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МУЖИК!!!!:smile54:
"РЫЦАРЬ АПОКАЛИПСИСА"

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Should I join?
Земля нуля.
Все в ней нулево и кукольно.
In reply to theShevanesian
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theShevanesian
hoped my opponent would make a sensible choice in 8mm6a, jebus.
If the opponent had chosen 8mm6a, no one would have called it a sensible choice :D
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Group K
Dimast (blue Rampart Ivor) def RomarioGrom (red Conflux Fiur Luna) 144 smka
On day 1, I saw Luna at the opponent, imba of course, but decided to play my own game: 16 Elves, external dwelling of wood, external dwelling of horses, many crypts to take, rest I didn't take, got +2+2 sword on day 1, got Tactics from level 2 and Earth Magic from level 3. I placed the horses in the Citadel, on day 2 I captured an external dwelling of horses and built a Castle. On day 3, Mage Guild has Slow nowhere, lots of scrolls, obelisks also have no Slow, in the end at the edge of the map I found an obelisk with Slow only by the end of day 3, a scout hero went for it; I myself was messing around, went into the treasure zone, got blocked, took 2 Griffin Conservatories for 2 each, got wiped, decided to rush. 4 flying stacks + Grands, had a Cape of Abdication, put Dragons under that, also to take the Dragon Utopia from the opponent. I broke through the Arch Devils, sacrificing all Centaurs, and there Luna was waiting in the Castle with KB and a 450 Bolt, but with almost no army — just 9 birds, 8 Wyverns, and singles. I had 29 Silver Peasants, 3 Dragons, 4 Angels, 7 Wyverns, 60+ Grands, 21 Horses, 13 Dwarves, mana for 3 rounds. The walls held all 3 rounds, the most powerful stack never got in, but the fliers cleaned up inside the Castle themselves.
Thanks for the game
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Rush – is considered a quick attack; I don’t think the word is entirely appropriate here.
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Group J. 7.10.2012 . Nestor86(Blue,Tower,Solmyr,Hack,) def Alone (Red,Castle,Valeska,Valeska),2sm4d(3),144.
The roads were played slow
I start playing and get Hack) With the 3rd skill, Air is taken and leveled to Expert. On day 1, Genies in the fort + external dwelling at 117 Genie growth (normal ramp) what else on day 1 I took a Necromancer's Amulet with a block of 30 Orcs (first I wasted Solmyr))) I wanted to take it with 12 Gargoyles, but had to take it with a Polearm using 4 Mages)
Week 2, I go down. There, an Elven respawn; I light up 2 Griffin Conservatories and take the Elven Castle.
On day 131, I take the Griffin Conservatories 1+3; in the Witch Hut, they give Log. I go into the portal which leads to an underground treasure zone. There, 4 Dragon Fly Hives in a row) + 2 more nearby, that's 42 Wyverns.
Then I take a Pandora's Box for 15 Wizards) and a quest artifact) I get defeated on day 141; I break 28 Devils+7 Arch Devils, losing 11 Mages)
I take the opponent's Castle; he surrenders. He has a quest artifact +20k experience.
On day 144, the opponent surrenders.
Thanks for the game)
In reply to HellLighT
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Group A 6/10/2012 Amiloo (blue, Inferno, Octavia Nimuss) def Ayauhteotl (red, Dungeon, Shakti Marius) 132 2sm4d3 Quite a pleasant start, with a nearby scouting location, a prison, and gloves behind the ogres. I decide to develop Nimuss, and on day 113, I take a nest of ifrits, losing some imps and ogres in the process. Then, the failures begin. I lose an ifrit to arbalests while trying to break through the ogre nest. I push to the secondary castle, taking 10-19 casualties, and lose everything except 5 ogres. On the secondary castle, I expand, gather resources, build ifrits at home, and continue to accumulate wealth. By day 117, I have 12456 in the main castle and the fort, but then Dess raises the Armageddon scroll, and the plans change drastically. I need to quickly build a Grand Mage. I consider replacing my main hero. On day 121, I build a Grand Mage 2 in the main castle, but then Marius pushes from the secondary castle with 250 troglodytes, 1-4 angels, 5-9 birds, and a few cyclops and dryads. I defend with everything on the secondary castle, while Marius moves in one turn from the castle. I don't dare defend at home because I don't have enough money for a full purchase, and there isn't even a citadel at home, and I'm losing in stats. Building the Grand Mage fails; there are 2 turns between the Inferno and the Dungeon. I need to somehow stall for another 3 turns and build a Grand Mage in the Dungeon. I leave Nimuss as the main hero because he has already gained intelligence. I move the ifrits and ogres out of the home castle, sacrificing the rest of the growth. On day 124, I build a Grand Mage 1 in the Dungeon with a whirlpool, giving Nimuss 60 mana. The opponent moves in one turn from the castle. Nimuss breaks through the adjacent passage and retreats sideways to his native Inferno castle. Fortunately, the opponent doesn't want to give up the Inferno and returns, allowing me to build a Grand Mage 2. There's no escaping back now (Marius will catch up), so I dive into the secondary castle's underground. On day 125, the opponent chases after the main hero because all his troops are with him, allowing me to build a Grand Mage 3. Now I need to return, build a Grand Mage 4, and go to war, but the problem is that I only have 5k gold. I delete all the meat and half of the ifrits; what else can I do? I charge at Marius with 4 ifrits and flee from the Dungeon to the main castle (during the chase, I take basic fire damage, resulting in a total of 3 Armageddons worth 230). On day 127, it's the last timing because on day 131, the opponent can remove the ifrits from the castle and the nest. And again, I get lucky; the opponent moves within range. I attack with 3 ifrits – the opponent has 2 Armageddons left and 50 troglodytes, and he buys them off. I have 2 ifrits on Nimuss and 1 on a roach. On day 131, the opponent buys back 2 ifrits and all the meat from the Inferno, and probably out of desperation, sends Shakti with 50 troglodytes. I attack the main castle – an Armageddon and 3 of my ifrits attack 2 defending units, with 80 mana regeneration. On day 132, the opponent dies against the castle, and GG. Thank you for the game; it was epic


http://heroes3.tv/Amiloo
In reply to Amiloo
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Amiloo
Group A
6/10/2012
Amiloo (blue, Inferno, Octavia Nimuss) def Ayauhteotl (red, Dungeon, Shakti Marius) 132 2sm4d3


I thought you wouldn't win, probably one of the most beautiful victories?
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Group A
6/10/2012
Amiloo ( blue, Inferno, Octavia Nimuss ) def Ayauhteotl ( red, Dungeon, Shakti Marius) 132 2sm4d3
All correct.
Start with a bunch of small blockers on all roads, the path to the native secondary mine was blocked by 20+ Thunderbirds, but on 111 Marius level 10 in a prison, with Logistics, Offense, Armorer, and Archery. I decide to play. Only Troglodytes as dwellers, I break through to the secondary mine — Citadel, take it. I decide to place birds there.
From this zone there is a convenient path to the opponent, nearby there is a Griffin Conservatory-1 and a Shield+4. On 121 I take everything and go.
After taking Inferno and inspecting the opponent's troops, I think I have every chance of victory. All that remains is to catch up to Nimuss. When he attacked and resurrected, the thought of strong magic occurred, but Armageddon somehow slipped my mind, and it still came as a surprise. There was nothing to counter it with (or I just couldn't figure out what to do).
I don't know about the first week, but Amiloo played the second week excellently.
Thanks for the game.
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29.09.012 23.05.2012 zoog (blue, castle, Valeska, Monere) lose HellLighT (red, dungeon, Shakti) 123 mini-nostalgia.
Monere got Earth and, in a state of affect, attacked an unattackable target.

07.10.012 23.05.2012 zoog (red, castle, Valeska, Tyraxor) lose Tiamath (blue, fortress, Vystan) 131 balance.
Everything was going well until 123, when, before capturing 2 cons, I got fixated on expertizing Earth (I had Adv, was missing 1k XP, and even a 2-stack was taken with losses without Oil, while a 3-stack was on the edge of morale). Out of inertia, I spent chests on gold; there were no fat neutrals, so I only caught up by 131... although even with 6 Angels against the enemy's 6, but with hordes of Behemoths and Wyverns — it wouldn't have worked.

Thanks for the games
Fixed
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we played a mini-tournament, but we'll talk about that tomorrow...
In reply to Nestor86
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Nestor86
Group J. 7.10.2012 . Nestor86(Blue,Tower,Solmir,Hack,) def Alone (Red,Castle,Valeska,Valeska),2sm4d(3),144.
The roads were played slow

at 144 the opp concedes
Thanks for the game)
I confirm.
At 127 I lost to a maxed-out Nagash. Had 54 Marks for exp shooting and art for +10% shooting. Under normal conditions it's takeable, but there were no fast units and the Nagas got morale already in round 1 and hit the shooters. I've already forgotten about neutral morale... at 131 I took this Nagash, but then lost again to 70 pits—left all horses. In the treasure zone there was nowhere to go—1 hive (and even that blocked until 19 devils—took it—turned out there were 20k gold in the box :rolleyes: ) Also in the treasure zone a university and Dragon Utopia—that's where the hope was, but they gave a necklace for navigation and a hat +3 knowledge-power :) Decided not to drag it out—and rightly so. The autopsy showed there was nothing left to catch.
The opp, however, had 4 hives in a row in the treasure zone, could be taken in 1 day—haven't seen that in a long time:mad:

Thanks for the game!
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Additional application.
In-game nickname - leosnow
Castle - Castle
ISQ - 645063253
Skype - leosnow.valery
Email: leosnow@mail.ru,
Preferred time - Moscow time 17:00 to 24:00, not during game time: Wednesday and Sunday from 19:00 to 22:00. (at work from 8:30 to 16:00) only with unlimited data and the ability to save if necessary; in emergencies, I can use nighttime.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
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Ready to play, feel free to join.
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
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StickyFingaz (red, Dung, Shackti) def Twaryna (blue, Fortress, Tazar) 8mm6a 222

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