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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

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#1102
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If there are no creatures in the outer dwelling of level 1, the game will immediately inform you of this, without asking if you want to hire them.
But if there are creatures there, is it possible to refuse to hire them?
#1104
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I'm installing the mod, everything works, it doesn't crash, and the resolution changes... but when you right-click on an object, the usual panel with information doesn't pop up (about the opponent, city, or monsters).
What could be the problem?
#1106
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baratorch
HoMM3 HD 3.0 RC4...

The speed at which new packs are released is pleasantly surprising. But they are not suitable for testing, let alone for use. Because the key bugs that make it impossible to play the game have not been fixed.
rebellious
...
Regarding troop transfer.
Ctrl + down arrow - this function is useful, but I was confused when I needed to detach 5 units from 40 gnolls for another hero for a battle in a dungeon (all troops were transferred, and then everything had to be returned and done again).
And also, what is still fresh in my memory. During the opponent's turn, the labels with the skills of visited witch huts, the spells in magic shrines, and possibly in other objects, are missing....
And also, as I understand it, all pop-up windows with messages about visiting objects have been removed? The window with the monster animation at the start of the game has also disappeared :confused:
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#1107
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rebellious
The window with the monster animation at the start of the game has also disappeared:confused:

Is this a must-have?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#1108
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And another thing that's still fresh in my memory. During an opponent's turn, the labels indicating the skills of visited witch huts and the spells in magic shrines (and possibly other objects) are inexplicably missing....
And also, as I understand it, all pop-up windows with messages about visiting objects have been removed? The window with the monster animation at the start of the game has also disappeared.
Honestly, I don't understand what you're talking about.
1. Why would I remove all of this?
2. I never observed anything like this during testing (including after reading this report).
Ctrl + down arrow - this function is useful, but I was confused when I needed to detach 5 units from 40 gnolls for another hero to use in a battle in a dungeon (all the troops were transferred, and then everything had to be returned and done again).
I can easily revert to the old functions and assign the new one to Alt, but I don't really want to. I don't see anything terribly critical in their absence. I've been using version 3.0 for so long that I've even forgotten about their existence.
All the other features of version 3 already more than compensate for this, if you can call it a drawback. Is it really necessary to use them so often? Does their absence make the game impossible? Then the original Heroes should be buried, because it lacks not only these functions.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
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#1109
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Message from baratorch:
Honestly, I don't understand what we're talking about.
1. Why would I cut all this out?
2. I have never observed anything like this during testing (including after reading this report).
Possibly (I haven't checked), the issue is that after visiting witch huts, the descriptions of magic shrines are not displayed when right-clicking or hovering the mouse over them, such as (searching for the White Unicorn helmet, learning a 1st-level spell), etc. This information is needed when creating your turn plan against the opponent.
Ctrl + down arrow - this function is useful, but I was confused when I needed to detach 5 units from 40 gnolls for another hero for a battle in the dungeon (all troops were transferred, and then everything had to be returned and done again).

I can easily revert to the old functions, and assign the new one to Alt, but I don't really want to, I don't see anything terribly critical in their absence. I've been using version 3.0 for so long that I've even forgotten about their existence.
All the other advantages of version 3 already more than compensate for this, if you can call it a drawback. Is it really necessary to use them so often? Does their absence make the game impossible? Then the original Heroes should be buried, because it lacks not only these functions.

I wrote about this a little earlier, that it is impossible to detach a single unit from one hero's squad to another hero's squad during transfer. This is very inconvenient.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to baratorch
#1110
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baratorch
Honestly, I don't understand what you're talking about.
1. Why would I cut all of this out?
No one is saying that it was cut out. The problems and reasons are being clarified. This means that some kind of add-on was inserted, which also eliminates the necessary properties.
When moving the cursor over visited magic shrines, witch huts (and possibly other objects) during the opponent's turn, the "visited/not visited" label and the name of the magic or skill are now missing.
baratorch
2. I have never observed this during testing (including after reading this report).
I'm just curious, do you play baratorch online? Maybe that's why you don't see the problematic moments. Such nuances are added in online mode.
Previously, when visiting a gem garden or a mine, a window with the corresponding message would pop up. Now the window does not appear (as in WOT). I don't think this is how it was intended.
baratorch
I can easily revert to the old functions, and attach the new one to Alt, but I don't really want to, I don't see anything terribly critical in their absence.
In this case, it is important to separate the units immediately from a large stack of low-level units from one hero to another before taking the lair, for example. Just restore the old Ctrl function when transferring troops, and it doesn't matter how it is attached. Manipulations during transfers really take a lot of time. This is not noticeable at all in offline mode.
baratorch
All the other features of version 3 already more than compensate for this, if you can call it a drawback. Is it really necessary to use them so often? Does their absence make the game impossible? We should bury the original Heroes altogether, there are not only these functions missing there.
After all, it is clear that when you get used to something more convenient, you don't want to go back to the old. But errors are inevitable. And you need to stop in order to fix them. And refine what already exists. For example, make it possible to quickly transfer troops from a hero to a city, garrison, or mine.
#1111
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rebellious
Just curious, are you playing Baratorch online? Because that might be why you don't notice any problematic issues.
Playing with another person just for the sake of playing is not something I do (otherwise, when would I do hotfixing?).
I play by myself, focusing on debugging:
1. Between two instances of the game on one computer.
2. Between an instance on the computer and a virtual machine.
3. Between computers on a home network.
4. Between two Gameranger accounts: computer vs. virtual machine or computer vs. computer.
(Although there's no difference between all these options, I'm mentioning it just in case.)

Can you really think that everything done in hotfixes for online play is done without actually playing online? That would simply be impossible.

rebellious
Previously, when visiting a gem mine or a mine, a window with the corresponding message would appear. Now, the window doesn't appear (like in Warlords). I don't think this is intentional.
Whether this is intentional can be found in the changelog for RC3 a few posts above:
TournamentExtensions:
[+] Capturing a mine no longer opens a window with a message.
[+] Visiting mills, mystical gardens, or huts, if the object hasn't been visited before, works the same way as collecting a resource (no message, but with information in the bottom right corner of the adventure window), otherwise - a standard message.
rebellious
When moving against an opponent, right-clicking on visited magic shrines, witch huts (and possibly other objects) now lacks the "visited/not visited" label and the name of the magic or skill.
I can't confirm the existence of this bug. Can anyone else say something about this issue?
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
#1112
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baratorch

...I can't confirm the existence of a bug. Does anyone else have anything to say about this issue?
Should we be guided by quotes from Kozma Prutkov, like "don't trust your eyes"?
Am I writing this just to show off or because I've convinced myself that it's real, perhaps due to a mental disorder, or could it be an Easter egg in the form of an optical illusion? It would still be worth investigating some additional facts instead of dismissing it outright. HD3, in essence, isn't played by many people. Because after the first bug or crash, users abandon the launcher. And they wait until the reports of errors stop. But if we treat reports as a matter of "believe/don't believe," then no one will write them.
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#1113
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HoMM3 HD 3.0 RC4

This is a great update, I'm really happy with it! :smile20:

And if the unit transfer feature has also been improved, so that units are transferred one by one, as I understand it, then it's even cooler:rolleyes:

I need to try it out.


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#1114
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And if the troop transfer is also fixed, even by small increments, as I understand it, then it's really cool.

The hotfix has already fixed everything.
Overall, it's an amazing version! I won't even turn off auto-battle anymore. :)
ICQ 245338291
Ник в лоби - Kilgory
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#1115
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Kilgor
I won't disable the auto-battle at all.

And I, on the contrary, don't like auto-battle:smile27: ...and there was no need to bring it to SoD at all:(


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#1116
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rebellious
baratorch...I don't confirm the presence of a bug. Does anyone else have anything to say about this problem?
Should I be guided by quotes from Kozma Prutkov, like "don't trust your eyes"?
Am I writing this out of a desire to show off my writing skills, or have I convinced myself that I have a mental disorder? Or maybe an Easter egg in the form of an optical illusion has been implemented? Still, it would be worth finding out some additional facts, rather than dismissing it right away.I don't understand why these additional facts aren't provided right away, but instead, a subjective emotional assessment of the consequences of the bug is given, which won't really help to fix it?
Is it so difficult (if there is no crash log) to at least state:
1. Game version
2. HD version

How do I proceed when I receive a report without the above information?
I launch SoD with the latest HD version and check what is described in the report. If there is a bug, I work on fixing it. If there is no bug, I do nothing and get annoyed by the lack of minimal additional information, because it's tiring to extract details every time.
If you don't want to provide details, well, neither I nor several people who tested the bug have observed it, so there is no motivation to ask you for additional information and look for a solution.
Do you find it strange and offensive that I ask others if they are experiencing the bug? With each person confirming the presence of the bug, this very motivation to find a solution will increase, and with each person denying it, it will decrease.
bestmike
I install the mod, everything works, it doesn't crash, the resolution changes... but when you right-click on an object, the usual panel with data (about the opponent, city, mobs) doesn't appear.
What could be the problem?
I can't imagine :confused: (see the answer above the quote)
Scorpiona
And I, on the contrary, don't like autobattle... and there was no need to include it in SoD at all.
What's wrong with it?
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
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#1117
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baratorch
What's wrong with it?

Because many players perform worse in battles than the autobattle, and they never learn how to play properly:smile19:
I won't point fingers:o

P.S. Some people realize this and continue to learn, while others intentionally take advantage of it:smile04:


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