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Posts from “Who is stronger?” – Might versus Magic.

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In reply to Noom
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14 years ago
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Noom
Maybe we should cancel the playoffs and hold a mini-tournament with 2v2 matches in the final? I understand that the composition of the 2v2 final will be quite predictable, but at least it will be a tournament without infighting between factions. I've already written the formula, I can repeat it:
1. In the final, 2 players from Haven and 2 from Academy play (the best for their factions based on the results of the first stage).
2. There are a total of 4 rounds: Haven 1 vs. Academy 1, Haven 1 vs. Academy 2, Haven 2 vs. Academy 1, Haven 2 vs. Academy 2. Races cannot be repeated - 4 races - 4 games.
3. If the score is 2-2, the judge draws a pair for the decisive game. For the decisive game, races and map templates are chosen randomly.

The idea is interesting, and there is still time for discussion. If there is interest in this option for the final stage, we can try it. Perhaps we will only need to add one more round in the group stage to more accurately identify the group leaders.
"Да, человек смертен, но это было бы еще пол беды. Плохо то, что он иногда внезапно смертен, вот в чем фокус". БУЛГАКОВ М.А.
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14 years ago
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If 4 teams from Haven and 4 teams from Fortress make it to the playoffs, as suggested in the first post, to determine the leaders, it might require more than one additional round. There's a higher chance that the teams will be ranked in a way that allows for a selection process, like 4th and 8th place, and then a choice is made. So, in my opinion, the fewer teams in the second stage, the easier it will be to conduct the selections. Moreover, we are trying to avoid infighting within factions.
In reply to Noom
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14 years ago
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Noom
If 4 teams from Haven and 4 teams from Necropolis make it to the playoffs, as suggested in the first post, to determine the leaders, it might require more than one additional round. There's a higher chance that the places will be split, like 4th and 8th, and then they'll choose. So, in my opinion, the fewer people in stage 2, the easier it will be to conduct the selections. Moreover, we're trying to avoid infighting within factions.
You're wrong here; no additional rounds will be needed. It's quite possible to identify the top 4 out of 13 players in 7 rounds (in reality, even 5 rounds are enough). Points and the Buchholz coefficient will be counted. And in the playoff stage, there will be 1/4, 1/2, the final, and a match for 3rd place, totaling 3 rounds.
"Да, человек смертен, но это было бы еще пол беды. Плохо то, что он иногда внезапно смертен, вот в чем фокус". БУЛГАКОВ М.А.
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14 years ago
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I didn't understand back then why an additional round was needed to determine the two strongest players in each faction... Are there any recommendations on this matter from a statistical point of view?
In reply to Adv
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14 years ago
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Adv
...and the match for 3rd place, meaning a total of 3 rounds.
There's no need to even talk about 3rd place here, as we're determining the strongest in "Might and Magic" (hopefully, at least)...
The tournament idea doesn't involve determining 3rd place.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to Vip.rus
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14 years ago
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Vip.rus
I'm ready to bet anyone 100 bucks that you won't play at least 2 games on time and will get those technical losses, unless of course you're allowed to finish them indefinitely! Give me an example of at least one tournament besides an intra-clan one where you played from start to finish! I'm being very polite) Generally, I don't really care, but I'm tired of constant postponements and stalling!

I haven't played any tournaments besides intra-clan and full random, the last one on HeroesWorld, in ages. Are you seriously offering to bet money on it? I'm in))
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In reply to fil0sof
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14 years ago
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On the Dungeon, there's another hot new mod for version 5.8.
So, the question is: should we use it in this tournament?
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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14 years ago
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KillAndAction
On Dungeon, there's another hot new mod for version 5.8.
So, the question is: should we use it in this tournament?
5.8 is a test mod; I think it's better to stick with 5.5 for now.
"Да, человек смертен, но это было бы еще пол беды. Плохо то, что он иногда внезапно смертен, вот в чем фокус". БУЛГАКОВ М.А.
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14 years ago
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5.8 is constantly being updated – the default mod is better than something older (5.5?), otherwise, we'll end up arguing about different versions of the game again.
14 years ago
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5.5, and subsequent versions featured mostly "cosmetic" changes.
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14 years ago
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By the way, I suggest that in this tournament, perhaps for the first time and as an experiment, we introduce a certain number of reloads into the rules, because I think it's long overdue to regulate this. My proposal is as follows: the number of reloads is unlimited, but strictly in turn, i.e., the first reload can be taken by any player, and then one by one. And, of course, matches between players are not replayed. What do you think about this?
669773111
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14 years ago
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I think I have a copy-paste on this topic:
Loads will drag out the game, significantly devalue the element of surprise during the initial clash of opponents. That is, they will make the game less interesting. Plus, you will have to write a section in the rules with 100,500 cases of exceptions when a load cannot be taken. And also - with simultaneous turns, you roll back not only your turn but also the opponent's turn, which clearly changes the course of the game. Suppose the opponent has just had a difficult battle where every mistake was fatal - you take a load, he makes a mistake in the replay of the battle, and suffers because of it. Another argument against loads is that the set of spells changes. You can use a load to erase a good spell from the opponent. So, in my opinion, the proposal about loads in Heroes creates far more problems than it solves.
In reply to Noom
14 years ago
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There is absolutely no need for official load files; all load files are up to the opponent's discretion! They might not agree, and they would be right.
14 years ago
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There is no need to introduce any mandatory rules for the Lords; nothing prevents players from agreeing on them before the start of the game and, accordingly, deciding whether to play with them or without them, having agreed on this in advance. In general, it's all up to the players, although, for example, I personally don't like victories based on neutral creatures, and I don't see any point in such victories.
14 years ago
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Regarding Town Enhancement (TE) – the older, the better :)
Regarding load times – I am against including it in the rules. Those who want to, will, and those who don't, should have the option not to. After all, we are playing a tournament.

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