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Posts from Orcs vs. Humans

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#161
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roaring doesn't help; his hero uses Sympathy three times more often than mine. It's very difficult to max out SA, and it doesn't always work.
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#162
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Under these conditions, it's hard to give specific advice. Try focusing on mentoring, and for your secondary heroes, take the skills "Protect Us All" and "Goblin Support." By the final stage, you'll have a huge number of goblins; use them to set traps, and use the "Wrath of the Horde" skill with your main hero. This should allow you to effectively defeat the knights with that army.
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#163
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Lord gives good advice, it's true, but it's almost impossible to level up the Chosen One. And you can block the Paladins so they don't scatter. Well, and again, scare, scare, and scare again until we defeat them.

Тяжело в агонии, хорошо в гробу...
In reply to Терзающий душу
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#164
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Why bother? Just find a couple of speed rings. You'll gain an advantage at first, and then, if you have a little bit of rage, take some Knights, half of them, and the Centaurs will be defeated 100%. Or use Daughters of Earth and Executioners; you can, and even should, take Garun, level up her Retribution skill, add a speed aura, luck, and preferably also Dampening, and you'll get a strong hero without any effort.
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#165
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Half of the Knights? Guys? Are you kidding me?

Тяжело в агонии, хорошо в гробу...
In reply to Терзающий душу
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#166
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Maybe half is an overestimation, but it should be around that. Try using Garun. Orcs are essentially the strongest race.
#167
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I already sent the replay to Terminator; Centaurs under Haghesh destroy 30-40 Knights and die in return. This is despite the fact that he only has 2 speed rings as good artifacts; I have 5 dragon rings, a speed ring with 10%, an axe with +4 attack, and a horseshoe. The attack and defense stats are many times higher. Both have Retribution. I'm saying it again - the horses destroy a stack in return and continue running... Frightening is not an option; his hero moves 2-3 times more often than my hero and catches up (or uses mass spells). Now I'm trying with Mages, the Hive, and Darkness.
In reply to Wadyanoy
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#168
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Maybe he's more experienced. Orcs usually deal a good amount of damage at the beginning of the battle, and rings can help a lot. Try to find a weapon with power or at least a pendant of mastery. Level up the Images skill and get to level 3 of the Wrath skill first; it will be very effective. If that doesn't help, then I don't know. Practice your tactics. It's useless against Centaur Knights.
Take a look yourself; with levels 2 and 5 creatures, if the Centaurs have accuracy and you're playing against Garun, then kill a couple of units, and you'll see the result.
Against Paladins, let the Pawns attack first, then you can use Daughters and Executioners. Don't forget that there are other units, otherwise, you'll take out one, and the others will finish you off.
#170
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I didn't use Paokaev at all, following the advice of an experienced player, and split the leaders into two stacks.
Well, I've figured it out now. Under these conditions, when we don't attack each other for 2-3 months, and people start training on weeks 3-4 (we only play with heroes), it's impossible to win. The horses simply destroy everything.
Maybe I'll get lucky with Necromancers if he doesn't have antimagic...
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#171
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Take Krag, level him up, and he'll deal up to 1.5k damage per turn. With Empathy/Lion set + Barbarian set, he's a real monster. As for Wrath of the Gods, I think it's overrated.
Там бугага - там Ктулху бродит, Креведко на ветвях висит...
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#172
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Take Krag, level him up, and he'll deal up to 1.5k damage per turn, with Empathy/Lion set + Barbarian set, he's a monster. And I think Wrath of the Gods is useless.

Just through simple enchanting? What level does he need to be? You can't get that much on the Dragon's Path (and probably nowhere else either).
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#173
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Level 40 :))), well, maybe I exaggerated a bit. I just calculated it using a formula, and on average (around level 25-28), it deals 700-1000 damage with the Devil's Strike, but in general, it's still very good, and the main thing is the stun effect.
Там бугага - там Ктулху бродит, Креведко на ветвях висит...
#174
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well, that's probably a joke about Krag...
I'm seriously considering only Haghesh, Goshak, and Garuna.
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#175
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No, Krag is powerful, but there are just too many Knights for even Krag to handle.
In reply to $an4es
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#176
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A word about Krag. I would call him one of the strongest heroes in the game. His ability is also overpowered and useful. Level up his attack and ogre skills. Then, Devil's Might, Darkness, Cursed Ground, and Ogre Strike. After that, Luck and Chaos Ward so they attack with fire. You'll see the result yourself. Also, find him a weapon with 30% attack speed, plus support troops. He'll take out 3-5 angels per turn, plus support troops (it's better to put ogres on support).

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