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The End. No. 5.
We cannot fail to thank those who provided us with informational, technical, moral, and logistical support all this time; those whose responsiveness and kindness, diligent work, and creative insights gave rise to the idea and made the Experiment possible.
Master [master] AmberSoler, mysterious ATAMAN8888, Peacemaker Sir Bobchik, all-knowing Sir Gorbik, Sir O. Henry, Hairdresser Sir A. Green, Ace Master Sir Defox, Expert Academician docdnaop-wr, Chief Video Coordinator Dragon124, Lord of Battle Spirits – Dubrovin Pavel, Knight Sir Egg, Amazon Zlaya girl, General iskatel78, Scout krusty_zone, Guardian of Heroic Passes – Sir Arthur Marmot, Dragon Master nikitos palisos, a talented and brilliant individual Polnyi irintal, Dragon Master Post-war breakout, One who turns everyday life into a Holiday – The Oldest Sir, Erudite 7thDruid, Creator, Queen of Intrigue – brilliant Sofia Ivanovna, Kind Emperor Valex, SunnyVegtamchic, Hot Heart and Swift Blade – Baron Werky… The multifaceted talent of each of these most interesting people guarantees the success of any endeavor, and communication with them warms the soul and exercises the mind.
With respect and gratitude, Old Mage – hairdresser and adventurer.
………………..
Now, perhaps, we can move on to the Hemingwayesque events.
1. Title: "Might and Magic. Good Luck! Hemin Guel"
2. Map name: "WG. Mucha Suerte! Hemin Guel"
3. Two-level map: yes.
4. Number of players: 8.
5. Size: XL.
6. Map difficulty level: difficult.
7. Map author: Gree.
8. Map description: SoD; size: 144x144; number of human players: 5; computer players: all others; recommended game difficulty level: no lower than "High" (Battleship).
Victory conditions: either defeat all opponents, or capture the Castle and deliver the Artifact to it.
Plot: "Disunited and weakened by internal problems, Hemin Guel risks becoming easy prey for the cunning Tara Mason, who has chosen it as the next object of his ambitious aspirations. It seems that nothing and no one can prevent the realization of his ambitious plans…"
********************
Necessary explanations.
1. By managing to free the key figure in this story – the Demon Convet* – from the dungeon before any of the opponents reach him, the Player will have a chance to win by delivering the Artifact. It is Convet who will provide the Player with the Artifact of the Angel Alliance.
2. Freeing only the Dragon Jarl or Jelu Sniper may allow you to win by defeating all opponents.
3. Having discovered Sea Chests or other sad reminders of shipwrecks in closed bodies of water, please do not grieve about it: we all know about the floods in Hemin Guel.
4. The most meticulous will not be puzzled by Convet’s long-term imprisonment here, which seems to have only recently participated in military conflicts in the Land, if they remember that the River of Time in the Fairy Worlds has more than one channel.
………………..
*Convet. During the events in Hemin Guel, this Demon, who had already changed his appearance, still bore his former name – short and completely unremarkable. In Gree’s chronicles – to avoid confusion in the future – the name Convet is given, under which this Great Enlightener and Reformer entered the history of the Heroic Worlds.
“Encyclopedia of Fairy Worlds”, vol. 15, pp. 217 – 363.
********************
July 12, 2012. In approximately 60% of tests, Heroes of various AI Players, ignoring all the prohibitions, made one-time flights into closed areas, where, by the way, they also “got stuck.” Just an hour ago, Purple managed to break through even to the Tents. In (adv. 2), we make some changes to the map that make these program errors less devastating for other Players.
Sincerely, O. M.
********************
July 14, 2012. In (adv. 3), the order in the ambush squads has been rearranged.
With apologies, O. M.
********************
August 7, 2012.
Bad Cartoons stubbornly continue to violate all the rules of warfare: they fly and get caught in traps.
Adv. 4 is another – most likely, the last – attempt to call them to order.
Sincerely, Old Mage.
We cannot fail to thank those who provided us with informational, technical, moral, and logistical support all this time; those whose responsiveness and kindness, diligent work, and creative insights gave rise to the idea and made the Experiment possible.
Master [master] AmberSoler, mysterious ATAMAN8888, Peacemaker Sir Bobchik, all-knowing Sir Gorbik, Sir O. Henry, Hairdresser Sir A. Green, Ace Master Sir Defox, Expert Academician docdnaop-wr, Chief Video Coordinator Dragon124, Lord of Battle Spirits – Dubrovin Pavel, Knight Sir Egg, Amazon Zlaya girl, General iskatel78, Scout krusty_zone, Guardian of Heroic Passes – Sir Arthur Marmot, Dragon Master nikitos palisos, a talented and brilliant individual Polnyi irintal, Dragon Master Post-war breakout, One who turns everyday life into a Holiday – The Oldest Sir, Erudite 7thDruid, Creator, Queen of Intrigue – brilliant Sofia Ivanovna, Kind Emperor Valex, SunnyVegtamchic, Hot Heart and Swift Blade – Baron Werky… The multifaceted talent of each of these most interesting people guarantees the success of any endeavor, and communication with them warms the soul and exercises the mind.
With respect and gratitude, Old Mage – hairdresser and adventurer.
………………..
Now, perhaps, we can move on to the Hemingwayesque events.
1. Title: "Might and Magic. Good Luck! Hemin Guel"
2. Map name: "WG. Mucha Suerte! Hemin Guel"
3. Two-level map: yes.
4. Number of players: 8.
5. Size: XL.
6. Map difficulty level: difficult.
7. Map author: Gree.
8. Map description: SoD; size: 144x144; number of human players: 5; computer players: all others; recommended game difficulty level: no lower than "High" (Battleship).
Victory conditions: either defeat all opponents, or capture the Castle and deliver the Artifact to it.
Plot: "Disunited and weakened by internal problems, Hemin Guel risks becoming easy prey for the cunning Tara Mason, who has chosen it as the next object of his ambitious aspirations. It seems that nothing and no one can prevent the realization of his ambitious plans…"
********************
Necessary explanations.
1. By managing to free the key figure in this story – the Demon Convet* – from the dungeon before any of the opponents reach him, the Player will have a chance to win by delivering the Artifact. It is Convet who will provide the Player with the Artifact of the Angel Alliance.
2. Freeing only the Dragon Jarl or Jelu Sniper may allow you to win by defeating all opponents.
3. Having discovered Sea Chests or other sad reminders of shipwrecks in closed bodies of water, please do not grieve about it: we all know about the floods in Hemin Guel.
4. The most meticulous will not be puzzled by Convet’s long-term imprisonment here, which seems to have only recently participated in military conflicts in the Land, if they remember that the River of Time in the Fairy Worlds has more than one channel.
………………..
*Convet. During the events in Hemin Guel, this Demon, who had already changed his appearance, still bore his former name – short and completely unremarkable. In Gree’s chronicles – to avoid confusion in the future – the name Convet is given, under which this Great Enlightener and Reformer entered the history of the Heroic Worlds.
“Encyclopedia of Fairy Worlds”, vol. 15, pp. 217 – 363.
********************
July 12, 2012. In approximately 60% of tests, Heroes of various AI Players, ignoring all the prohibitions, made one-time flights into closed areas, where, by the way, they also “got stuck.” Just an hour ago, Purple managed to break through even to the Tents. In (adv. 2), we make some changes to the map that make these program errors less devastating for other Players.
Sincerely, O. M.
********************
July 14, 2012. In (adv. 3), the order in the ambush squads has been rearranged.
With apologies, O. M.
********************
August 7, 2012.
Bad Cartoons stubbornly continue to violate all the rules of warfare: they fly and get caught in traps.
Adv. 4 is another – most likely, the last – attempt to call them to order.
Sincerely, Old Mage.