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Posts from Heroes 6 - Discussion

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Patch 1.8

According to the plans, patch 1.8 for Heroes VI should be released next week. An incredibly long list of changes it introduces can be found here.
Access to the forum section linked is restricted. Apparently, this is currently closed insider information. There is no news about patch 1.8 on the main page, by the way.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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however, this news is available here.
Маласса ждёт...
Маласса знает...
Маласса за всеми наблюдает...
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But it still refers to the same place.
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Here is a description of patch 1.8:

http://www.heroes6.ru/8901.html

There are so many changes that it seems they are preparing for the end of the world. However, to be fair, most of the changes are minor.

However, there are also significant changes. For example, the creature growth rate has decreased by an average of 2 times, and the cost of many buildings has changed.
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I encountered an unpleasant bug after the 1.7.1 patch was released. I'm playing the 4th scenario of the campaign for the Haven faction. My main hero has Tactics II developed. When attacking an Inferno castle, I can't deploy large creatures on the battlefield. When I try to place them somewhere, they don't appear on the field, but instead appear at the bottom in the panel, as if I had removed them from the battlefield. Has anyone else noticed this?
In reply to Wadim
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Wadim
I encountered an unpleasant bug after the 1.7.1 patch was released.
I'm playing the 4th scenario of the campaign for the Haven faction. My main hero has Tactics II developed. When attacking an Inferno castle, I can't deploy large creatures on the battlefield. When I try to place them somewhere, they don't appear on the field, but appear at the bottom in the panel, as if I had removed them from the battlefield. Has anyone else noticed this?
I had the same bug; it was fixed by restarting the game.
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§ The Dynasty Weapons equipped by a hero can’t be changed - what the heck is that? I protest!

The cost of portals has been increased. And so what? Now we won’t be able to build them quickly, but the AI doesn’t care – it has plenty of money. What a gift.

§ Creatures with the “hit and run” ability can now attack without returning to their original position - thanks for that. It should have been like this from the beginning.

The Inferno faction has been nerfed again in terms of luck. Where is the world heading?

Everything else is just rearranging things, in my opinion.
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I don't understand! So, are harpies now useless??? Hmm...

Does this mean the creature growth rate has been halved? So, will there only be one angel?
In reply to tomatovv
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tomatovv
I don't understand! So, are harpies now useless??? Hmm...

No, they are more useful. Now you can choose whether the harpy returns to its original position or stays in the same place from which it attacked.
tomatovv
So, the creature growth has been reduced by half? So, there will only be one angel?

As far as I understand, the growth has only been reduced for Core and Elite creatures.
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Shukfir, okay!

I also noticed that the "Spirit" ability will be limited to only two turns! That's a shame...
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Creatures with the "hit and run" ability can now attack without returning to their original position.
It took them a long time to figure out that this needed to be fixed.
And can you still not switch to attack mode in melee combat using the arrow keys?
I also noticed that the "Spirit" ability will be limited to only two turns! Too bad...
On the contrary, it's a plus. All spirits were too tanky.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Shukfir
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Shukfir
the creature growth rate has decreased by an average of 2 times

I apologize, I didn't notice an important detail: the creature growth rate has decreased only in the outer dwellings. In the inner ones (in the cities), it seems to have remained the same.
In reply to Zybr
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Zybr
Can you still not switch to melee attack mode using the hotkeys?

Really? I hold down "ALT" and the "arrow" changes to a "sword". Is that not what you mean?
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Really? When I hold down "ALT", the "arrow" changes to a "sword". Is that what you mean?
Yes, that's it. So, it's been implemented, thank you.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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