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Posts from Tournament edition for online play in Heroes of Might and Magic V. Auto-translated

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#1
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Heroes V Tournament Edition
Balance Mod

file with a description of the changes

latest version of TE
install in the UserMODs folder

Scripted add-ons for the mod are also available for the game
everything that the scripts add is contained in the file with the changes (see above - it is highlighted in pink in the text)

Skill wheel for TE

IRMG templates

Largetemplates (templates for the large size)
templates for the Huge size

template diagrams
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#23
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Guys, I can't seem to find where I can download the latest version of TE. The League isn't working, and I can't find anything on Google. I'm also interested in IRMG with its templates and schemes.
aka Sir Holmes aka David Jones.
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#24
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Disable Hamachi and the League will work.
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#25
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If you don't want to disconnect from Hamachi, you can access the league via proxer.ru, but in general, of course, it's necessary to post TE updates on HeroesWorld as well, especially since there is already a topic.
"Шанс есть всегда, но не везде." ;)
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#26
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Please upload the TE version 6.1. Even with Hamachi disabled, it won't connect to the league, and downloading through a proxy is not working (due to the large size).
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#27
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Did you disable Hamachi in the connections?
In reply to Noom
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#28
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Noom
Did you disable Hamachi connections?

Yes, I disabled it. Everything works now. Thank you very much.
In reply to Stiletto
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#29
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Stiletto
why not already implement some feature so that you could somehow find out what is behind the portal without losing your cockroach??
What would be the point of that? If we follow this idea further, we might as well draw the composition of the guards on Dragon Utopia and Temple maps:)
"Шанс есть всегда, но не везде." ;)
In reply to Leolopus
#30
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Leolopus
What is the point of this? If we follow this idea further, we could even draw the guard compositions for Dragon Utopia and Temple:)
Well, let's assume the guard composition of Dragon Utopia/Temple is already obvious, but with portals it's a real problem)
In reply to Vip.rus
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#31
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Vip.rus
Okay, let's assume the composition of the guard for the underwater/temple locations is clear, but there's a real problem with the portals.
Well, it's hard to say it's clear; there could be 8 warriors, or there could be 48, it's a lottery, and the same goes for the portals.
"Шанс есть всегда, но не везде." ;)
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#32
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not the same. Two different things.
#33
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Yep. There won't be 8 Draconians; the minimum is 24-28, and the maximum is 45-48, if my memory serves me correctly. But in any case, you calculate and get a hundred and fifty Draconians, not two hundred Yellow Druids in four stacks.
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#34
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I also support the idea.
Why not add a feature that would allow you to somehow find out what's behind the portal without losing a unit?
We could tie it to the Scouting skill, if that doesn't work.
In reply to $an4es
#35
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$an4es
You could attach it to the Scouting skill; if that doesn't work, try something else.
It would be better to attach it to the Stealth skill, so it wouldn't be so easy to capture.
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#36
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I have a question: what is the Commander's Helmet for? It says it's used to build troops before a battle, but it seems like you can do that without it too.
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#37
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It seems like it remembers the battle formation of your troops so that you don't have to rearrange them from scratch in subsequent similar battles.