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Posts from Favorites in battle! - 5
The Battle of Favorites! - 5
group K 15.10.12 Redwhait (red, dungeon, shakti) def =Stinger= (blue, tower, aine, gunnar) score 131
3 external dwellings of swordsmen on the secondary, griffin conservatory and skeleton converter mini and everything that was on the 3 respawns. I bet on swordsmen and by the 3rd there were almost 70 of them, which allowed taking a couple of drowning victims. But my opponent had a rough time. Thanks for the game.
Not much to write about. On the respawn there's an external dwelling of gremlins, nothing else. Very long roads to the conflux and barbarian secondaries. I took Gunnar as the main hero, reached the barbarian on day 115, took the external dwelling of rocs, built rocs in the citadel. The meeting didn't go as planned, I was about to surrender, but in the skeletons 2 tiles away I found gloves and boots. Decided to keep running. Went back to the conflux secondary, took the hive at 8 wivs, but then got stuck in a swamp treasure zone — after all, SoD isn't WoG, there's no leveling, and in a treasure zone without mass slow there wasn't much to be gained.
Dawidu91
13 years ago
Dawidu91 Red (Castle Clavius) Def Heroin Blue (rampart Kyrre) Jebus 137
Dawidu91 Red (Castle Clavius) Def Heroin Blue (rampart Kyrre) Jebus 137
Spent all resets with not very good generation, plus the starting army of 7 elves, 50 centaurs, and also an unpleasant block of gr. basilisks behind a Dragon Fly Hive on the first day, leaving only 6 elves and 40 centaurs(. Misfortunes never come alone, followed by a block of 70 gogs guarding a Dragon upgrade that cuts off the respawn. There were no cons at all, there was also a Dragon Fly Hive and a Pegasus upgrade far away) + the elf upgrade was very far. In short, on the first day I barely managed to place the Dragons in the Capitol and took their upgrade; if I hadn't taken it, I could have surrendered right away, everything was that bad. ГО gr. cats and behind them gr. bone dragons. I entered the center on the third day, and it was already not great, plus I got caught at the speed boost; our parameters were equal, but the army advantage was not in my favor. Well, that would have been the case if there had been an FB, but it wasn't meant to be. Thanks for the game!
Group A, 15.10.2012 KobRa (blue, Rampart, Kyrre, Kyrre) draw Ayauhteotl (red, Dungeon, Shakti, Shakti), @ Balance on 212
Already during the game I realized that this balance is not Polish at all, and here Dungeon is much stronger than Rampart thanks to the portal of summoning and Griffin Conservatories with angels.. Gamewise: on the first week I barely built Cavaliers in the Citadel, didn't even try for the second castle. On the second week, having gotten Mass Slow and Bless from 2SP) I killed 120 Pikemen without losses, and then Ghosts and Gragle. Wyverns, Turn.. Barely started to build a second Rampart. The only things pleasing to the eye are the 3-tree stacks, which I still don't have enough money for) Also I took the only Griffin Conservatory for 1 angel)) On the third week the opponent takes the castle and reveals 8 angels - time for me to run) I have only 2 castles against 6, I run to the Inferno zone downwards(there's also a Rampart..), and the opponent instead of going to the treasure zone and guaranteed set of ducks, chases after me and in vain, because he only wastes time while I level up (stats are already 13 13 5 10..) On the fourth week Ayauhteotl finally goes to the treasure zone, but returns on 147 taking my castle, also collecting 30 ducks.. Meanwhile, I took all the castles (8 total) Here, I offer a draw, since there are still about 2 weeks to play(he can't catch me and it's too early for me to fight in the open field..)+ the chance of a mistake is high due to fatigue + I don't have the strength for a 5th attempt..
Thanks for the game!!
Aya
13 years ago
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Group A, 15.10.2012 KobRa (blue, Rampart, Kyrre, Kyrre) draw Ayauhteotl (red, Dungeon, Shakti, Shakti), @ Balance on 212
I confirm. Good respawn (3 Griffin Conservatories 2-3-3, Dwarf Cottage (20), and a hidden Eye), but many mistakes on my part during the match. A series of poorly executed scout fights, conservatories taken late (at the end of week 2, rather than the beginning), after capturing the opponent's castle I head towards Kyrre because it seems to me she is heading into a dead end (I only think to check the ground view after already chasing), and it turns out there was a passage there. I had to return from the treasure zone without getting the Dragon Fly Hive, as the opponent had taken almost all the castles. By the end of the week, on the last move, I take his main Rampart again, and KobRa offers a draw. I agree, the game is already hard; it will be a chase in circles and take a lot of time, but I must admit, I had practically no chance of winning. Unless KobRa made a very serious mistake somewhere, but I think that is unlikely.
Thanks for the game.
Group A. 13.10.2012 Ayauhteotl (Blue, Dungeon, Gunnar, Luna) def Hunter (Red, Conflux, Erdamon, Tant), 8mm6a, 143
I had run out of restarts, the opponent still had 2. We started. The start seemed rather grim — underground, 1 road from the castle, lots of small blockers on the road. Some of them also getting morale boosts at the wrong time. Little gold lying around, I spread out with 4 heroes. But I ride a bit further — at a fork there is a hidden Manticore Lair, I take it immediately; I also find Speed Boots on the respawn behind 20-49 Minotaurs guards. Week 1 — I kill 2 computer forts, take a prison, and there is Luna. At home, 1-5 in the Citadel. Week 2 — 3 fronts: Luna, Gunnar with a small army, and a scout with Minotaurs. During the battles, Gunnar and Luna pick up and expertize Earth Magic, there is Slow. The scattered heroes find as many as 5 conservatories and 2 Dragon Fly Hives (small). Luna gets the Boots of Speed, after which she splits into different castles for the conservatories. I place a Wyvern nest in the swamps. At home, level 4 magic — I wanted Town Portal, but was denied. Week 3 — Luna gathers the conservatories, 15 Angels. The scout with Minotaurs captures a Club +5 and Shield +4, takes several hives, so ~25 Wyverns. With advanced Wisdom and Literacy, I use him to open 3 Pandora's Boxes, hoping for magic, but they give experience. By the end of the week, I break through a portal, send the scout in, and find the opponent's secondary hero. The opponent kills the scout and moves his main hero in. I think about splitting Luna into the nearest castle and trying to ride there, but I realize I won't make it. Week 4 — the opponent captures the secondary Rampart, I reach it with a scout through a portal. On day 143, I finally combine the army. The scout takes the Rampart, I split Luna there, and ride to Tant. The final battle. I have ~40 Minotaurs, ~40 Wyverns, 15 Angels, and a stack of Dragon Flies. He has 10 birds, ~400 Skeletons, 30 Wyverns, and 16 Thunderbirds. Stats are roughly equal, but thanks to an advantage in troops and stronger magic (Luna expert Air, Earth, Fire, and Chain Lightning for 700 damage), I win.
Group A. 13.10.2012 Ayauhteotl (Blue, Dungeon, Gunnar, Luna) def Hunter (Red, Conflux, Erdamon, Tanta), 8mm6a, 143
I ran out of restarts, opponent still had 2 left. We started. The start seemed quite grim - underdark, 1 road from the castle, lots of small blocks on the road. Some of them also morale-ing at bad times. Little gold lying around, I spread out with 4 heroes. But I go a bit further - at the fork there's an external dwelling of minotaurs, I take it immediately, also find speed boots on the respawn behind 20-49 basilisks. Week 1 - I kill 2 computer swamp towns, take a prison, there's Luna. Home is 1-5 in the Citadel. Week 2 - 3 fronts, Luna, Gunnar with a small army, and a scout with minotaurs. During battles Gunnar and Luna grab and expert Earth Magic, there's Slow. The scattered heroes find as many as 5 Griffin Conservatories and 2 Dragon Fly Hives (mini). Luna gets boots, after which she splits into different castles for the conservatories. In the swamps I build a Wyvern. Home is Mage Guild level 4, I wanted Town Portal, didn't get it. Week 3 - Luna collects the conservatories, 15 angels. Scout with minotaurs captures a Club+5 and Shield+4, takes several hives, so ~25 Wyverns. With leveled Wisdom and Literacy I use them on 3 Pandora's Boxes, hoping for magic, but they give experience. By the end of the week I break through a portal, send the scout there, and find the opponent's secondary. Opponent kills the scout and moves his main hero there. I think about splitting Luna to the nearest castle and trying to ride there, but realize I won't make it. Week 4 - opponent captures a secondary Rampart town, I reach it with a scout via the portal. On 143 I finally combine the army, the scout takes the Rampart, I split Luna there, and reach Tanta. The finale. I have ~40 gr minotaurs, ~40 Wyverns, 15 angels and gr dragonflies. He has 10 birds, ~400 skeletons, 30 Wyverns and 16 Thunderbirds. Stats are roughly equal, but due to the troop advantage and stronger magic (Luna expert Air, Earth, Fire and Chain Lightning for 700) I win.
Thanks for the game.
Another game in the style of "yeah I'm a dirty locker". On 111 everything seemed fine, I captured a prison with Jelaar, there's a Necromancer, a Stable right by the castle, I captured a Sword+3 for gr gargoyles... but lost almost all the fairies, and all the hats (but they were cannon fodder). Decided not to restart, and as always paid for it. Then I broke through to the Citadel computer. grabbed an Ogre external dwelling there, decided to stack them. On 122 I went to hit the Dwarf Cottage... it was small... then I saw a Dragon Fly Hive with 20-49 Crusaders... there were 49 of them (I'm so lucky) I sacrifice all the fodder, only 100+ skeletons and 14 air elementals remain. The idea of a striking stack of Ogres is canceled... I go into the Dragon Fly Hive, fortunately it's pre-max, lose all the air elementals, spend the last mana, but I have 8 ducks, Tanta without speed... At the end of the week I decided to just go into birds because going anywhere with such an army was risky. At the end of the week the birds were successfully built in the Castle, the max Medusa dwelling helped. On 131 I build Mage Guild 3 in case of a finale. I end up in the treasure zone, and while it's tasty, it's very costly... Slow is nowhere to be found, not in the Mage Guild, not in scrolls, there aren't even heroes with starting Slow. I captured +5 SP for 10+ Champions, they got morale and hit the skeletons, who killed them with a retaliatory strike and total -100 skeletons due to an unsuccessful attempt to resurrect them. Then another miracle in the form of 26 gr minotaurs from a Dragon Fly Hive, there I also lost skeletons and all mana, the hive was max. The other losses aren't critical, I was in a hurry to find a town to replenish mana and make another attempt to find Slow. Then the collection of hives began, a scout hero took a Dragon Fly Hive with 15 Scorpicores, sacrificed fodder on them, the hive was mini - unfortunate. At the end of the week I decided to go for the grass, but then the opponent appeared and the situation heated up... no stats, Slow was in the Citadel that I captured from the computer (turns out, my greed let me down). Before the finale I tried to buy some fodder, there were epic battles with scout heroes... I thought I could find a way out later, I killed a horde of Crusaders for an external dwelling at the end and a Pandora's Box... which was for 50 Dwarves... I took a library, killed Golems for experience, missed a Dragon Fly Hive by a couple of moves, even though I killed its guard. In the finale almost no chance, even though Luna's fodder dealt weak damage (for its fodder), but still there was too much of it, which decided the outcome. Thanks for the game. P.S. not a single Griffin Conservatory the whole time, except maybe one, in the very back of the respawn, where there was no reason to go at all.
Group B 11.10.12 Sanin (Blue, Tower, Neela, Jabarkas) lose GoD (Red, Rampart, Kyrr, Kyrr) 8mm6a 132
From the start, artifact for speed, good heroes, opponent - Castle. There is an external dwelling of mages, but it's a bit far and for some reason behind a horde of archers. On the first week, I took the opponent's town, captured the Sword external dwelling there, built Swordsmen and Monks in the citadel, at home - Nagas in the citadel. On the second week, I took the Dwarf dwellings, fought off the Legion's head at home, captured two mini Dragon Fly Hives. 131 I moved into the center and was killed without a chance.
I had 111 remaining, opponent had 112. 3 Elves with Kyrre, 2 money-makers, a Necromancer, next to home an external dwelling of Unicorns for a freebie in the form of Basilisks, a Dragon Fly Hive is visible, obviously such things don't get restored.
On week 1: I captured the Unicorn external dwelling right after upgrading the Elves, also took an Elf external dwelling, revealed at home the Griffin Conservatory and Boots + Speed artifact for Pits, broke through to the lava and to the rocks, didn't reach the bot. Vokial and Kyrre got some Earth Magic, necro'd 130 skeletons.
On week 2: 121 - in the tavern, simply a fairy tale - Ivor with 2 stacks of Elves of 6 and Isra. Vokial earns the gold for buying and necros slowly, while Kyrre ran to the Griffin Conservatory - I decided to leave her as a "mom". It turned out to be a mini Griffin Conservatory. Then I clear the Gold Bow for 50-99 Snake Ladies on the lava, captured the home Dragon Fly Hive for 6 and Boots. Then Kyrre runs to the rocks towards the bot, Vokial fights on the lava. On 126-127, the scout hero finally occupied the bot, Kyrre broke into the center, where she immediately took Griffin Conservatory 3 and 2 Naga Banks and sat in the village tavern on 131 to replenish mana. On 132, Kyrre ran west from the taverns and ran into Jabarkas, he blocked a +5 shield instead of +4, obviously having brought reinforcements beforehand, and I attack. The Final Battle is a formality - I think I had 70+ Grands from the Gold Bow, 4 Angels, 15+ Unicorns, 350-400 skeletons. Thanks for the game!
c0nn3c71nkK.ppL
13 years ago
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Group H
17.10.2012 c0nn3c71nkK.ppL (red, Flax, Helar, Sandro) def Gondza (blue, castle, Valeska, Ksi) 8mm6a 142
Buggy match with non-functional teleportation. 2 artillery units against Necropolis and a lot of Necromancers forced me to do something I didn't enjoy. On turn 142, I managed to reach the opponent's flying main hero and gained a significant power advantage in the front battle.
Thanks for the game!
A money-rich respawn + 2 necromancers, placed birds in the citadel at 117 + 200 skeletons. Mid-game, only the 2nd [player] went to the center and lit up Ariputra's computer, and then met him as well. In the FB, the advantage in skeletons (400 vs 220) and mana (80 vs 1) decided the match.
Thanks for the game!
Yostairs
13 years ago
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17.10.2012 Group L. Yostairs (Red, Conflux, Ciele, Ciele) def Sevan_80 (Blue, Castle, Valeska, Valeska) 2sm4d(3), 126 1 rest remained. 111. No Air Elementals, but have Ciele and Brissa, no other good heroes visible, so I decide to level Ciele with a subsequent rush to the 2nd. 112-114 Took 2 crypts, visited stables, took a secondary Swamp hero 115. I see an exit to the opponent from the Swamp secondary. I recall Ciele home, there was nothing to do in the Swamp 116-117 Gather resources, take another crypt, birds get built in the fort. 121. Broke through to the Underground secondary. Ciele gradually moves toward the exit to the opponent from the Swamp 122-123 Buy up all remaining army with resources. 124. Break through the passage, found a level-1 Griffin Conservatory on the way. 125-126 Fast turns, took a long time to find the opponent, his respawn was really big, but on 126 he attacks himself. My army: 20 gr. Air Elementals, 10 Water Elementals, 4 Psychics, 45 Pixies, Angel, 4 Birds and 3 Serpents. Ciele 2-2-9-4. His army: 5 gr. Horses, 64 Pikemen, 6 Crusaders, 55 Marksmen and single Serpents. Valeska 8-5-4-2. The shooter was at 180, so I immediately reduced the Marksmen stack. After 3 shots only Pikemen and 1 gr. Horse remained for the opponent, followed by a surrender. Thanks for the game! Links to VoD: http://ru.twitch.tv/yostairs/b/335393022 part 1, http://ru.twitch.tv/yostairs/b/335864755 part 2.
17.10.2012 Group L. Yostairs (Red, Conflux, Ciele, Ciele) def Sevan_80 (Blue, Castle, Valeska, Valeska) 2sm4d(3), 126 1 rest remained. 111. No air elementals, there is Ciele and Brissa, no other good heroes visible, so I decide to level Ciele with a subsequent rush to the 2nd. 112-114 Took 2 crypts, visited stables, took a swamp secondary. 115. I see an exit to the opponent from the swamp secondary. I disband Ciele home, there was nothing to do in the swamp. 116-117 Gather resources, take another crypt, birds are built in the fort. 121. Broke through a passage to the underground secondary. Ciele gradually goes to the exit to the opponent from the swamp. 122-123 Buying up the remaining army with all resources. 124. I break through the passage, along the way found a Griffin Conservatory lvl 1. 125-126 Fast turns, searched for the opponent for a long time, his respawn is very big, but on 126 he attacks himself. My army: 20 gr. air elementals, 10 water elementals, 4 psychics, 45 pixies, angel, 4 birds and 3 snakes. Ciele 2-2-9-4. His army: 5 gr. horses, 64 pikemen, 6 crusaders, 55 marksmen and single snakes. Valeska 8-5-4-2. Shooting was at 180, so I immediately reduced the marksmen stack. After 3 shots, the opponent had only pikemen and 1 gr. horse, followed by a surrender. Thanks for the game! Links to VoD: http://ru.twitch.tv/yostairs/b/335393022 part 1, http://ru.twitch.tv/yostairs/b/335864755 part 2.
Bugged map with non-working Town Portals. 2 artillery units on Necromancer and a lot of necromancers forced me to do something I didn't like. On turn 142, I managed to reach the opponent's flying main hero and had a significant power advantage in the front battle.
Thanks for the game!
I confirm this.
The map is bugged – there was no way out from my corner to the center (there was no zone 22 as such /topic/at/332006/). In the 3 available zones, I found only 1 Utopia – the minimum one, and they gave wings o_O. I found a place where the hero could fly into nowhere. I ended up in the purple camp zone without any possibility to scout or transfer an army. I flew blindly and took another mini-Utopia (sea necklace and similar items). I hid behind the opponent's castle but was spotted and destroyed. I retreated and surrendered, although there was a non-zero probability that Flight and Dimension Door were missing on the map, which would have meant a draw :).
PS. Bugged maps are simply terrible – it’s amazing how circumstances worked out that I found wings; otherwise, I would have just sat at my respawn point waiting for the opponent who had explored the entire map to arrive.
Group E. 14.10.12. crzq (blue, Necro, Clavius, Clavius) def Piterius (red, Castle, Valeska, Deesa) 8mm6a 222.
We started without restarts, my native computer was also Necro, the opponent's native was Inferno, but the map also gave two Castles. At the first week I started more or less decently, without hardcore stealing or feeding to neutrals, by the end of the week I took my native Necro computer, it also had two external dwellings of bones. By the end of the week I had ~180. On the second I took three Griffin Conservatories (2+1+3), located quite conveniently, but still stretched out (plus running to the native computer for about 3 days) and three Dragon Fly Hives (all minis). Around ~123 contact began in the center, where I grabbed a Dungeon with an already built Mage Guild 4. On 127-131 I run to reclaim it, take a nearby Dragon Utopia and pressure the opponent (when we met he didn't have much army - 46 Marksmen, some of which died + about 14 Griffins, 35 Pikemen, 1 Cavalier, and a few Royal Griffins). My main developed perfectly - Expert Logistics was already there. On the 3rd I took a Dragon Utopia (3) (Gladius, Shield of the Dwarven King, Crown +4+4). There were also many scout exchanges (which IMHO favored me + I fought pretty well). On day 132 I fell 1 tile short of reaching the opponent's boosted main, whom I would have killed in the very first round (. Then a lot of stupidity started on my side - I didn't see the Dragon Utopias, didn't know what to do - didn't really feel like playing cat and mouse with a Logist. In the end I gradually took away the opponent's main, then other castles, basically controlled the center. Then, at the start of the 2nd month, I finally decided to check what was in the native corner treasure zone - and immediately saw 2 Dragon Utopias and 2 Griffin Conservatories (4+4). Both Dragon Utopias were 3s, a bit later I took another 3, which gave +4+4 armor, a Pendant of the Viscount and Wings. Meanwhile I got Wisdom expert for my main and built up castles - at the native computer's Mage Guild 4 I rolled Town Portal. The opponent didn't find any Dragon Utopias and, after building a bunch of Mage Guilds, didn't find control, after which he surrendered. As post-game analysis showed, Dimension Door and Fly weren't on the map at all, Town Portal only with my Necro. Thanks for the game.
Confirmed. Morale dropped to the absolute lowest - after so many hours of play not a single Dragon Utopia, a single Griffin Conservatory, stats 10 on two-two-two..., and just sheer insane frustration to build 5 Mage Guilds with no result :D, kissed the screen and told heroes goodbye for a couple of weeks or so..
PiteriusI confirm. Morale has dropped to an all-time low — after so many hours of playing, not a single Dragon Utopia, cons is 1, stats are 10 for two-two-two..., and it's just absolute madness building 5 guilds for nothing :D; I kissed the screen and told the heroes "goodbye," maybe for a couple of weeks..just like my party in the season recently.. only I didn't say goodbye to the heroes :cool: