If there are no creatures in the outer dwelling of level 1, the game will immediately inform you of this, without asking if you want to hire them.
Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
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последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
What could be the problem?
HoMM3 HD 3.0 RC4...
The speed at which new packs are released is pleasantly surprising. But they are not suitable for testing, let alone for use. Because the key bugs that make it impossible to play the game have not been fixed.
...
Regarding troop transfer.
Ctrl + down arrow - this function is useful, but I was confused when I needed to detach 5 units from 40 gnolls for another hero for a battle in a dungeon (all troops were transferred, and then everything had to be returned and done again).
And also, what is still fresh in my memory. During the opponent's turn, the labels with the skills of visited witch huts, the spells in magic shrines, and possibly in other objects, are missing....
The window with the monster animation at the start of the game has also disappeared:confused:
Is this a must-have?
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
And another thing that's still fresh in my memory. During an opponent's turn, the labels indicating the skills of visited witch huts and the spells in magic shrines (and possibly other objects) are inexplicably missing....
And also, as I understand it, all pop-up windows with messages about visiting objects have been removed? The window with the monster animation at the start of the game has also disappeared.
1. Why would I remove all of this?
2. I never observed anything like this during testing (including after reading this report).
Ctrl + down arrow - this function is useful, but I was confused when I needed to detach 5 units from 40 gnolls for another hero to use in a battle in a dungeon (all the troops were transferred, and then everything had to be returned and done again).
All the other features of version 3 already more than compensate for this, if you can call it a drawback. Is it really necessary to use them so often? Does their absence make the game impossible? Then the original Heroes should be buried, because it lacks not only these functions.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
Message from baratorch:
Honestly, I don't understand what we're talking about.
1. Why would I cut all this out?
2. I have never observed anything like this during testing (including after reading this report).
Ctrl + down arrow - this function is useful, but I was confused when I needed to detach 5 units from 40 gnolls for another hero for a battle in the dungeon (all troops were transferred, and then everything had to be returned and done again).
I can easily revert to the old functions, and assign the new one to Alt, but I don't really want to, I don't see anything terribly critical in their absence. I've been using version 3.0 for so long that I've even forgotten about their existence.
All the other advantages of version 3 already more than compensate for this, if you can call it a drawback. Is it really necessary to use them so often? Does their absence make the game impossible? Then the original Heroes should be buried, because it lacks not only these functions.
I wrote about this a little earlier, that it is impossible to detach a single unit from one hero's squad to another hero's squad during transfer. This is very inconvenient.
Honestly, I don't understand what you're talking about.
1. Why would I cut all of this out?
When moving the cursor over visited magic shrines, witch huts (and possibly other objects) during the opponent's turn, the "visited/not visited" label and the name of the magic or skill are now missing.
2. I have never observed this during testing (including after reading this report).
Previously, when visiting a gem garden or a mine, a window with the corresponding message would pop up. Now the window does not appear (as in WOT). I don't think this is how it was intended.
I can easily revert to the old functions, and attach the new one to Alt, but I don't really want to, I don't see anything terribly critical in their absence.
All the other features of version 3 already more than compensate for this, if you can call it a drawback. Is it really necessary to use them so often? Does their absence make the game impossible? We should bury the original Heroes altogether, there are not only these functions missing there.
Just curious, are you playing Baratorch online? Because that might be why you don't notice any problematic issues.
I play by myself, focusing on debugging:
1. Between two instances of the game on one computer.
2. Between an instance on the computer and a virtual machine.
3. Between computers on a home network.
4. Between two Gameranger accounts: computer vs. virtual machine or computer vs. computer.
(Although there's no difference between all these options, I'm mentioning it just in case.)
Can you really think that everything done in hotfixes for online play is done without actually playing online? That would simply be impossible.
Previously, when visiting a gem mine or a mine, a window with the corresponding message would appear. Now, the window doesn't appear (like in Warlords). I don't think this is intentional.
TournamentExtensions:
[+] Capturing a mine no longer opens a window with a message.
[+] Visiting mills, mystical gardens, or huts, if the object hasn't been visited before, works the same way as collecting a resource (no message, but with information in the bottom right corner of the adventure window), otherwise - a standard message.
When moving against an opponent, right-clicking on visited magic shrines, witch huts (and possibly other objects) now lacks the "visited/not visited" label and the name of the magic or skill.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
...I can't confirm the existence of a bug. Does anyone else have anything to say about this issue?
Am I writing this just to show off or because I've convinced myself that it's real, perhaps due to a mental disorder, or could it be an Easter egg in the form of an optical illusion? It would still be worth investigating some additional facts instead of dismissing it outright. HD3, in essence, isn't played by many people. Because after the first bug or crash, users abandon the launcher. And they wait until the reports of errors stop. But if we treat reports as a matter of "believe/don't believe," then no one will write them.
And if the troop transfer is also fixed, even by small increments, as I understand it, then it's really cool.
The hotfix has already fixed everything.
Overall, it's an amazing version! I won't even turn off auto-battle anymore. :)
Ник в лоби - Kilgory
baratorch...I don't confirm the presence of a bug. Does anyone else have anything to say about this problem?
Am I writing this out of a desire to show off my writing skills, or have I convinced myself that I have a mental disorder? Or maybe an Easter egg in the form of an optical illusion has been implemented? Still, it would be worth finding out some additional facts, rather than dismissing it right away.I don't understand why these additional facts aren't provided right away, but instead, a subjective emotional assessment of the consequences of the bug is given, which won't really help to fix it?
Is it so difficult (if there is no crash log) to at least state:
1. Game version
2. HD version
How do I proceed when I receive a report without the above information?
I launch SoD with the latest HD version and check what is described in the report. If there is a bug, I work on fixing it. If there is no bug, I do nothing and get annoyed by the lack of minimal additional information, because it's tiring to extract details every time.
If you don't want to provide details, well, neither I nor several people who tested the bug have observed it, so there is no motivation to ask you for additional information and look for a solution.
Do you find it strange and offensive that I ask others if they are experiencing the bug? With each person confirming the presence of the bug, this very motivation to find a solution will increase, and with each person denying it, it will decrease.
I install the mod, everything works, it doesn't crash, the resolution changes... but when you right-click on an object, the usual panel with data (about the opponent, city, mobs) doesn't appear.
What could be the problem?
And I, on the contrary, don't like autobattle... and there was no need to include it in SoD at all.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
What's wrong with it?
Because many players perform worse in battles than the autobattle, and they never learn how to play properly:smile19:
I won't point fingers:o
P.S. Some people realize this and continue to learn, while others intentionally take advantage of it:smile04:
