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Now comes the tedious part that no one likes: slow executions, executions of inactive players. The town has one and a half blockers, three protectors, a doctor, two shooters, a double voice, an inherited double voice, two or three 100% protectors, and mercury. Among the mafia, the sabertooth dies from the wolverine, protection is useless, there are no bonuses for kills, they kill the cyclops later, and then someone dies from poisoning.
So, there are four or five suspects for three negative roles. We'll hang them or not, two die at night, and the third is poisoned. They killed a protector - leaving behind a clue that simplifies everything. Did they make a mistake, kill or hang the wrong person? No problem, the rest die, are poisoned, and hanged. Essentially, this is just dragging out the game for a few more days.
Maybe the mafia will surrender and we'll end the game?