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Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games. Auto-translated

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#723
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Wicc

I don't remember how many kilobytes PhysMig weighs; it's quite a lot.
almost 5 megabytes
Wicc

And I assume that a Heroes player of an average mid-level tournament skill knows about 80 percent of it, if not more. And good players know about 95-99 percent.

Heroes is a game with a very extensive body of knowledge, which you need to know as much as possible for effective gameplay, and remember as quickly as possible.

And they do know, BUT this knowledge comes with the game, while opening an Excel file in PhysMig requires double-clicking, which, by the way, they also get used to.

Wicc

Therefore, reasoning that it's difficult for some to remember what 10-20 checkboxes mean... you're not dealing with a mentally challenged audience... it's logical to assume that the reason lies in something else.

I argue that for many players, Heroes is a game that is launched from a shortcut on the desktop. That's it!

They also know how to turn on the computer and log into ICQ. Yes, and how to write on a forum. But that doesn't mean they're idiots; they just don't need to delve into all sorts of IT intricacies. That's the reality.

And this - reasoning about how difficult it is to check a couple of boxes - reminds me of a few things, the argument between Windows users and Linux users, and the deceased version of Dinozavr TE.

Linux user: "What's the big deal, open it, edit it manually, and that's it. Don't like it? Take it, recompile something, and it's OK." :D
and then the text, but Windows is crap...

Now about TE. What's so hard about installing it? You just need to have SoD, find and install WoG 3.58EF, patch something there, put in TE, and then open the ini file and configure everything the way you need it. Does that sound familiar?

Yes, it's a pain to find everything, not to mention that you have to do it all. This is true for me personally.

Now let's go back to the person who uses a computer to play games. Nothing else interests him.

Even though it's become much easier in WoG than it was in TE, nevertheless, for such a person, it is a foreign environment, and delving into it and figuring things out is really a problem. And simply telling them to "figure it out" won't help.

I know people who play SoD in its pure form because they find it difficult to install ND mod! And you're suggesting playing a game with a completely different balance. Not to mention the classes and other subtleties. "just 20 checkboxes"

Nobody wants to read manuals! And delve into things in a scientific way. They just want to click and start playing. That's it.

Just like messing around in Linux with its endless headaches.

And this needs to be done with the most comfortable transition. Install WoG and start playing. Ideally, WoG would be configured exclusively and maximally "for SoD" by default. Then it would be much easier for an inexperienced SoD player to understand everything and accept it. Well, and experienced WoG players would set up the settings as they need. And not the other way around. And a "SoD" button if a newbie clicks on too many options and gets confused.
Wicc

I would also like to note that for many years now, all attempts to create hybrids of SoD and TE/WoG, both in terms of the engine and the rules, have ended up in roughly the same way - 1-2 tournaments are played, after which people scatter back to their own sandboxes. This also encourages one to think.

I agree with that. There are many reasons for this, but we won't talk about them now.
Wicc

I'm saying all this to say that before suggesting something, it's best to analyze the situation. Then there will be fewer "we were going to do this, but it turned out like this..."

What analysis is needed? They are going to hold a 2-2 tournament on WoG. So they want to make WoG as much like SoD as possible so that SoD players can understand who hasn't dared yet.

You say it's hard to click in the options, figure things out, and so on.

And I say that it's hard for WoG itself to be such that it's easier for a SoD player to perceive it. (It's all about the button :D) (In the default settings).

Of course, the button won't help everyone fall in love with WoG, but WoG isn't striving for that either. Because everyone has long since stopped caring and doesn't have time :D That's the whole analysis.
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#725
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I wrote all this to say that there is such a thing as self-suggestion. For example, the first settler tells the barbarians that he is a god (it's easier to communicate with them that way), and his children actually start to believe that they are gods. It's just easier to think that way. During my absence from the Heroes community, some of the old ideas have faded, and now I look at what's happening a little differently. Somehow, it has become a common belief that the difficulty of installation and configuration has always been one of the barriers to TE/WT. And this myth is very persistent, although it is nothing more than a myth that has been repeatedly refuted by practice. But some people still believe it... :) I understand that it's hard to believe, but nevertheless...
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#726
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Wicc

For some reason, it has always been believed that the difficulty of installation and configuration is one of the barriers to TE/WT. And this myth is still very much alive, although it is nothing more than a myth that has been repeatedly refuted in practice. But some people still believe it... :)

I understand that it is difficult to believe, but nevertheless...

It's hard to believe in your myth, you're right).
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#727
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Lider1
It’s hard to believe your myth, you’re right.
Yeah, so I’ll help a little:

Imagine that installing and configuring HDmod takes 3 times longer than it does now. And there are a couple more pages of options added. And they all appear during installation; there’s no free ride with default settings.

And yes, there are also a few more crashes.

Plus, let’s remove cranim and the ability to choose a template, so you have to do it manually, the old-fashioned way. And let’s remove something else... for example, the option to choose the resolution through a menu; instead, you have to enter it manually in the ini file.

And let’s add some nasty thing. Let’s say we add a bug to the network protocol, so that to connect to an opponent, you have to enter their IP address not in a window, but in another ini file.

The question is, will this lead to a mass rejection of HDmod? For the sake of the experiment, let’s assume that there are no old versions (and there never were) – either this one or a bare SoD.

The answer, I think, is obvious – people will use it and say thank you.

Conclusion?
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#728
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Wicc


Imagine that installing and configuring HDmod takes three times as long as it does now.

And there are a couple more pages of options added. And they all appear during installation; there's no easy setup with default settings.

And yes, there are a few more crashes.

Plus, let's remove cranim and the ability to choose a template, so you have to do it manually, the old-fashioned way. And let's remove something else... for example, the option to choose the resolution through a menu; instead, you have to enter it manually in the ini file.

And let's add some nasty thing. Let's say we add a bug to the network protocol, so that to connect to an opponent, you have to enter their IP address not in a window, but in another ini file.

For the sake of a clean experiment, let's assume that there are no older versions (and there never were) - either this one or a bare SoD.

The question is, will this lead to a mass rejection of HDmod?

Answer: for those who already use it, it won't. And for those who haven't tried it yet, they won't need it anyway.
Wicc


The answer, I think, is obvious.

Conclusion?


The answer is actually not at all obvious. You're thinking too progressively.
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#729
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Wicc, I don't understand, are you against an obviously useful new feature?
#731
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The difference between applying SoD settings via a special button and loading the same settings from a file is 2 clicks.
Is it worth making such a fuss?

Moreover, the description of differences between WoL and SoD for any settings would still be quite long if everything is specified, like lizard growth being 10 instead of 9, impls hitting slightly weaker, Moon's Fire Wall being calculated a bit differently, etc.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#732
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Quite a telling result, by the way. All VT players think this is unnecessary, while SoD players, who aren't playing VT yet, think the opposite. And yet, it is precisely for the latter that this innovation is being proposed.
And after this, VT players say that VT/SoD cannot be merged... No comments.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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#733
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Lider1
The answer is – it won’t help those who are already using it. And for those who haven’t tried it yet, they won’t need it anyway.
The answer is incorrect. Most people are willing to spend time once to ensure some convenience in the future. Especially if these time costs are small, and there are many sources of information on the topic of interest; there is always someone to ask. Also, setting up a connection in difficult cases can easily take 2-3 hours, and in terms of mental effort, this significantly exceeds the installation of software that everyone has already installed, and with whose author there is a connection.
#734
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I really want to try playing the Warlord Tournament. Please, if possible, upload it somewhere.
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#735
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Well, there it is... /topic/9712/
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
#736
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Oelm
Yes, there is... /topic/9712/
Thank you. Is it installed on SoD or TE?
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#737
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Wicc
Incorrect answer.
Yeah, incorrect. Go check the thread about the same ND mod. People don't want to switch from version 2.98 to version 3 because they don't want to read about the changes/settings/new features. There's a poll there, and there are a lot of them. Tell them that. As for the sacred Soda... what can be said about the Hive?
Wicc

Most people are willing to spend time on a one-time task.
Those who are willing to spend time either already play the Hive or have already tried it and figured it out.
Wicc

Also, setting up the connection in difficult cases can easily take 2-3 hours, and in terms of mental effort, it significantly exceeds the installation of software that everyone has already installed, and with whose author there is communication.

Setting up the connection is a completely different thing. They jumped from Hamachi to GR, from GR to TeamViewer, and that's it. Some also messed around with direct IPs and firewalls. In general, I don't want to argue about this. If some people don't understand that the very idea of dealing with unknown stuff discourages "potential customers," it's their business. Keep playing in your "15 best players in the world" sandbox, which "Soda players are afraid to join." If it's too much trouble to make it accessible and simple, that's also your business. I don't care about the Hive at all! I play it rarely, and only for fun.
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#738
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Just add a button. You’re annoying with all this complaining. It probably takes just two clicks to do it.
In reply to Sevensan
#739
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I can't register in the in-game chat, can you tell me what the problem is?
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