that it's easier for a SoD player to perceive it. (It's all about the button :D) (In the default settings).
Of course, the button won't help everyone fall in love with WoG, but WoG isn't striving for that either. Because everyone has long since stopped caring and doesn't have time :D That's the whole analysis.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
