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Group A
6/10/2012
Amiloo (blue, Inferno, Octavia Nimuss) def Ayauhteotl (red, Dungeon, Shakti Marius) 132 2sm4d3
Quite a pleasant start, with a nearby scouting location, a prison, and gloves behind the ogres. I decide to develop Nimuss, and on day 113, I take a nest of ifrits, losing some imps and ogres in the process. Then, the failures begin. I lose an ifrit to arbalests while trying to break through the ogre nest. I push to the secondary castle, taking 10-19 casualties, and lose everything except 5 ogres. On the secondary castle, I expand, gather resources, build ifrits at home, and continue to accumulate wealth. By day 117, I have 12456 in the main castle and the fort, but then Dess raises the Armageddon scroll, and the plans change drastically. I need to quickly build a Grand Mage. I consider replacing my main hero.
On day 121, I build a Grand Mage 2 in the main castle, but then Marius pushes from the secondary castle with 250 troglodytes, 1-4 angels, 5-9 birds, and a few cyclops and dryads. I defend with everything on the secondary castle, while Marius moves in one turn from the castle. I don't dare defend at home because I don't have enough money for a full purchase, and there isn't even a citadel at home, and I'm losing in stats. Building the Grand Mage fails; there are 2 turns between the Inferno and the Dungeon. I need to somehow stall for another 3 turns and build a Grand Mage in the Dungeon. I leave Nimuss as the main hero because he has already gained intelligence. I move the ifrits and ogres out of the home castle, sacrificing the rest of the growth. On day 124, I build a Grand Mage 1 in the Dungeon with a whirlpool, giving Nimuss 60 mana. The opponent moves in one turn from the castle. Nimuss breaks through the adjacent passage and retreats sideways to his native Inferno castle. Fortunately, the opponent doesn't want to give up the Inferno and returns, allowing me to build a Grand Mage 2. There's no escaping back now (Marius will catch up), so I dive into the secondary castle's underground. On day 125, the opponent chases after the main hero because all his troops are with him, allowing me to build a Grand Mage 3. Now I need to return, build a Grand Mage 4, and go to war, but the problem is that I only have 5k gold. I delete all the meat and half of the ifrits; what else can I do? I charge at Marius with 4 ifrits and flee from the Dungeon to the main castle (during the chase, I take basic fire damage, resulting in a total of 3 Armageddons worth 230). On day 127, it's the last timing because on day 131, the opponent can remove the ifrits from the castle and the nest. And again, I get lucky; the opponent moves within range. I attack with 3 ifrits – the opponent has 2 Armageddons left and 50 troglodytes, and he buys them off. I have 2 ifrits on Nimuss and 1 on a roach. On day 131, the opponent buys back 2 ifrits and all the meat from the Inferno, and probably out of desperation, sends Shakti with 50 troglodytes. I attack the main castle – an Armageddon and 3 of my ifrits attack 2 defending units, with 80 mana regeneration. On day 132, the opponent dies against the castle, and GG.
Thank you for the game; it was epic